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author | Paul Lemire <paul.lemire@kdab.com> | 2016-06-29 14:41:01 +0200 |
---|---|---|
committer | Paul Lemire <paul.lemire@kdab.com> | 2016-07-05 08:17:02 +0000 |
commit | 0cf3144111cdb1f3cc303813760a315dbe02acb4 (patch) | |
tree | 137d1546193d183499be8c07ee0d9162863bbc99 /src/render/backend/render-backend.pri | |
parent | 085c9374ec2dfd6d2d09b195224b8fef7abe1c9e (diff) |
OpenGLVertexArrayObject: emulate VAO support if not supported
This should allow to simplify the current rendering code and will help
improve it later.
Change-Id: Id9405485cf73aca7115ab7b175478af8e5304930
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/backend/render-backend.pri')
-rw-r--r-- | src/render/backend/render-backend.pri | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/render/backend/render-backend.pri b/src/render/backend/render-backend.pri index 1c8d9b6bf..256cba78e 100644 --- a/src/render/backend/render-backend.pri +++ b/src/render/backend/render-backend.pri @@ -65,5 +65,6 @@ SOURCES += \ $$PWD/backendnode.cpp \ $$PWD/rendertargetoutput.cpp \ $$PWD/attachmentpack.cpp \ - $$PWD/commandexecuter.cpp + $$PWD/commandexecuter.cpp \ + $$PWD/openglvertexarrayobject.cpp |