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authorMiikka Heikkinen <miikka.heikkinen@qt.io>2016-12-15 16:34:17 +0200
committerJani Heikkinen <jani.heikkinen@qt.io>2016-12-16 10:08:41 +0000
commit8730660d83dfa5c4d83a5b86b1892029bda14216 (patch)
treec9aa1e389fbfff18acb0b5450cf38e76360a7cd4 /src/render/backend/renderer.cpp
parent170f5a89b59f3489267aaede36d7728f90b2e114 (diff)
Make sure destroyed OpenGL context is no longer usedv5.8.0-rc1
Listen to QOpenGLContext::aboutToBeDestroyed() signal in classes that do cleanup related to OpenGL context to disallow its use after its destruction. Task-number: QTBUG-57578 Change-Id: I580e737da7b0c9167dc3cfd65514f2b3f689bb62 Reviewed-by: Paul Lemire <paul.lemire@kdab.com> Reviewed-by: Fredrik Orderud <forderud@gmail.com> Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/backend/renderer.cpp')
-rw-r--r--src/render/backend/renderer.cpp15
1 files changed, 15 insertions, 0 deletions
diff --git a/src/render/backend/renderer.cpp b/src/render/backend/renderer.cpp
index 2449880d4..e4ad7d181 100644
--- a/src/render/backend/renderer.cpp
+++ b/src/render/backend/renderer.cpp
@@ -211,6 +211,9 @@ Renderer::~Renderer()
delete m_renderQueue;
delete m_defaultRenderStateSet;
+
+ if (!m_ownedContext)
+ QObject::disconnect(m_contextConnection);
}
void Renderer::dumpInfo() const
@@ -287,6 +290,10 @@ void Renderer::initialize()
else
qCWarning(Backend) << Q_FUNC_INFO << "OpenGL context creation failed";
m_ownedContext = true;
+ } else {
+ // Context is not owned by us, so we need to know if it gets destroyed
+ m_contextConnection = QObject::connect(m_glContext, &QOpenGLContext::aboutToBeDestroyed,
+ [this] { releaseGraphicsResources(); });
}
// Note: we don't have a surface at this point
@@ -340,6 +347,11 @@ void Renderer::shutdown()
When using a threaded renderer this function is called in the context of the
RenderThread to do any shutdown and cleanup that needs to be performed in the
thread where the OpenGL context lives.
+
+ When using Scene3D or anything that provides a custom QOpenGLContext (not
+ owned by Qt3D) this function is called whenever the signal
+ QOpenGLContext::aboutToBeDestroyed is emitted. In that case this function
+ is called in the context of the emitter's thread.
*/
void Renderer::releaseGraphicsResources()
{
@@ -373,6 +385,9 @@ void Renderer::releaseGraphicsResources()
qWarning() << "Failed to make context current: OpenGL resources will not be destroyed";
}
+ if (m_ownedContext)
+ delete context;
+
m_graphicsContext.reset(nullptr);
qCDebug(Backend) << Q_FUNC_INFO << "Renderer properly shutdown";
}