summaryrefslogtreecommitdiffstats
path: root/src/render/backend/renderer.cpp
diff options
context:
space:
mode:
authorSean Harmer <sean.harmer@kdab.com>2015-09-18 12:59:13 +0100
committerPaul Lemire <paul.lemire@kdab.com>2015-10-13 12:12:49 +0000
commitb1810f91ee5eaa3ae9e79efde6b4a0335738c3e8 (patch)
tree5a5d8b2894110b76840521a1e1be8669e165038b /src/render/backend/renderer.cpp
parentba3d49872eb5f7fdb3eca10ae923dda7b7a218d8 (diff)
Remove Q prefix from graphics helpers
Change-Id: I79066df0df1fbac4f49e47c91c552fca0d4093bf Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/backend/renderer.cpp')
-rw-r--r--src/render/backend/renderer.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/render/backend/renderer.cpp b/src/render/backend/renderer.cpp
index ab95575c1..e6c664263 100644
--- a/src/render/backend/renderer.cpp
+++ b/src/render/backend/renderer.cpp
@@ -53,7 +53,7 @@
#include <Qt3DRenderer/private/blendstate_p.h>
#include <Qt3DRenderer/private/cameraselectornode_p.h>
#include <Qt3DRenderer/private/framegraphvisitor_p.h>
-#include <Qt3DRenderer/private/qgraphicscontext_p.h>
+#include <Qt3DRenderer/private/graphicscontext_p.h>
#include <Qt3DRenderer/private/cameralens_p.h>
#include <Qt3DRenderer/private/rendercommand_p.h>
#include <Qt3DRenderer/private/entity_p.h>
@@ -124,7 +124,7 @@ const QString SCENE_PARSERS_PATH = QStringLiteral("/sceneparsers");
In turn, this will call shutdown which will make the OpenGL context current one last time
to allow cleanups requiring a call to QOpenGLContext::currentContext to execute properly.
- At the end of that function, the QGraphicsContext is set to null.
+ At the end of that function, the GraphicsContext is set to null.
At this point though, the QAspectThread is still running its event loop and will only stop
a short while after.
@@ -359,7 +359,7 @@ void Renderer::initialize(QOpenGLContext *context)
QByteArray debugLoggingMode = qgetenv("QT3DRENDER_DEBUG_LOGGING");
bool enableDebugLogging = !debugLoggingMode.isEmpty();
- m_graphicsContext.reset(new QGraphicsContext);
+ m_graphicsContext.reset(new GraphicsContext);
m_graphicsContext->setRenderer(this);
QSurfaceFormat sf = m_surface->format();
@@ -701,7 +701,7 @@ bool Renderer::submitRenderViews()
qCDebug(Memory) << Q_FUNC_INFO << "rendering frame ";
for (int i = 0; i < renderViewsCount; ++i) {
- // Initialize QGraphicsContext for drawing
+ // Initialize GraphicsContext for drawing
// If the RenderView has a RenderStateSet defined
const RenderView *renderView = renderViews.at(i);
@@ -928,7 +928,7 @@ void Renderer::executeCommands(const QVector<RenderCommand *> &commands)
const GLint primType = rGeometryRenderer->primitiveType();
const bool drawInstanced = rGeometryRenderer->instanceCount() > 1;
const bool drawIndexed = indexAttribute != Q_NULLPTR;
- const GLint indexType = drawIndexed ? QGraphicsContext::glDataTypeFromAttributeDataType(indexAttribute->dataType()) : 0;
+ const GLint indexType = drawIndexed ? GraphicsContext::glDataTypeFromAttributeDataType(indexAttribute->dataType()) : 0;
if (rGeometryRenderer->primitiveType() == QGeometryRenderer::Patches)
m_graphicsContext->setVerticesPerPatch(rGeometry->verticesPerPatch());