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authorPaul Lemire <paul.lemire.ecortex@kdab.com>2014-11-24 07:39:26 +0100
committerSean Harmer <sean.harmer@kdab.com>2014-12-12 14:17:28 +0100
commit9fe16cad683cac7fa7f13e39e8168b1cefd193fc (patch)
tree213f04e1744e2a119c0880a6ef9190b7e4ce9dac /src/render/backend/rendershaderdata_p.h
parentc1d0e22c9d061f0fdbffed2e88da2961258b6cdd (diff)
RenderShaderData: update UBO uniform by uniform
Instead of updating the whole UBO at once, we keep track of the QShaderData/member in the uniform block that have changed and upload only the buffer from the uniform offset to uniform offset + size. Change-Id: Ib69302183b17dbe15985b405406c8fed88c022bb Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/backend/rendershaderdata_p.h')
-rw-r--r--src/render/backend/rendershaderdata_p.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/render/backend/rendershaderdata_p.h b/src/render/backend/rendershaderdata_p.h
index 9f14a24cd..7210056dc 100644
--- a/src/render/backend/rendershaderdata_p.h
+++ b/src/render/backend/rendershaderdata_p.h
@@ -79,6 +79,7 @@ private:
ShaderUniformBlock m_block;
QByteArray m_data;
UniformBuffer m_ubo;
+ QStringList m_updatedProperties;
bool m_initialized;
bool m_needsBufferUpdate;
};