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authorMike Krus <mike.krus@kdab.com>2015-12-10 15:58:05 +0000
committerMike Krus <mike.krus@kdab.com>2016-01-25 14:13:13 +0000
commit28ec1ca1883e0fe9b8b0e0de4049564ae652bd90 (patch)
tree3722809fc54b75d08b08fb68bd5d9d56fbe24342 /src/render/backend
parent4ad00b344bc79e34f2ba2f8355e65c7948791389 (diff)
Refactor picking to use one thread per entity
Added triangle visitor by refactor the triangle volume extractor Added ability to do a ray intersection with a single volume without using a thread Added entity collector Use one thread for each entity Ignore entities that don’t have a pick object Removed list of triangle volumes stored on each entity Use triangle visitor to test each triangle by creating a single volume on the stack Added triangle and 3 vertex index to the pick event Change-Id: Id3fd53549bf3ea07805426ef868df174f30e176b Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/backend')
-rw-r--r--src/render/backend/render-backend.pri2
-rw-r--r--src/render/backend/trianglesextractor.cpp447
-rw-r--r--src/render/backend/trianglesextractor_p.h13
-rw-r--r--src/render/backend/trianglesvisitor.cpp518
-rw-r--r--src/render/backend/trianglesvisitor_p.h91
5 files changed, 630 insertions, 441 deletions
diff --git a/src/render/backend/render-backend.pri b/src/render/backend/render-backend.pri
index 0b7efa5e7..5d2018b7d 100644
--- a/src/render/backend/render-backend.pri
+++ b/src/render/backend/render-backend.pri
@@ -27,6 +27,7 @@ HEADERS += \
$$PWD/triangleboundingvolume_p.h \
$$PWD/openglvertexarrayobject_p.h \
$$PWD/trianglesextractor_p.h \
+ $$PWD/trianglesvisitor_p.h \
$$PWD/abstractrenderer_p.h \
$$PWD/computejob_p.h \
$$PWD/renderersettings_p.h
@@ -53,5 +54,6 @@ SOURCES += \
$$PWD/nodemanagers.cpp \
$$PWD/triangleboundingvolume.cpp \
$$PWD/trianglesextractor.cpp \
+ $$PWD/trianglesvisitor.cpp \
$$PWD/computejob.cpp \
$$PWD/renderersettings.cpp
diff --git a/src/render/backend/trianglesextractor.cpp b/src/render/backend/trianglesextractor.cpp
index 85eba29df..9e63c1c1e 100644
--- a/src/render/backend/trianglesextractor.cpp
+++ b/src/render/backend/trianglesextractor.cpp
@@ -35,11 +35,13 @@
****************************************************************************/
#include "trianglesextractor_p.h"
+#include <Qt3DCore/qentity.h>
#include <Qt3DRender/qgeometryrenderer.h>
#include <Qt3DRender/private/managers_p.h>
#include <Qt3DRender/private/nodemanagers_p.h>
#include <Qt3DRender/private/buffermanager_p.h>
#include <Qt3DRender/private/geometryrenderer_p.h>
+#include <Qt3DRender/private/geometryrenderermanager_p.h>
#include <Qt3DRender/private/geometry_p.h>
#include <Qt3DRender/private/attribute_p.h>
#include <Qt3DRender/private/buffer_p.h>
@@ -51,448 +53,23 @@ namespace Qt3DRender {
namespace Render {
-namespace {
-
-bool isTriangleBased(Qt3DRender::QGeometryRenderer::PrimitiveType type) Q_DECL_NOEXCEPT
-{
- switch (type) {
- case Qt3DRender::QGeometryRenderer::Triangles:
- case Qt3DRender::QGeometryRenderer::TriangleStrip:
- case Qt3DRender::QGeometryRenderer::TriangleFan:
- case Qt3DRender::QGeometryRenderer::TrianglesAdjacency:
- case Qt3DRender::QGeometryRenderer::TriangleStripAdjacency:
- return true;
- default:
- return false;
- }
-}
-
-struct BufferInfo
-{
- BufferInfo()
- : type(QAttribute::DataType::Float)
- , dataSize(0)
- , count(0)
- , byteStride(0)
- , byteOffset(0)
- {}
-
- QByteArray data;
- QAttribute::DataType type;
- uint dataSize;
- uint count;
- uint byteStride;
- uint byteOffset;
-};
-
-// TO DO: Add methods for triangle strip adjacency
-// What about primitive restart ?
