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authorSean Harmer <sean.harmer@kdab.com>2015-10-18 09:58:19 +0100
committerSean Harmer <sean.harmer@kdab.com>2015-10-19 10:51:25 +0000
commit18964d9ebed281a72506eccdf26319ce18be46d7 (patch)
tree9c184a8645f0d3ea72fc692f84332fc9be01bf2e /src/render/backend/renderer.cpp
parentd9ae5577ea87ae23731fe54dd79fd80ecd1de1fa (diff)
Rename Renderer -> Render throughout
This is for consistency between the C++ namespaces and QML imports and with the other aspects. Change-Id: I73392f138b4e519b12888f52530123e3d0ba445e Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/backend/renderer.cpp')
-rw-r--r--src/render/backend/renderer.cpp72
1 files changed, 36 insertions, 36 deletions
diff --git a/src/render/backend/renderer.cpp b/src/render/backend/renderer.cpp
index 651f7c323..859f24dbf 100644
--- a/src/render/backend/renderer.cpp
+++ b/src/render/backend/renderer.cpp
@@ -40,42 +40,42 @@
#include <Qt3DCore/qentity.h>
-#include <Qt3DRenderer/qmaterial.h>
-#include <Qt3DRenderer/qmesh.h>
-#include <Qt3DRenderer/qparametermapping.h>
-#include <Qt3DRenderer/qrenderpass.h>
-#include <Qt3DRenderer/qshaderprogram.h>
-#include <Qt3DRenderer/qtechnique.h>
-#include <Qt3DRenderer/qrenderaspect.h>
-#include <Qt3DRenderer/qeffect.h>
-
-#include <Qt3DRenderer/private/renderviewjob_p.h>
-#include <Qt3DRenderer/private/renderstates_p.h>
-#include <Qt3DRenderer/private/cameraselectornode_p.h>
-#include <Qt3DRenderer/private/framegraphvisitor_p.h>
-#include <Qt3DRenderer/private/graphicscontext_p.h>
-#include <Qt3DRenderer/private/cameralens_p.h>
-#include <Qt3DRenderer/private/rendercommand_p.h>
-#include <Qt3DRenderer/private/entity_p.h>
-#include <Qt3DRenderer/private/renderlogging_p.h>
-#include <Qt3DRenderer/private/material_p.h>
-#include <Qt3DRenderer/private/renderpassfilternode_p.h>
-#include <Qt3DRenderer/private/renderqueue_p.h>
-#include <Qt3DRenderer/private/shader_p.h>
-#include <Qt3DRenderer/private/renderstateset_p.h>
-#include <Qt3DRenderer/private/technique_p.h>
-#include <Qt3DRenderer/private/renderthread_p.h>
-#include <Qt3DRenderer/private/renderview_p.h>
-#include <Qt3DRenderer/private/techniquefilternode_p.h>
-#include <Qt3DRenderer/private/texturedatamanager_p.h>
-#include <Qt3DRenderer/private/scenemanager_p.h>
-#include <Qt3DRenderer/private/viewportnode_p.h>
-#include <Qt3DRenderer/private/abstractsceneparser_p.h>
-#include <Qt3DRenderer/private/vsyncframeadvanceservice_p.h>
-#include <Qt3DRenderer/private/buffermanager_p.h>
-#include <Qt3DRenderer/private/loadbufferjob_p.h>
-#include <Qt3DRenderer/private/loadgeometryjob_p.h>
-#include <Qt3DRenderer/private/geometryrenderermanager_p.h>
+#include <Qt3DRender/qmaterial.h>
+#include <Qt3DRender/qmesh.h>
+#include <Qt3DRender/qparametermapping.h>
+#include <Qt3DRender/qrenderpass.h>
+#include <Qt3DRender/qshaderprogram.h>
+#include <Qt3DRender/qtechnique.h>
+#include <Qt3DRender/qrenderaspect.h>
+#include <Qt3DRender/qeffect.h>
+
+#include <Qt3DRender/private/renderviewjob_p.h>
+#include <Qt3DRender/private/renderstates_p.h>
+#include <Qt3DRender/private/cameraselectornode_p.h>
+#include <Qt3DRender/private/framegraphvisitor_p.h>
+#include <Qt3DRender/private/graphicscontext_p.h>
+#include <Qt3DRender/private/cameralens_p.h>
+#include <Qt3DRender/private/rendercommand_p.h>
+#include <Qt3DRender/private/entity_p.h>
+#include <Qt3DRender/private/renderlogging_p.h>
+#include <Qt3DRender/private/material_p.h>
+#include <Qt3DRender/private/renderpassfilternode_p.h>
+#include <Qt3DRender/private/renderqueue_p.h>
+#include <Qt3DRender/private/shader_p.h>
+#include <Qt3DRender/private/renderstateset_p.h>
+#include <Qt3DRender/private/technique_p.h>
+#include <Qt3DRender/private/renderthread_p.h>
+#include <Qt3DRender/private/renderview_p.h>
+#include <Qt3DRender/private/techniquefilternode_p.h>
+#include <Qt3DRender/private/texturedatamanager_p.h>
+#include <Qt3DRender/private/scenemanager_p.h>
+#include <Qt3DRender/private/viewportnode_p.h>
+#include <Qt3DRender/private/abstractsceneparser_p.h>
+#include <Qt3DRender/private/vsyncframeadvanceservice_p.h>
+#include <Qt3DRender/private/buffermanager_p.h>
+#include <Qt3DRender/private/loadbufferjob_p.h>
+#include <Qt3DRender/private/loadgeometryjob_p.h>
+#include <Qt3DRender/private/geometryrenderermanager_p.h>
#include <Qt3DCore/qcameralens.h>
#include <Qt3DCore/private/qaspectmanager_p.h>