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author | Mike Krus <mike.krus@kdab.com> | 2015-12-10 15:58:05 +0000 |
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committer | Mike Krus <mike.krus@kdab.com> | 2016-01-25 14:13:13 +0000 |
commit | 28ec1ca1883e0fe9b8b0e0de4049564ae652bd90 (patch) | |
tree | 3722809fc54b75d08b08fb68bd5d9d56fbe24342 /src/render/backend/render-backend.pri | |
parent | 4ad00b344bc79e34f2ba2f8355e65c7948791389 (diff) |
Refactor picking to use one thread per entity
Added triangle visitor by refactor the triangle volume extractor
Added ability to do a ray intersection with a single volume without using a thread
Added entity collector
Use one thread for each entity
Ignore entities that don’t have a pick object
Removed list of triangle volumes stored on each entity
Use triangle visitor to test each triangle by creating a single volume on the stack
Added triangle and 3 vertex index to the pick event
Change-Id: Id3fd53549bf3ea07805426ef868df174f30e176b
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/backend/render-backend.pri')
-rw-r--r-- | src/render/backend/render-backend.pri | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/render/backend/render-backend.pri b/src/render/backend/render-backend.pri index 0b7efa5e7..5d2018b7d 100644 --- a/src/render/backend/render-backend.pri +++ b/src/render/backend/render-backend.pri @@ -27,6 +27,7 @@ HEADERS += \ $$PWD/triangleboundingvolume_p.h \ $$PWD/openglvertexarrayobject_p.h \ $$PWD/trianglesextractor_p.h \ + $$PWD/trianglesvisitor_p.h \ $$PWD/abstractrenderer_p.h \ $$PWD/computejob_p.h \ $$PWD/renderersettings_p.h @@ -53,5 +54,6 @@ SOURCES += \ $$PWD/nodemanagers.cpp \ $$PWD/triangleboundingvolume.cpp \ $$PWD/trianglesextractor.cpp \ + $$PWD/trianglesvisitor.cpp \ $$PWD/computejob.cpp \ $$PWD/renderersettings.cpp |