diff options
author | Sean Harmer <sean.harmer@kdab.com> | 2015-10-18 09:58:19 +0100 |
---|---|---|
committer | Sean Harmer <sean.harmer@kdab.com> | 2015-10-19 10:51:25 +0000 |
commit | 18964d9ebed281a72506eccdf26319ce18be46d7 (patch) | |
tree | 9c184a8645f0d3ea72fc692f84332fc9be01bf2e /src/render/backend/renderer.cpp | |
parent | d9ae5577ea87ae23731fe54dd79fd80ecd1de1fa (diff) |
Rename Renderer -> Render throughout
This is for consistency between the C++ namespaces and QML imports and
with the other aspects.
Change-Id: I73392f138b4e519b12888f52530123e3d0ba445e
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/backend/renderer.cpp')
-rw-r--r-- | src/render/backend/renderer.cpp | 72 |
1 files changed, 36 insertions, 36 deletions
diff --git a/src/render/backend/renderer.cpp b/src/render/backend/renderer.cpp index 651f7c323..859f24dbf 100644 --- a/src/render/backend/renderer.cpp +++ b/src/render/backend/renderer.cpp @@ -40,42 +40,42 @@ #include <Qt3DCore/qentity.h> -#include <Qt3DRenderer/qmaterial.h> -#include <Qt3DRenderer/qmesh.h> -#include <Qt3DRenderer/qparametermapping.h> -#include <Qt3DRenderer/qrenderpass.h> -#include <Qt3DRenderer/qshaderprogram.h> -#include <Qt3DRenderer/qtechnique.h> -#include <Qt3DRenderer/qrenderaspect.h> -#include <Qt3DRenderer/qeffect.h> - -#include <Qt3DRenderer/private/renderviewjob_p.h> -#include <Qt3DRenderer/private/renderstates_p.h> -#include <Qt3DRenderer/private/cameraselectornode_p.h> -#include <Qt3DRenderer/private/framegraphvisitor_p.h> -#include <Qt3DRenderer/private/graphicscontext_p.h> -#include <Qt3DRenderer/private/cameralens_p.h> -#include <Qt3DRenderer/private/rendercommand_p.h> -#include <Qt3DRenderer/private/entity_p.h> -#include <Qt3DRenderer/private/renderlogging_p.h> -#include <Qt3DRenderer/private/material_p.h> -#include <Qt3DRenderer/private/renderpassfilternode_p.h> -#include <Qt3DRenderer/private/renderqueue_p.h> -#include <Qt3DRenderer/private/shader_p.h> -#include <Qt3DRenderer/private/renderstateset_p.h> -#include <Qt3DRenderer/private/technique_p.h> -#include <Qt3DRenderer/private/renderthread_p.h> -#include <Qt3DRenderer/private/renderview_p.h> -#include <Qt3DRenderer/private/techniquefilternode_p.h> -#include <Qt3DRenderer/private/texturedatamanager_p.h> -#include <Qt3DRenderer/private/scenemanager_p.h> -#include <Qt3DRenderer/private/viewportnode_p.h> -#include <Qt3DRenderer/private/abstractsceneparser_p.h> -#include <Qt3DRenderer/private/vsyncframeadvanceservice_p.h> -#include <Qt3DRenderer/private/buffermanager_p.h> -#include <Qt3DRenderer/private/loadbufferjob_p.h> -#include <Qt3DRenderer/private/loadgeometryjob_p.h> -#include <Qt3DRenderer/private/geometryrenderermanager_p.h> +#include <Qt3DRender/qmaterial.h> +#include <Qt3DRender/qmesh.h> +#include <Qt3DRender/qparametermapping.h> +#include <Qt3DRender/qrenderpass.h> +#include <Qt3DRender/qshaderprogram.h> +#include <Qt3DRender/qtechnique.h> +#include <Qt3DRender/qrenderaspect.h> +#include <Qt3DRender/qeffect.h> + +#include <Qt3DRender/private/renderviewjob_p.h> +#include <Qt3DRender/private/renderstates_p.h> +#include <Qt3DRender/private/cameraselectornode_p.h> +#include <Qt3DRender/private/framegraphvisitor_p.h> +#include <Qt3DRender/private/graphicscontext_p.h> +#include <Qt3DRender/private/cameralens_p.h> +#include <Qt3DRender/private/rendercommand_p.h> +#include <Qt3DRender/private/entity_p.h> +#include <Qt3DRender/private/renderlogging_p.h> +#include <Qt3DRender/private/material_p.h> +#include <Qt3DRender/private/renderpassfilternode_p.h> +#include <Qt3DRender/private/renderqueue_p.h> +#include <Qt3DRender/private/shader_p.h> +#include <Qt3DRender/private/renderstateset_p.h> +#include <Qt3DRender/private/technique_p.h> +#include <Qt3DRender/private/renderthread_p.h> +#include <Qt3DRender/private/renderview_p.h> +#include <Qt3DRender/private/techniquefilternode_p.h> +#include <Qt3DRender/private/texturedatamanager_p.h> +#include <Qt3DRender/private/scenemanager_p.h> +#include <Qt3DRender/private/viewportnode_p.h> +#include <Qt3DRender/private/abstractsceneparser_p.h> +#include <Qt3DRender/private/vsyncframeadvanceservice_p.h> +#include <Qt3DRender/private/buffermanager_p.h> +#include <Qt3DRender/private/loadbufferjob_p.h> +#include <Qt3DRender/private/loadgeometryjob_p.h> +#include <Qt3DRender/private/geometryrenderermanager_p.h> #include <Qt3DCore/qcameralens.h> #include <Qt3DCore/private/qaspectmanager_p.h> |