summaryrefslogtreecommitdiffstats
path: root/src/render/backend/quniformvalue_p.h
diff options
context:
space:
mode:
authorLaszlo Agocs <laszlo.agocs@theqtcompany.com>2015-02-16 16:43:09 +0100
committerLaszlo Agocs <laszlo.agocs@theqtcompany.com>2015-02-16 18:30:39 +0000
commitae45b629b8a40318fa3e619116b0dd84c987f6ed (patch)
tree151de818a0b5ad0b617bc5bf7f4313960ce42451 /src/render/backend/quniformvalue_p.h
parent6956a3cf9b7121afa33d769d2fd1e9a9ff8b87cc (diff)
Fix default material shaders for non-core OpenGL
The non-ES shader is an 150 core one. To keep things working with 2.x only and non-core, use the es2 variant. This is in line with how all the other built-in materials work. Change-Id: I63c673506c8be0b9b89aa4470728c40b867306c6 Reviewed-by: Sean Harmer <sean.harmer@kdab.com> Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/backend/quniformvalue_p.h')
0 files changed, 0 insertions, 0 deletions