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authorPaul Lemire <paul.lemire.ecortex@kdab.com>2014-11-21 10:52:51 +0100
committerSean Harmer <sean.harmer@kdab.com>2014-12-12 14:17:15 +0100
commit958cef1d4633d90364e4fb25ed7a9a0dc204a745 (patch)
tree4c6ff9e15cf5c3dcb04d7f66a8d190edfffa9674 /src/render/backend/qrenderaspect.cpp
parentba6a56adb4b28e589bc83cf540c52b4e30addc5f (diff)
Removed RenderLight as QAbstractLight is now a QShaderData
Change-Id: I6d07ef4545f4312d6a9526a6dfd0617e9d371a5d Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/backend/qrenderaspect.cpp')
-rw-r--r--src/render/backend/qrenderaspect.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/render/backend/qrenderaspect.cpp b/src/render/backend/qrenderaspect.cpp
index 26b323c7e..7de47e533 100644
--- a/src/render/backend/qrenderaspect.cpp
+++ b/src/render/backend/qrenderaspect.cpp
@@ -47,7 +47,6 @@
#include <Qt3DRenderer/private/renderer_p.h>
#include <Qt3DRenderer/private/scenemanager_p.h>
-#include <Qt3DRenderer/qabstractlight.h>
#include <Qt3DRenderer/qabstractsceneloader.h>
#include <Qt3DRenderer/qcameraselector.h>
#include <Qt3DRenderer/qframegraph.h>
@@ -177,7 +176,6 @@ void QRenderAspect::registerBackendTypes()
registerBackendType<QEffect>(QBackendNodeFunctorPtr(new Render::RenderNodeFunctor<Render::RenderEffect, Render::EffectManager>(d->m_renderer->effectManager())));
registerBackendType<QAnnotation>(QBackendNodeFunctorPtr(new Render::RenderNodeFunctor<Render::RenderAnnotation, Render::CriterionManager>(d->m_renderer->criterionManager())));
registerBackendType<QCameraLens>(QBackendNodeFunctorPtr(new Render::RenderNodeFunctor<Render::RenderCameraLens, Render::CameraManager>(d->m_renderer->cameraManager())));
- registerBackendType<QAbstractLight>(QBackendNodeFunctorPtr(new Render::RenderNodeFunctor<Render::RenderLight, Render::LightManager>(d->m_renderer->lightManager())));
registerBackendType<QLayer>(QBackendNodeFunctorPtr(new Render::RenderNodeFunctor<Render::RenderLayer, Render::LayerManager>(d->m_renderer->layerManager())));
registerBackendType<QAbstractMesh>(QBackendNodeFunctorPtr(new Render::RenderMeshCreatorFunctor(d->m_renderer->meshManager(), d->m_renderer->meshDataManager())));
registerBackendType<QRenderPass>(QBackendNodeFunctorPtr(new Render::RenderNodeFunctor<Render::RenderRenderPass, Render::RenderPassManager>(d->m_renderer->renderPassManager())));