-
-// indices, vertices are already offset
-template<typename index, typename vertex>
-QVector<QBoundingVolume *> traverseTrianglesIndexed(index *indices,
- vertex *vertices,
- const BufferInfo &indexInfo,
- const BufferInfo &vertexInfo,
- const Qt3DCore::QNodeId id)
-{
- QVector<QBoundingVolume *> tris;
- uint i = 0;
- const uint verticesStride = vertexInfo.byteStride / sizeof(vertex);
- const uint maxVerticesDataSize = qMin(vertexInfo.dataSize, 3U);
-
- QVector3D abc[3];
- while (i < indexInfo.count) {
- for (uint u = 0; u < 3; ++u) {
- uint idx = indices[i + u] * verticesStride;
- for (uint j = 0; j < maxVerticesDataSize; ++j) {
- abc[u][j] = vertices[idx + j];
- }
- }
- tris.push_back(new TriangleBoundingVolume(id, abc[2], abc[1], abc[0]));
- i += 3;
- }
-
- return tris;
-}
-
-// vertices are already offset
-template<typename vertex>
-QVector<QBoundingVolume *> traverseTriangles(vertex *vertices,
- const BufferInfo &vertexInfo,
- const Qt3DCore::QNodeId id)
-{
- QVector<QBoundingVolume *> tris;
- uint i = 0;
-
- const uint verticesStride = vertexInfo.byteStride / sizeof(vertex);
- const uint maxVerticesDataSize = qMin(vertexInfo.dataSize, 3U);
-
- QVector3D abc[3];
- while (i < vertexInfo.count) {
- for (uint u = 0; u < 3; ++u) {
- uint idx = (i + u) * verticesStride;
- for (uint j = 0; j < maxVerticesDataSize; ++j) {
- abc[u][j] = vertices[idx + j];
- }
- }
- tris.push_back(new TriangleBoundingVolume(id, abc[2], abc[1], abc[0]));
- i += 3;
- }
- return tris;
-}
-
-// indices, vertices are already offset
-template<typename index, typename vertex>
-QVector<QBoundingVolume *> traverseTriangleStripIndexed(index *indices,
- vertex *vertices,
- const BufferInfo &indexInfo,
- const BufferInfo &vertexInfo,
- const Qt3DCore::QNodeId id)
-{
- QVector<QBoundingVolume *> tris;
- uint i = 0;
- const uint verticesStride = vertexInfo.byteStride / sizeof(vertex);
- const uint maxVerticesDataSize = qMin(vertexInfo.dataSize, 3U);
-
- QVector3D abc[3];
- while (i < indexInfo.count) {
- for (uint u = 0; u < 3; ++u) {
- uint idx = indices[i + u] * verticesStride;
- for (uint j = 0; j < maxVerticesDataSize; ++j) {
- abc[u][j] = vertices[idx + j];
- }
- }
- tris.push_back(new TriangleBoundingVolume(id, abc[2], abc[1], abc[0]));
- ++i;
- }
-
- return tris;
-}
-
-// vertices are already offset
-template<typename vertex>
-QVector<QBoundingVolume *> traverseTriangleStrip(vertex *vertices,
- const BufferInfo &vertexInfo,
- const Qt3DCore::QNodeId id)
-{
- QVector<QBoundingVolume *> tris;
- uint i = 0;
-
- const uint verticesStride = vertexInfo.byteStride / sizeof(vertex);
- const uint maxVerticesDataSize = qMin(vertexInfo.dataSize, 3U);
-
- QVector3D abc[3];
- while (i < vertexInfo.count) {
- for (uint u = 0; u < 3; ++u) {
- uint idx = (i + u) * verticesStride;
- for (uint j = 0; j < maxVerticesDataSize; ++j) {
- abc[u][j] = vertices[idx + j];
- }
- }
- tris.push_back(new TriangleBoundingVolume(id, abc[2], abc[1], abc[0]));
- ++i;
- }
- return tris;
-}
-
-// indices, vertices are already offset
-template<typename index, typename vertex>
-QVector<QBoundingVolume *> traverseTriangleFanIndexed(index *indices,
- vertex *vertices,
- const BufferInfo &indexInfo,
- const BufferInfo &vertexInfo,
- const Qt3DCore::QNodeId id)
-{
- QVector<QBoundingVolume *> tris;
- const uint verticesStride = vertexInfo.byteStride / sizeof(vertex);
- const uint maxVerticesDataSize = qMin(vertexInfo.dataSize, 3U);
-
- QVector3D abc[3];
-
- for (uint j = 0; j < maxVerticesDataSize; ++j) {
- abc[0][j] = vertices[static_cast<int>(indices[0]) * verticesStride + j];
- }
-
- uint i = 1;
- while (i < indexInfo.count) {
- for (uint u = 0; u < 2; ++u) {
- uint idx = indices[i + u] * verticesStride;
- for (uint j = 0; j < maxVerticesDataSize; ++j) {
- abc[u + 1][j] = vertices[idx + j];
- }
- }
- tris.push_back(new TriangleBoundingVolume(id, abc[2], abc[1], abc[0]));
- i += 2;
- }
-
- return tris;
-}
-
-// vertices are already offset
-template<typename vertex>
-QVector<QBoundingVolume *> traverseTriangleFan(vertex *vertices,
- const BufferInfo &vertexInfo,
- const Qt3DCore::QNodeId id)
-{
- QVector<QBoundingVolume *> tris;
-
- const uint verticesStride = vertexInfo.byteStride / sizeof(vertex);
- const uint maxVerticesDataSize = qMin(vertexInfo.dataSize, 3U);
-
- QVector3D abc[3];
-
- for (uint j = 0; j < maxVerticesDataSize; ++j) {
- abc[0][j] = vertices[j];
- }
-
- uint i = 1;
- while (i < vertexInfo.count) {
- for (uint u = 0; u < 2; ++u) {
- uint idx = (i + u) * verticesStride;
- for (uint j = 0; j < maxVerticesDataSize; ++j) {
- abc[u + 1][j] = vertices[idx + j];
- }
- }
