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authorPaul Lemire <paul.lemire@kdab.com>2015-01-28 08:31:29 +0100
committerSean Harmer <sean.harmer@kdab.com>2015-02-08 11:15:35 +0000
commitbfc4432f4deccb6b1287e4cc0d4aa8e34ea810c1 (patch)
tree62031b56bb903796df11f84a6df8215effe9ea8c /src/render/backend/qrenderaspect.cpp
parentf49cabe35cbd89bd4e5a0e91100a96afdb5d8401 (diff)
QTexture renamed to QAbstractTextureProvider
This is done prior to the whole texture API refactoring. Doc was also added, might need improvement later on but a base is present at least. Change-Id: I75589f14dfbfba7bc4250b2e0960670e020ed38a Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/backend/qrenderaspect.cpp')
-rw-r--r--src/render/backend/qrenderaspect.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/backend/qrenderaspect.cpp b/src/render/backend/qrenderaspect.cpp
index 4cdd8a0b1..1f2cd7175 100644
--- a/src/render/backend/qrenderaspect.cpp
+++ b/src/render/backend/qrenderaspect.cpp
@@ -190,7 +190,7 @@ void QRenderAspect::registerBackendTypes()
registerBackendType<QTransform>(QBackendNodeFunctorPtr(new Render::RenderNodeFunctor<Render::RenderTransform, Render::TransformManager>(d->m_renderer->transformManager())));
registerBackendType<QMaterial>(QBackendNodeFunctorPtr(new Render::RenderNodeFunctor<Render::RenderMaterial, Render::MaterialManager>(d->m_renderer->materialManager())));
registerBackendType<QTechnique>(QBackendNodeFunctorPtr(new Render::RenderNodeFunctor<Render::RenderTechnique, Render::TechniqueManager>(d->m_renderer->techniqueManager())));
- registerBackendType<QTexture>(QBackendNodeFunctorPtr(new Render::RenderNodeFunctor<Render::RenderTexture, Render::TextureManager>(d->m_renderer->textureManager())));
+ registerBackendType<QAbstractTextureProvider>(QBackendNodeFunctorPtr(new Render::RenderNodeFunctor<Render::RenderTexture, Render::TextureManager>(d->m_renderer->textureManager())));
registerBackendType<QShaderProgram>(QBackendNodeFunctorPtr(new Render::RenderNodeFunctor<Render::RenderShader, Render::ShaderManager>(d->m_renderer->shaderManager())));
registerBackendType<QEffect>(QBackendNodeFunctorPtr(new Render::RenderNodeFunctor<Render::RenderEffect, Render::EffectManager>(d->m_renderer->effectManager())));
registerBackendType<QAnnotation>(QBackendNodeFunctorPtr(new Render::RenderNodeFunctor<Render::RenderAnnotation, Render::CriterionManager>(d->m_renderer->criterionManager())));