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author | Laszlo Agocs <laszlo.agocs@theqtcompany.com> | 2015-02-16 16:43:09 +0100 |
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committer | Laszlo Agocs <laszlo.agocs@theqtcompany.com> | 2015-02-16 18:30:39 +0000 |
commit | ae45b629b8a40318fa3e619116b0dd84c987f6ed (patch) | |
tree | 151de818a0b5ad0b617bc5bf7f4313960ce42451 /src/render/backend/quniformvalue_p.h | |
parent | 6956a3cf9b7121afa33d769d2fd1e9a9ff8b87cc (diff) |
Fix default material shaders for non-core OpenGL
The non-ES shader is an 150 core one. To keep things working with
2.x only and non-core, use the es2 variant. This is in line with how
all the other built-in materials work.
Change-Id: I63c673506c8be0b9b89aa4470728c40b867306c6
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/backend/quniformvalue_p.h')
0 files changed, 0 insertions, 0 deletions