diff options
author | Laszlo Agocs <laszlo.agocs@theqtcompany.com> | 2015-12-10 13:16:21 +0100 |
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committer | Laszlo Agocs <laszlo.agocs@theqtcompany.com> | 2015-12-10 13:46:31 +0000 |
commit | 3b699444951a5467249c36f47bd3489591971569 (patch) | |
tree | 88b42d8a4c179188e58292501f1e02db3043002e /src/render/backend/renderer.cpp | |
parent | 5e94c15ddc89779c6da7ae919985688173a4d20d (diff) |
Reduce specular reflectivity defaults
0.95 -> 0.01 to prevent eye-poppingly white specular highlights.
Change-Id: I3e765bad13afe991053932e73cea13b95c950c1c
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
Diffstat (limited to 'src/render/backend/renderer.cpp')
-rw-r--r-- | src/render/backend/renderer.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/render/backend/renderer.cpp b/src/render/backend/renderer.cpp index 989c4ec00..e924222a8 100644 --- a/src/render/backend/renderer.cpp +++ b/src/render/backend/renderer.cpp @@ -215,7 +215,7 @@ void Renderer::buildDefaultTechnique() m_defaultTechnique->addParameter(kd); basicPass->addBinding(new QParameterMapping(QStringLiteral("diffuse"), QStringLiteral("kd"), QParameterMapping::Uniform)); - QParameter* ks = new QParameter(QStringLiteral("specular"), QVector3D(0.95f, 0.95f, 0.95f)); + QParameter* ks = new QParameter(QStringLiteral("specular"), QVector3D(0.01f, 0.01f, 0.01f)); m_defaultTechnique->addParameter(ks); basicPass->addBinding(new QParameterMapping(QStringLiteral("specular"), QStringLiteral("ks"), QParameterMapping::Uniform)); @@ -228,7 +228,7 @@ void Renderer::buildDefaultMaterial() m_defaultMaterial->setObjectName(QStringLiteral("DefaultMaterial")); m_defaultMaterial->addParameter(new QParameter(QStringLiteral("ambient"), QVector3D(0.2f, 0.2f, 0.2f))); m_defaultMaterial->addParameter(new QParameter(QStringLiteral("diffuse"), QVector3D(1.0f, 0.5f, 0.0f))); - m_defaultMaterial->addParameter(new QParameter(QStringLiteral("specular"), QVector3D(0.95f, 0.95f, 0.95f))); + m_defaultMaterial->addParameter(new QParameter(QStringLiteral("specular"), QVector3D(0.01f, 0.01f, 0.01f))); m_defaultMaterial->addParameter(new QParameter(QStringLiteral("shininess"), 150.0f)); QEffect* defEff = new QEffect; |