- tris.push_back(new TriangleBoundingVolume(id, abc[2], abc[1], abc[0]));
- i += 2;
- }
- return tris;
-}
-
-// indices, vertices are already offset
-template<typename index, typename vertex>
-QVector<QBoundingVolume *> traverseTriangleAdjacencyIndexed(index *indices,
- vertex *vertices,
- const BufferInfo &indexInfo,
- const BufferInfo &vertexInfo,
- const Qt3DCore::QNodeId id)
-{
- QVector<QBoundingVolume *> tris;
- uint i = 0;
- const uint verticesStride = vertexInfo.byteStride / sizeof(vertex);
- const uint maxVerticesDataSize = qMin(vertexInfo.dataSize, 3U);
-
- QVector3D abc[3];
- while (i < indexInfo.count) {
- for (uint u = 0; u < 6; u += 2) {
- uint idx = indices[i + u] * verticesStride;
- for (uint j = 0; j < maxVerticesDataSize; ++j) {
- abc[u / 2][j] = vertices[idx + j];
- }
- }
- tris.push_back(new TriangleBoundingVolume(id, abc[2], abc[1], abc[0]));
- i += 6;
- }
-
- return tris;
-}
-
-// vertices are already offset
-template<typename vertex>
-QVector<QBoundingVolume *> traverseTriangleAdjacency(vertex *vertices,
- const BufferInfo &vertexInfo,
- const Qt3DCore::QNodeId id)
-{
- QVector<QBoundingVolume *> tris;
- uint i = 0;
-
- const uint verticesStride = vertexInfo.byteStride / sizeof(vertex);
- const uint maxVerticesDataSize = qMin(vertexInfo.dataSize, 3U);
-
- QVector3D abc[3];
- while (i < vertexInfo.count) {
- for (uint u = 0; u < 6; u += 2) {
- uint idx = (i + u) * verticesStride;
- for (uint j = 0; j < maxVerticesDataSize; ++j) {
- abc[u / 2][j] = vertices[idx + j];
- }
- }
- tris.push_back(new TriangleBoundingVolume(id, abc[2], abc[1], abc[0]));
- i += 6;
- }
- return tris;
-}
-
-
-template <QAttribute::DataType> struct EnumToType;
-template <> struct EnumToType<QAttribute::Byte> { typedef const char type; };
-template <> struct EnumToType<QAttribute::UnsignedByte> { typedef const uchar type; };
-template <> struct EnumToType<QAttribute::Short> { typedef const short type; };
-template <> struct EnumToType<QAttribute::UnsignedShort> { typedef const ushort type; };
-template <> struct EnumToType<QAttribute::Int> { typedef const int type; };
-template <> struct EnumToType<QAttribute::UnsignedInt> { typedef const uint type; };
-template <> struct EnumToType<QAttribute::Float> { typedef const float type; };
-template <> struct EnumToType<QAttribute::Double> { typedef const double type; };
-
-template<QAttribute::DataType v>
-typename EnumToType<v>::type *castToType(const QByteArray &u, uint byteOffset)
-{
- return reinterpret_cast< typename EnumToType<v>::type *>(u.constData() + byteOffset);
-}
-
-template<typename ReturnType, typename Func>
-QVector<QBoundingVolume *> processBuffer(const BufferInfo &info, Func &f)
-{
- switch (info.type) {
- case QAttribute::Byte: return f(info, castToType<QAttribute::Byte>(info.data, info.byteOffset));
- case QAttribute::UnsignedByte: return f(info, castToType<QAttribute::UnsignedByte>(info.data, info.byteOffset));
- case QAttribute::Short: return f(info, castToType<QAttribute::Short>(info.data, info.byteOffset));
- case QAttribute::UnsignedShort: return f(info, castToType<QAttribute::UnsignedShort>(info.data, info.byteOffset));
- case QAttribute::Int: return f(info, castToType<QAttribute::Int>(info.data, info.byteOffset));
- case QAttribute::UnsignedInt: return f(info, castToType<QAttribute::UnsignedInt>(info.data, info.byteOffset));
- case QAttribute::Float: return f(info, castToType<QAttribute::Float>(info.data, info.byteOffset));
- case QAttribute::Double: return f(info, castToType<QAttribute::Double>(info.data, info.byteOffset));
- default:
- return ReturnType();
- }
-}
-
-template<typename Index, typename ReturnType>
-struct IndexedVertexExecutor
-{
- template<typename Vertex>
- ReturnType operator ()(const BufferInfo &vertexInfo, Vertex * vertices)
- {
- switch (primitiveType) {
- case Qt3DRender::QGeometryRenderer::Triangles:
- return traverseTrianglesIndexed(indices, vertices, indexBufferInfo, vertexInfo, id);
- case Qt3DRender::QGeometryRenderer::TriangleStrip:
- return traverseTriangleStripIndexed(indices, vertices, indexBufferInfo, vertexInfo, id);
- case Qt3DRender::QGeometryRenderer::TriangleFan:
- return traverseTriangleFanIndexed(indices, vertices, indexBufferInfo, vertexInfo, id);
- case Qt3DRender::QGeometryRenderer::TrianglesAdjacency:
- return traverseTriangleAdjacencyIndexed(indices, vertices, indexBufferInfo, vertexInfo, id);
- case Qt3DRender::QGeometryRenderer::TriangleStripAdjacency:
- default:
- return ReturnType();
- }
- }
-
- BufferInfo indexBufferInfo;
- Index *indices;
- Qt3DRender::QGeometryRenderer::PrimitiveType primitiveType;
- Qt3DCore::QNodeId id;
-};
-
-template<typename ReturnType>
