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author | Paul Lemire <paul.lemire@kdab.com> | 2015-08-06 14:36:42 +0200 |
---|---|---|
committer | Paul Lemire <paul.lemire@kdab.com> | 2015-08-07 19:42:30 +0000 |
commit | ac359858c6dc71cd1f09fb4fb6ff11c945190cb5 (patch) | |
tree | ec3cb7144b4289ec3601d208c8c4e06e96b39cda /src/render/backend/qrenderaspect.cpp | |
parent | ff868c5430891d166dc2098641f9d1e48246fced (diff) |
RenderMesh removed, replaced by RenderGeometryRenderer
Change-Id: If049768730a0f3aad3ea2b4f5cda2808f4035726
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/backend/qrenderaspect.cpp')
-rw-r--r-- | src/render/backend/qrenderaspect.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/render/backend/qrenderaspect.cpp b/src/render/backend/qrenderaspect.cpp index 4d59dacc1..af1284b81 100644 --- a/src/render/backend/qrenderaspect.cpp +++ b/src/render/backend/qrenderaspect.cpp @@ -37,7 +37,6 @@ #include "qrenderaspect.h" #include "qrenderaspect_p.h" -#include <Qt3DRenderer/private/rendermesh_p.h> #include <Qt3DRenderer/private/meshdatamanager_p.h> #include <Qt3DRenderer/private/texturedatamanager_p.h> #include <Qt3DRenderer/private/renderer_p.h> @@ -213,7 +212,6 @@ void QRenderAspect::registerBackendTypes() registerBackendType<QAnnotation>(QBackendNodeFunctorPtr(new Render::RenderNodeFunctor<Render::RenderAnnotation, Render::CriterionManager>(d->m_renderer->criterionManager()))); registerBackendType<QCameraLens>(QBackendNodeFunctorPtr(new Render::RenderNodeFunctor<Render::RenderCameraLens, Render::CameraManager>(d->m_renderer->cameraManager()))); registerBackendType<QLayer>(QBackendNodeFunctorPtr(new Render::RenderNodeFunctor<Render::RenderLayer, Render::LayerManager>(d->m_renderer->layerManager()))); - registerBackendType<QAbstractMesh>(QBackendNodeFunctorPtr(new Render::RenderMeshCreatorFunctor(d->m_renderer->meshManager(), d->m_renderer->meshDataManager()))); registerBackendType<QRenderPass>(QBackendNodeFunctorPtr(new Render::RenderNodeFunctor<Render::RenderRenderPass, Render::RenderPassManager>(d->m_renderer->renderPassManager()))); registerBackendType<Render::QAbstractSceneLoader>(QBackendNodeFunctorPtr(new Render::RenderSceneFunctor(d->m_renderer->sceneManager()))); registerBackendType<QRenderTarget>(QBackendNodeFunctorPtr(new Render::RenderNodeFunctor<Render::RenderTarget, Render::RenderTargetManager>(d->m_renderer->renderTargetManager()))); |