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authorPaul Lemire <paul.lemire@kdab.com>2020-02-13 11:51:38 +0100
committerPaul Lemire <paul.lemire@kdab.com>2020-02-13 15:59:51 +0100
commit294894610b02a2cd4682fafe139a60b2b96f3289 (patch)
tree70dc752d85d8b10df0f75be56c1fa2b5c12822c4 /src/render/backend/rendertarget_p.h
parentd046e7cc3e362e6cb45afd5ecae464d796c21079 (diff)
Destroy FBOs when RenderTarget node is destroyed
It appears we never destroyed FBOs which lead to bugs when destroying and recreating a RenderTarget Change-Id: I99b3df95b821670aa3bbd63209ff9bcc21afbf79 Reviewed-by: Mike Krus <mike.krus@kdab.com>
Diffstat (limited to 'src/render/backend/rendertarget_p.h')
-rw-r--r--src/render/backend/rendertarget_p.h15
1 files changed, 15 insertions, 0 deletions
diff --git a/src/render/backend/rendertarget_p.h b/src/render/backend/rendertarget_p.h
index 30769dcfc..e156754b7 100644
--- a/src/render/backend/rendertarget_p.h
+++ b/src/render/backend/rendertarget_p.h
@@ -82,6 +82,21 @@ private:
QVector<Qt3DCore::QNodeId> m_renderOutputs;
};
+class Q_AUTOTEST_EXPORT RenderTargetFunctor : public Qt3DCore::QBackendNodeMapper
+{
+public:
+ explicit RenderTargetFunctor(AbstractRenderer *renderer,
+ RenderTargetManager *manager);
+ Qt3DCore::QBackendNode *create(const Qt3DCore::QNodeCreatedChangeBasePtr &change) const final;
+ Qt3DCore::QBackendNode *get(Qt3DCore::QNodeId id) const final;
+ void destroy(Qt3DCore::QNodeId id) const final;
+
+private:
+ AbstractRenderer *m_renderer;
+ RenderTargetManager *m_renderTargetManager;
+};
+
+
} // namespace Render
} // namespace Qt3DRender