-struct IndexExecutor
-{
- BufferInfo vertexBufferInfo;
-
- template<typename Index>
- ReturnType operator ()( const BufferInfo &indexInfo, Index *indices)
- {
- IndexedVertexExecutor<Index, ReturnType> exec;
- exec.primitiveType = primitiveType;
- exec.indices = indices;
- exec.indexBufferInfo = indexInfo;
- exec.id = id;
- return processBuffer<ReturnType>(vertexBufferInfo, exec);
- }
-
- Qt3DRender::QGeometryRenderer::PrimitiveType primitiveType;
- Qt3DCore::QNodeId id;
-};
-
-template<typename ReturnType>
-struct VertexExecutor
-{
- template<typename Vertex>
- ReturnType operator ()(const BufferInfo &vertexInfo, Vertex *vertices)
- {
- switch (primitiveType) {
- case Qt3DRender::QGeometryRenderer::Triangles:
- return traverseTriangles(vertices, vertexInfo, id);
- case Qt3DRender::QGeometryRenderer::TriangleStrip:
- return traverseTriangleStrip(vertices, vertexInfo, id);
- case Qt3DRender::QGeometryRenderer::TriangleFan:
- return traverseTriangleFan(vertices, vertexInfo, id);
- case Qt3DRender::QGeometryRenderer::TrianglesAdjacency:
- return traverseTriangleAdjacency(vertices, vertexInfo, id);
- case Qt3DRender::QGeometryRenderer::TriangleStripAdjacency:
- default:
- return ReturnType();
- }
- }
-
- Qt3DRender::QGeometryRenderer::PrimitiveType primitiveType;
- Qt3DCore::QNodeId id;
-};
-
-} // anonymous
-
TrianglesExtractor::TrianglesExtractor(GeometryRenderer *renderer, NodeManagers *manager)
- : m_renderer(renderer)
- , m_manager(manager)
+ : TrianglesVisitor(manager)
+ , m_renderer(renderer)
{
}
QVector<QBoundingVolume *> TrianglesExtractor::extract(const Qt3DCore::QNodeId id)
{
- if (m_renderer && m_renderer->instanceCount() == 1 && isTriangleBased(m_renderer->primitiveType())) {
- Attribute *positionAttribute = Q_NULLPTR;
- Attribute *indexAttribute = Q_NULLPTR;
- Buffer *positionBuffer = Q_NULLPTR;
- Buffer *indexBuffer = Q_NULLPTR;
- Geometry *geom = m_manager->lookupResource<Geometry, GeometryManager>(m_renderer->geometryId());
-
- if (geom) {
- Qt3DRender::Render::Attribute *attribute = Q_NULLPTR;
- Q_FOREACH (const Qt3DCore::QNodeId attrId, geom->attributes()) {
- attribute = m_manager->lookupResource<Attribute, AttributeManager>(attrId);
- if (attribute){
- if (attribute->name() == QAttribute::defaultPositionAttributeName())
- positionAttribute = attribute;
- else if (attribute->attributeType() == QAttribute::IndexAttribute)
- indexAttribute = attribute;
- }
- }
-
- if (positionAttribute)
- positionBuffer = m_manager->lookupResource<Buffer, BufferManager>(positionAttribute->bufferId());
- if (indexAttribute)
- indexBuffer = m_manager->lookupResource<Buffer, BufferManager>(indexAttribute->bufferId());
-
- if (positionBuffer) {
-
- BufferInfo vertexBufferInfo;
- vertexBufferInfo.data = positionBuffer->data();
- vertexBufferInfo.type = positionAttribute->dataType();
- vertexBufferInfo.byteOffset = positionAttribute->byteOffset();
- vertexBufferInfo.byteStride = positionAttribute->byteStride();
- vertexBufferInfo.dataSize = positionAttribute->dataSize();
- vertexBufferInfo.count = positionAttribute->count();
-
- if (indexBuffer) { // Indexed
-
- BufferInfo indexBufferInfo;
- indexBufferInfo.data = indexBuffer->data();
- indexBufferInfo.type = indexAttribute->dataType();
- indexBufferInfo.byteOffset = indexAttribute->byteOffset();
- indexBufferInfo.byteStride = indexAttribute->byteStride();
- indexBufferInfo.count = indexAttribute->count();
-
- IndexExecutor<QVector<QBoundingVolume *> > executor;
- executor.vertexBufferInfo = vertexBufferInfo;
- executor.primitiveType = m_renderer->primitiveType();
- executor.id = id;
-
- return processBuffer<QVector<QBoundingVolume *> >(indexBufferInfo, executor);
-
- } else { // Non Indexed
-
- // Check into which type the buffer needs to be casted
- VertexExecutor<QVector<QBoundingVolume *> > executor;
- executor.primitiveType = m_renderer->primitiveType();
- executor.id = id;
+ qDeleteAll(m_volumes);
+ apply(m_renderer, id);
+ return m_volumes;
+}
- return processBuffer<QVector<QBoundingVolume *> >(vertexBufferInfo, executor);
- }
- }
- }
- }
- return QVector<QBoundingVolume *>();
+void TrianglesExtractor::visit(uint andx, const QVector3D &a, uint bndx, const QVector3D &b, uint cndx, const QVector3D &c)
+{
+ Q_UNUSED(andx); Q_UNUSED(bndx); Q_UNUSED(cndx);
+ m_volumes.push_back(new TriangleBoundingVolume(m_nodeId, a, b, c));
}
} // namespace Render
diff --git a/src/render/backend/trianglesextractor_p.h b/src/render/backend/trianglesextractor_p.h
index 7353278fe..0cb6d9b40 100644
--- a/src/render/backend/trianglesextractor_p.h
+++ b/src/render/backend/trianglesextractor_p.h
@@ -48,7 +48,7 @@
// We mean it.
