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author | Sean Harmer <sean.harmer@kdab.com> | 2017-05-24 12:09:44 +0100 |
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committer | Sean Harmer <sean.harmer@kdab.com> | 2017-05-24 12:10:02 +0100 |
commit | 77d294db076dac19e8b549b445ffede9f7260c84 (patch) | |
tree | 828ee7a6862ec5c0bd24f97cb540625a2c647376 /src/render/backend/resourceaccessor.cpp | |
parent | 59f8fec8a41606b3185fe3a4e276978e3e1ed5ef (diff) | |
parent | 939b9b4b7591e8a421cf048a0a84ed3e75d81d21 (diff) |
Merge branch 'dev' into wip/animationwip/animation
Change-Id: I6e770609c90a7745d08fa4e2f424e865678c5d6f
Diffstat (limited to 'src/render/backend/resourceaccessor.cpp')
-rw-r--r-- | src/render/backend/resourceaccessor.cpp | 123 |
1 files changed, 123 insertions, 0 deletions
diff --git a/src/render/backend/resourceaccessor.cpp b/src/render/backend/resourceaccessor.cpp new file mode 100644 index 000000000..7558eb4ad --- /dev/null +++ b/src/render/backend/resourceaccessor.cpp @@ -0,0 +1,123 @@ +/**************************************************************************** +** +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: http://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "resourceaccessor_p.h" + +#include <Qt3DRender/qrendertargetoutput.h> + +#include <private/qrendertargetoutput_p.h> +#include <private/nodemanagers_p.h> +#include <private/texture_p.h> +#include <private/rendertargetoutput_p.h> +#include <private/texturedatamanager_p.h> +#include <private/gltexturemanager_p.h> +#include <private/managers_p.h> +#include <private/gltexture_p.h> + +#include <QtCore/qmutex.h> + +QT_BEGIN_NAMESPACE + +namespace Qt3DRender { +namespace Render { + +RenderBackendResourceAccessor::~RenderBackendResourceAccessor() +{ + +} + +ResourceAccessor::ResourceAccessor(NodeManagers *mgr) + : m_glTextureManager(mgr->glTextureManager()) + , m_textureManager(mgr->textureManager()) + , m_attachmentManager(mgr->attachmentManager()) + , m_entityManager(mgr->renderNodesManager()) +{ + +} + +// called by render plugins from arbitrary thread +bool ResourceAccessor::accessResource(ResourceType type, Qt3DCore::QNodeId nodeId, void **handle, QMutex **lock) +{ + switch (type) { + + case RenderBackendResourceAccessor::OGLTexture: { + Texture *tex = m_textureManager->lookupResource(nodeId); + if (!tex) + return false; + + GLTexture *glTex = m_glTextureManager->lookupResource(tex->peerId()); + if (!glTex) + return false; + + if (glTex->isDirty()) + return false; + + QOpenGLTexture **glTextureHandle = reinterpret_cast<QOpenGLTexture **>(handle); + *glTextureHandle = glTex->getOrCreateGLTexture(); + *lock = glTex->textureLock(); + return true; + } + + case RenderBackendResourceAccessor::OutputAttachment: { + RenderTargetOutput *output = m_attachmentManager->lookupResource(nodeId); + if (output) { + Attachment **attachmentData = reinterpret_cast<Attachment **>(handle); + *attachmentData = output->attachment(); + return true; + } + break; + } + + case RenderBackendResourceAccessor::EntityHandle: { + Entity *entity = m_entityManager->lookupResource(nodeId); + if (entity) { + Entity **pEntity = reinterpret_cast<Entity **>(handle); + *pEntity = entity; + return true; + } + break; + } + + default: + break; + } + return false; +} + +} // namespace Render +} // namespace Qt3DRender + +QT_END_NAMESPACE |