diff options
author | Kevin Ottens <kevin.ottens@kdab.com> | 2015-12-15 13:24:44 +0100 |
---|---|---|
committer | Kevin Ottens <kevin.ottens@kdab.com> | 2015-12-17 14:06:15 +0000 |
commit | 1fcd7e406ccb9566fcf1bd3f2e07b1b53a0c1b0e (patch) | |
tree | ec00372ff899de5e4569668fd2ee2ad29c0a7325 /src/render/backend | |
parent | aa86521ebde68c258ac85806d65dca194aa72da8 (diff) |
Make QBackendNodeFactory private
Change-Id: I0edb9fb0444d8a4a9b77550d5dd32d36d501683c
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/backend')
-rw-r--r-- | src/render/backend/renderer.cpp | 17 |
1 files changed, 9 insertions, 8 deletions
diff --git a/src/render/backend/renderer.cpp b/src/render/backend/renderer.cpp index 42a4e2b1d..3e304aee3 100644 --- a/src/render/backend/renderer.cpp +++ b/src/render/backend/renderer.cpp @@ -428,19 +428,20 @@ void Renderer::setSceneRoot(Entity *sgRoot) // If that weren't for those lines, the renderer might not event need // to know about the renderer aspect - m_rendererAspect->createBackendNode(m_defaultMaterial); - m_rendererAspect->createBackendNode(m_defaultMaterial->effect()); - m_rendererAspect->createBackendNode(m_defaultTechnique); - m_rendererAspect->createBackendNode(m_defaultTechnique->renderPasses().first()); - m_rendererAspect->createBackendNode(m_defaultTechnique->renderPasses().first()->shaderProgram()); + QBackendNodeFactory *factory = QAbstractAspectPrivate::get(m_rendererAspect); + factory->createBackendNode(m_defaultMaterial); + factory->createBackendNode(m_defaultMaterial->effect()); + factory->createBackendNode(m_defaultTechnique); + factory->createBackendNode(m_defaultTechnique->renderPasses().first()); + factory->createBackendNode(m_defaultTechnique->renderPasses().first()->shaderProgram()); // We create backend resources for all the parameters Q_FOREACH (QParameter *p, m_defaultMaterial->parameters()) - m_rendererAspect->createBackendNode(p); + factory->createBackendNode(p); Q_FOREACH (QParameter *p, m_defaultTechnique->parameters()) - m_rendererAspect->createBackendNode(p); + factory->createBackendNode(p); Q_FOREACH (QParameter *p, m_defaultMaterial->effect()->parameters()) - m_rendererAspect->createBackendNode(p); + factory->createBackendNode(p); m_defaultMaterialHandle = nodeManagers()->lookupHandle<Material, MaterialManager, HMaterial>(m_defaultMaterial->id()); |