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authorPaul Lemire <paul.lemire@kdab.com>2015-08-06 14:36:42 +0200
committerPaul Lemire <paul.lemire@kdab.com>2015-08-07 19:42:30 +0000
commitac359858c6dc71cd1f09fb4fb6ff11c945190cb5 (patch)
treeec3cb7144b4289ec3601d208c8c4e06e96b39cda /src/render/backend/qrenderaspect.cpp
parentff868c5430891d166dc2098641f9d1e48246fced (diff)
RenderMesh removed, replaced by RenderGeometryRenderer
Change-Id: If049768730a0f3aad3ea2b4f5cda2808f4035726 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/backend/qrenderaspect.cpp')
-rw-r--r--src/render/backend/qrenderaspect.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/render/backend/qrenderaspect.cpp b/src/render/backend/qrenderaspect.cpp
index 4d59dacc1..af1284b81 100644
--- a/src/render/backend/qrenderaspect.cpp
+++ b/src/render/backend/qrenderaspect.cpp
@@ -37,7 +37,6 @@
#include "qrenderaspect.h"
#include "qrenderaspect_p.h"
-#include <Qt3DRenderer/private/rendermesh_p.h>
#include <Qt3DRenderer/private/meshdatamanager_p.h>
#include <Qt3DRenderer/private/texturedatamanager_p.h>
#include <Qt3DRenderer/private/renderer_p.h>
@@ -213,7 +212,6 @@ void QRenderAspect::registerBackendTypes()
registerBackendType<QAnnotation>(QBackendNodeFunctorPtr(new Render::RenderNodeFunctor<Render::RenderAnnotation, Render::CriterionManager>(d->m_renderer->criterionManager())));
registerBackendType<QCameraLens>(QBackendNodeFunctorPtr(new Render::RenderNodeFunctor<Render::RenderCameraLens, Render::CameraManager>(d->m_renderer->cameraManager())));
registerBackendType<QLayer>(QBackendNodeFunctorPtr(new Render::RenderNodeFunctor<Render::RenderLayer, Render::LayerManager>(d->m_renderer->layerManager())));
- registerBackendType<QAbstractMesh>(QBackendNodeFunctorPtr(new Render::RenderMeshCreatorFunctor(d->m_renderer->meshManager(), d->m_renderer->meshDataManager())));
registerBackendType<QRenderPass>(QBackendNodeFunctorPtr(new Render::RenderNodeFunctor<Render::RenderRenderPass, Render::RenderPassManager>(d->m_renderer->renderPassManager())));
registerBackendType<Render::QAbstractSceneLoader>(QBackendNodeFunctorPtr(new Render::RenderSceneFunctor(d->m_renderer->sceneManager())));
registerBackendType<QRenderTarget>(QBackendNodeFunctorPtr(new Render::RenderNodeFunctor<Render::RenderTarget, Render::RenderTargetManager>(d->m_renderer->renderTargetManager())));