//
-#include <Qt3DCore/qnodeid.h>
+#include "trianglesvisitor_p.h"
QT_BEGIN_NAMESPACE
@@ -58,10 +58,7 @@ class QBoundingVolume;
namespace Render {
-class GeometryRenderer;
-class NodeManagers;
-
-class Q_AUTOTEST_EXPORT TrianglesExtractor
+class Q_AUTOTEST_EXPORT TrianglesExtractor : private TrianglesVisitor
{
public:
explicit TrianglesExtractor(GeometryRenderer *renderer,
@@ -70,8 +67,12 @@ public:
QVector<QBoundingVolume *> extract(const Qt3DCore::QNodeId id);
private:
+ void visit(uint andx, const QVector3D &a,
+ uint bndx, const QVector3D &b,
+ uint cndx, const QVector3D &c) Q_DECL_OVERRIDE;
+
GeometryRenderer *m_renderer;
- NodeManagers *m_manager;
+ QVector<QBoundingVolume *> m_volumes;
};
} // namespace Render
diff --git a/src/render/backend/trianglesvisitor.cpp b/src/render/backend/trianglesvisitor.cpp
new file mode 100644
index 000000000..de4f833d5
--- /dev/null
+++ b/src/render/backend/trianglesvisitor.cpp
@@ -0,0 +1,518 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 Paul Lemire paul.lemire350@gmail.com
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "trianglesvisitor_p.h"
+#include <Qt3DCore/qentity.h>
+#include <Qt3DRender/qgeometryrenderer.h>
+#include <Qt3DRender/private/managers_p.h>
+#include <Qt3DRender/private/nodemanagers_p.h>
+#include <Qt3DRender/private/buffermanager_p.h>
+#include <Qt3DRender/private/geometryrenderer_p.h>
+#include <Qt3DRender/private/geometryrenderermanager_p.h>
+#include <Qt3DRender/private/geometry_p.h>
+#include <Qt3DRender/private/attribute_p.h>
+#include <Qt3DRender/private/buffer_p.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DRender {
+
+namespace Render {
+
+namespace {
+
+bool isTriangleBased(Qt3DRender::QGeometryRenderer::PrimitiveType type) Q_DECL_NOEXCEPT
+{
+ switch (type) {
+ case Qt3DRender::QGeometryRenderer::Triangles:
+ case Qt3DRender::QGeometryRenderer::TriangleStrip:
+ case Qt3DRender::QGeometryRenderer::TriangleFan:
+ case Qt3DRender::QGeometryRenderer::TrianglesAdjacency:
+ case Qt3DRender::QGeometryRenderer::TriangleStripAdjacency:
+ return true;
+ default:
+ return false;
+ }
+}
+
+struct BufferInfo
+{
+ BufferInfo()
+ : type(QAttribute::DataType::Float)
+ , dataSize(0)
+ , count(0)
+ , byteStride(0)
+ , byteOffset(0)
+ {}
+
+ QByteArray data;
+ QAttribute::DataType type;
+ uint dataSize;
+ uint count;
+ uint byteStride;
+ uint byteOffset;
+};
+
+// TO DO: Add methods for triangle strip adjacency
+// What about primitive restart ?
