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author | Andy Maloney <asmaloney@gmail.com> | 2017-03-22 11:24:42 -0400 |
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committer | Andy Maloney <asmaloney@gmail.com> | 2017-04-06 14:00:13 +0000 |
commit | d9b4b28c5383a5d338a670e48aa1a4e4ba9fa3d9 (patch) | |
tree | bc7d359859651e468821be3fa08e626f05d1c4aa /src/render/backend/renderview.cpp | |
parent | 6729e2cf8ed26c4087b700cf883a379594d6b78f (diff) |
Fix spelling in comments and docs
Change-Id: Ib93da3bc94ee43980d1190955c8c37e886c4b0fa
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/backend/renderview.cpp')
-rw-r--r-- | src/render/backend/renderview.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/backend/renderview.cpp b/src/render/backend/renderview.cpp index 5c17d9a24..410f7a681 100644 --- a/src/render/backend/renderview.cpp +++ b/src/render/backend/renderview.cpp @@ -597,7 +597,7 @@ void RenderView::setUniformBlockValue(ShaderParameterPack &uniformPack, // If two shaders define the same block with the exact same layout, in that case the UBO could be shared // but how do we know that ? We'll need to compare ShaderUniformBlocks - // Note: we assume that if a buffer is shared accross multiple shaders + // Note: we assume that if a buffer is shared across multiple shaders // then it implies that they share the same layout // Temporarly disabled |