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authorAndy Maloney <asmaloney@gmail.com>2017-03-22 11:24:42 -0400
committerAndy Maloney <asmaloney@gmail.com>2017-04-06 14:00:13 +0000
commitd9b4b28c5383a5d338a670e48aa1a4e4ba9fa3d9 (patch)
treebc7d359859651e468821be3fa08e626f05d1c4aa /src/render/backend/renderview.cpp
parent6729e2cf8ed26c4087b700cf883a379594d6b78f (diff)
Fix spelling in comments and docs
Change-Id: Ib93da3bc94ee43980d1190955c8c37e886c4b0fa Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/backend/renderview.cpp')
-rw-r--r--src/render/backend/renderview.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/backend/renderview.cpp b/src/render/backend/renderview.cpp
index 5c17d9a24..410f7a681 100644
--- a/src/render/backend/renderview.cpp
+++ b/src/render/backend/renderview.cpp
@@ -597,7 +597,7 @@ void RenderView::setUniformBlockValue(ShaderParameterPack &uniformPack,
// If two shaders define the same block with the exact same layout, in that case the UBO could be shared
// but how do we know that ? We'll need to compare ShaderUniformBlocks
- // Note: we assume that if a buffer is shared accross multiple shaders
+ // Note: we assume that if a buffer is shared across multiple shaders
// then it implies that they share the same layout
// Temporarly disabled