+
+// indices, vertices are already offset
+template<typename index, typename vertex>
+void traverseTrianglesIndexed(index *indices,
+ vertex *vertices,
+ const BufferInfo &indexInfo,
+ const BufferInfo &vertexInfo,
+ TrianglesVisitor* visitor)
+{
+ uint i = 0;
+ const uint verticesStride = vertexInfo.byteStride / sizeof(vertex);
+ const uint maxVerticesDataSize = qMin(vertexInfo.dataSize, 3U);
+
+ uint ndx[3];
+ QVector3D abc[3];
+ while (i < indexInfo.count) {
+ for (uint u = 0; u < 3; ++u) {
+ uint idx = indices[i + u] * verticesStride;
+ ndx[u] = idx;
+ for (uint j = 0; j < maxVerticesDataSize; ++j) {
+ abc[u][j] = vertices[idx + j];
+ }
+ }
+ visitor->visit(ndx[2], abc[2], ndx[1], abc[1], ndx[0], abc[0]);
+ i += 3;
+ }
+}
+
+// vertices are already offset
+template<typename vertex>
+void traverseTriangles(vertex *vertices,
+ const BufferInfo &vertexInfo,
+ TrianglesVisitor* visitor)
+{
+ uint i = 0;
+
+ const uint verticesStride = vertexInfo.byteStride / sizeof(vertex);
+ const uint maxVerticesDataSize = qMin(vertexInfo.dataSize, 3U);
+
+ uint ndx[3];
+ QVector3D abc[3];
+ while (i < vertexInfo.count) {
+ for (uint u = 0; u < 3; ++u) {
+ uint idx = (i + u) * verticesStride;
+ ndx[u] = idx;
+ for (uint j = 0; j < maxVerticesDataSize; ++j) {
+ abc[u][j] = vertices[idx + j];
+ }
+ }
+ visitor->visit(ndx[2], abc[2], ndx[1], abc[1], ndx[0], abc[0]);
+ i += 3;
+ }
+}
+
+// indices, vertices are already offset
+template<typename index, typename vertex>
+void traverseTriangleStripIndexed(index *indices,
+ vertex *vertices,
+ const BufferInfo &indexInfo,
+ const BufferInfo &vertexInfo,
+ TrianglesVisitor* visitor)
+{
+ uint i = 0;
+ const uint verticesStride = vertexInfo.byteStride / sizeof(vertex);
+ const uint maxVerticesDataSize = qMin(vertexInfo.dataSize, 3U);
+
+ uint ndx[3];
+ QVector3D abc[3];
+ while (i < indexInfo.count) {
+ for (uint u = 0; u < 3; ++u) {
+ uint idx = indices[i + u] * verticesStride;
+ ndx[u] = idx;
+ for (uint j = 0; j < maxVerticesDataSize; ++j) {
+ abc[u][j] = vertices[idx + j];
+ }
+ }
+ visitor->visit(ndx[2], abc[2], ndx[1], abc[1], ndx[0], abc[0]);
+ ++i;
+ }
+}
+
+// vertices are already offset
+template<typename vertex>
+void traverseTriangleStrip(vertex *vertices,
+ const BufferInfo &vertexInfo,
+ TrianglesVisitor* visitor)
+{
+ uint i = 0;
+
+ const uint verticesStride = vertexInfo.byteStride / sizeof(vertex);
+ const uint maxVerticesDataSize = qMin(vertexInfo.dataSize, 3U);
+
+ uint ndx[3];
+ QVector3D abc[3];
+ while (i < vertexInfo.count) {
+ for (uint u = 0; u < 3; ++u) {
+ uint idx = (i + u) * verticesStride;
+ ndx[u] = idx;
+ for (uint j = 0; j < maxVerticesDataSize; ++j) {
+ abc[u][j] = vertices[idx + j];
+ }
+ }
+ visitor->visit(ndx[2], abc[2], ndx[1], abc[1], ndx[2], abc[0]);
+ ++i;
+ }
+}
+
+// indices, vertices are already offset
+template<typename index, typename vertex>
+void traverseTriangleFanIndexed(index *indices,
+ vertex *vertices,
+ const BufferInfo &indexInfo,
+ const BufferInfo &vertexInfo,
+ TrianglesVisitor* visitor)
+{
+ const uint verticesStride = vertexInfo.byteStride / sizeof(vertex);
+ const uint maxVerticesDataSize = qMin(vertexInfo.dataSize, 3U);
+
+ uint ndx[3];
+ QVector3D abc[3];
+
+ for (uint j = 0; j < maxVerticesDataSize; ++j) {
+ abc[0][j] = vertices[static_cast<int>(indices[0]) * verticesStride + j];
+ }
+
+ uint i = 1;
+ while (i < indexInfo.count) {
+ for (uint u = 0; u < 2; ++u) {
+ uint idx = indices[i + u] * verticesStride;
+ ndx[i] = idx;
+ for (uint j = 0; j < maxVerticesDataSize; ++j) {
+ abc[u + 1][j] = vertices[idx + j];
+ }
+ }
+ visitor->visit(ndx[2], abc[2], ndx[1], abc[1], ndx[0], abc[0]);
+ i += 2;
+ }
+}
+
+// vertices are already offset
+template<typename vertex>
+void traverseTriangleFan(vertex *vertices,
+ const BufferInfo &vertexInfo,
+ TrianglesVisitor* visitor)
+{
+ const uint verticesStride = vertexInfo.byteStride / sizeof(vertex);
+ const uint maxVerticesDataSize = qMin(vertexInfo.dataSize, 3U);
+
+ uint ndx[3];
+ QVector3D abc[3];
+
+ for (uint j = 0; j < maxVerticesDataSize; ++j) {
+ abc[0][j] = vertices[j];
+ }
+
+ uint i = 1;
+ while (i < vertexInfo.count) {
+ for (uint u = 0; u < 2; ++u) {
+ uint idx = (i + u) * verticesStride;
+ ndx[u] = idx;
+ for (uint j = 0; j < maxVerticesDataSize; ++j) {
+ abc[u + 1][j] = vertices[idx + j];
+ }
+ }
