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authorKevin Ottens <kevin.ottens@kdab.com>2017-01-27 15:39:09 +0100
committerSean Harmer <sean.harmer@kdab.com>2017-01-27 16:46:13 +0000
commit9c5bf588ab310e274fddffb252962e8abfa66bd2 (patch)
tree9d42e655fde85c8380fe1ebebf36497eb3d6e69c /src/render/backend/render-backend.pri
parente6444f7d6626390711c31dd2cb3f3d25eb60c812 (diff)
Adding PBR lighting to Qt3DExtras
This is a first implementation which only exploits environment maps for lighting. It still needs to interact with the lights coming from Qt 3D API. It also provided a fully texture map based material. Improvements and plain colors variant of the material will come in later commits. Change-Id: Ifc6079e5c40484b6daac05692780495013b7c401 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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