summaryrefslogtreecommitdiffstats
path: root/src/render/backend
diff options
context:
space:
mode:
authorKevin Ottens <kevin.ottens@kdab.com>2015-12-15 13:24:44 +0100
committerKevin Ottens <kevin.ottens@kdab.com>2015-12-17 14:06:15 +0000
commit1fcd7e406ccb9566fcf1bd3f2e07b1b53a0c1b0e (patch)
treeec00372ff899de5e4569668fd2ee2ad29c0a7325 /src/render/backend
parentaa86521ebde68c258ac85806d65dca194aa72da8 (diff)
Make QBackendNodeFactory private
Change-Id: I0edb9fb0444d8a4a9b77550d5dd32d36d501683c Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/backend')
-rw-r--r--src/render/backend/renderer.cpp17
1 files changed, 9 insertions, 8 deletions
diff --git a/src/render/backend/renderer.cpp b/src/render/backend/renderer.cpp
index 42a4e2b1d..3e304aee3 100644
--- a/src/render/backend/renderer.cpp
+++ b/src/render/backend/renderer.cpp
@@ -428,19 +428,20 @@ void Renderer::setSceneRoot(Entity *sgRoot)
// If that weren't for those lines, the renderer might not event need
// to know about the renderer aspect
- m_rendererAspect->createBackendNode(m_defaultMaterial);
- m_rendererAspect->createBackendNode(m_defaultMaterial->effect());
- m_rendererAspect->createBackendNode(m_defaultTechnique);
- m_rendererAspect->createBackendNode(m_defaultTechnique->renderPasses().first());
- m_rendererAspect->createBackendNode(m_defaultTechnique->renderPasses().first()->shaderProgram());
+ QBackendNodeFactory *factory = QAbstractAspectPrivate::get(m_rendererAspect);
+ factory->createBackendNode(m_defaultMaterial);
+ factory->createBackendNode(m_defaultMaterial->effect());
+ factory->createBackendNode(m_defaultTechnique);
+ factory->createBackendNode(m_defaultTechnique->renderPasses().first());
+ factory->createBackendNode(m_defaultTechnique->renderPasses().first()->shaderProgram());
// We create backend resources for all the parameters
Q_FOREACH (QParameter *p, m_defaultMaterial->parameters())
- m_rendererAspect->createBackendNode(p);
+ factory->createBackendNode(p);
Q_FOREACH (QParameter *p, m_defaultTechnique->parameters())
- m_rendererAspect->createBackendNode(p);
+ factory->createBackendNode(p);
Q_FOREACH (QParameter *p, m_defaultMaterial->effect()->parameters())
- m_rendererAspect->createBackendNode(p);
+ factory->createBackendNode(p);
m_defaultMaterialHandle = nodeManagers()->lookupHandle<Material, MaterialManager, HMaterial>(m_defaultMaterial->id());