+ visitor->visit(ndx[2], abc[2], ndx[1], abc[1], ndx[0], abc[0]);
+ i += 2;
+ }
+}
+
+// indices, vertices are already offset
+template<typename index, typename vertex>
+void traverseTriangleAdjacencyIndexed(index *indices,
+ vertex *vertices,
+ const BufferInfo &indexInfo,
+ const BufferInfo &vertexInfo,
+ TrianglesVisitor* visitor)
+{
+ uint i = 0;
+ const uint verticesStride = vertexInfo.byteStride / sizeof(vertex);
+ const uint maxVerticesDataSize = qMin(vertexInfo.dataSize, 3U);
+
+ uint ndx[3];
+ QVector3D abc[3];
+ while (i < indexInfo.count) {
+ for (uint u = 0; u < 6; u += 2) {
+ uint idx = indices[i + u] * verticesStride;
+ ndx[u] = idx;
+ for (uint j = 0; j < maxVerticesDataSize; ++j) {
+ abc[u / 2][j] = vertices[idx + j];
+ }
+ }
+ visitor->visit(ndx[2], abc[2], ndx[1], abc[1], ndx[0], abc[0]);
+ i += 6;
+ }
+}
+
+// vertices are already offset
+template<typename Vertex>
+void traverseTriangleAdjacency(Vertex *vertices,
+ const BufferInfo &vertexInfo,
+ TrianglesVisitor* visitor)
+{
+ uint i = 0;
+
+ const uint verticesStride = vertexInfo.byteStride / sizeof(Vertex);
+ const uint maxVerticesDataSize = qMin(vertexInfo.dataSize, 3U);
+
+ uint ndx[3];
+ QVector3D abc[3];
+ while (i < vertexInfo.count) {
+ for (uint u = 0; u < 6; u += 2) {
+ uint idx = (i + u) * verticesStride;
+ ndx[u] = idx;
+ for (uint j = 0; j < maxVerticesDataSize; ++j) {
+ abc[u / 2][j] = vertices[idx + j];
+ }
+ }
+ visitor->visit(ndx[2], abc[2], ndx[1], abc[1], ndx[0], abc[0]);
+ i += 6;
+ }
+}
+
+
+template <QAttribute::DataType> struct EnumToType;
+template <> struct EnumToType<QAttribute::Byte> { typedef const char type; };
+template <> struct EnumToType<QAttribute::UnsignedByte> { typedef const uchar type; };
+template <> struct EnumToType<QAttribute::Short> { typedef const short type; };
+template <> struct EnumToType<QAttribute::UnsignedShort> { typedef const ushort type; };
+template <> struct EnumToType<QAttribute::Int> { typedef const int type; };
+template <> struct EnumToType<QAttribute::UnsignedInt> { typedef const uint type; };
+template <> struct EnumToType<QAttribute::Float> { typedef const float type; };
+template <> struct EnumToType<QAttribute::Double> { typedef const double type; };
+
+template<QAttribute::DataType v>
+typename EnumToType<v>::type *castToType(const QByteArray &u, uint byteOffset)
+{
+ return reinterpret_cast< typename EnumToType<v>::type *>(u.constData() + byteOffset);
+}
+
+template<typename Func>
+void processBuffer(const BufferInfo &info, Func &f)
+{
+ switch (info.type) {
+ case QAttribute::Byte: f(info, castToType<QAttribute::Byte>(info.data, info.byteOffset));
+ return;
+ case QAttribute::UnsignedByte: f(info, castToType<QAttribute::UnsignedByte>(info.data, info.byteOffset));
+ return;
+ case QAttribute::Short: f(info, castToType<QAttribute::Short>(info.data, info.byteOffset));
+ return;
+ case QAttribute::UnsignedShort: f(info, castToType<QAttribute::UnsignedShort>(info.data, info.byteOffset));
+ return;
+ case QAttribute::Int: f(info, castToType<QAttribute::Int>(info.data, info.byteOffset));
+ return;
+ case QAttribute::UnsignedInt: f(info, castToType<QAttribute::UnsignedInt>(info.data, info.byteOffset));
+ return;
+ case QAttribute::Float: f(info, castToType<QAttribute::Float>(info.data, info.byteOffset));
+ return;
+ case QAttribute::Double: f(info, castToType<QAttribute::Double>(info.data, info.byteOffset));
+ return;
+ default:
+ return;
+ }
+}
+
+template<typename Index>
+struct IndexedVertexExecutor
+{
+ template<typename Vertex>
+ void operator ()(const BufferInfo &vertexInfo, Vertex * vertices)
+ {
+ switch (primitiveType) {
+ case Qt3DRender::QGeometryRenderer::Triangles:
+ traverseTrianglesIndexed(indices, vertices, indexBufferInfo, vertexInfo, visitor);
+ return;
+ case Qt3DRender::QGeometryRenderer::TriangleStrip:
+ traverseTriangleStripIndexed(indices, vertices, indexBufferInfo, vertexInfo, visitor);
+ return;
+ case Qt3DRender::QGeometryRenderer::TriangleFan:
+ traverseTriangleFanIndexed(indices, vertices, indexBufferInfo, vertexInfo, visitor);
+ return;
+ case Qt3DRender::QGeometryRenderer::TrianglesAdjacency:
+ traverseTriangleAdjacencyIndexed(indices, vertices, indexBufferInfo, vertexInfo, visitor);
+ return;
+ case Qt3DRender::QGeometryRenderer::TriangleStripAdjacency: // fall through
+ default:
+ return;
+ }
+ }
+
+ BufferInfo indexBufferInfo;
+ Index *indices;
+ Qt3DRender::QGeometryRenderer::PrimitiveType primitiveType;
+ TrianglesVisitor* visitor;
+};
+
+struct IndexExecutor
+{
+ BufferInfo vertexBufferInfo;
+
+ template<typename Index>
+ void operator ()( const BufferInfo &indexInfo, Index *indices)
+ {
+ IndexedVertexExecutor<Index> exec;
+ exec.primitiveType = primitiveType;
+ exec.indices = indices;
+ exec.indexBufferInfo = indexInfo;
+ exec.visitor = visitor;
+ processBuffer(vertexBufferInfo, exec);
+ }
+
+ Qt3DRender::QGeometryRenderer::PrimitiveType primitiveType;
+ TrianglesVisitor* visitor;
+};
+
+struct VertexExecutor
+{
+ template<typename Vertex>
+ void operator ()(const BufferInfo &vertexInfo, Vertex *vertices)
+ {
+ switch (primitiveType) {
+ case Qt3DRender::QGeometryRenderer::Triangles:
+ traverseTriangles(vertices, vertexInfo, visitor);
+ return;
+ case Qt3DRender::QGeometryRenderer::TriangleStrip:
+ traverseTriangleStrip(vertices, vertexInfo, visitor);
+ return;
+ case Qt3DRender::QGeometryRenderer::TriangleFan:
+ traverseTriangleFan(vertices, vertexInfo, visitor);
+ return;
+ case Qt3DRender::QGeometryRenderer::TrianglesAdjacency:
+ traverseTriangleAdjacency(vertices, vertexInfo, visitor);
+ return;
+ case Qt3DRender::QGeometryRenderer::TriangleStripAdjacency: // fall through
+ default:
+ return;
+ }
+ }
+
+ Qt3DRender::QGeometryRenderer::PrimitiveType primitiveType;
+ TrianglesVisitor* visitor;
+};
+
+} // anonymous
+
+
+TrianglesVisitor::~TrianglesVisitor()
+{
+
+}
+
+void TrianglesVisitor::apply(const Qt3DCore::QEntity *entity)
+{
+ GeometryRenderer *renderer = m_manager->geometryRendererManager()->lookupResource(entity->id());
+ apply(renderer, entity->id());
+}
+
+void TrianglesVisitor::apply(const GeometryRenderer *renderer, const Qt3DCore::QNodeId id)
+{
+ m_nodeId = id;
+ if (renderer && renderer->instanceCount() == 1 && isTriangleBased(renderer->primitiveType())) {
+ Attribute *positionAttribute = Q_NULLPTR;
+ Attribute *indexAttribute = Q_NULLPTR;
+ Buffer *positionBuffer = Q_NULLPTR;
+ Buffer *indexBuffer = Q_NULLPTR;
+ Geometry *geom = m_manager->lookupResource<Geometry, GeometryManager>(renderer->geometryId());
+
+ if (geom) {
+ Qt3DRender::Render::Attribute *attribute = Q_NULLPTR;
+ Q_FOREACH (const Qt3DCore::QNodeId attrId, geom->attributes()) {
+ attribute = m_manager->lookupResource<Attribute, AttributeManager>(attrId);
+ if (attribute){
+ if (attribute->name() == QAttribute::defaultPositionAttributeName())
+ positionAttribute = attribute;
+ else if (attribute->attributeType() == QAttribute::IndexAttribute)
+ indexAttribute = attribute;
+ }
+ }
+
+ if (positionAttribute)
+ positionBuffer = m_manager->lookupResource<Buffer, BufferManager>(positionAttribute->bufferId());
+ if (indexAttribute)
+ indexBuffer = m_manager->lookupResource<Buffer, BufferManager>(indexAttribute->bufferId());
+
+ if (positionBuffer) {
+
+ BufferInfo vertexBufferInfo;
+ vertexBufferInfo.data = positionBuffer->data();
+ vertexBufferInfo.type = positionAttribute->dataType();
+ vertexBufferInfo.byteOffset = positionAttribute->byteOffset();
+ vertexBufferInfo.byteStride = positionAttribute->byteStride();
+ vertexBufferInfo.dataSize = positionAttribute->dataSize();
+ vertexBufferInfo.count = positionAttribute->count();
+
+ if (indexBuffer) { // Indexed
+
+ BufferInfo indexBufferInfo;
+ indexBufferInfo.data = indexBuffer->data();
+ indexBufferInfo.type = indexAttribute->dataType();
+ indexBufferInfo.byteOffset = indexAttribute->byteOffset();
+ indexBufferInfo.byteStride = indexAttribute->byteStride();
+ indexBufferInfo.count = indexAttribute->count();
+
+ IndexExecutor executor;
+ executor.vertexBufferInfo = vertexBufferInfo;
+ executor.primitiveType = renderer->primitiveType();
+ executor.visitor = this;
+
+ return processBuffer(indexBufferInfo, executor);
+
+ } else { // Non Indexed
+
+ // Check into which type the buffer needs to be casted
+ VertexExecutor executor;
+ executor.primitiveType = renderer->primitiveType();
+ executor.visitor = this;
+
+ return processBuffer(vertexBufferInfo, executor);
+ }
+ }
+ }
+ }
+}
+
+} // namespace Render
+
+} // namespace Qt3DRender
+
+QT_END_NAMESPACE
diff --git a/src/render/backend/trianglesvisitor_p.h b/src/render/backend/trianglesvisitor_p.h
new file mode 100644
index 000000000..b2ee8dd36
--- /dev/null
+++ b/src/render/backend/trianglesvisitor_p.h
@@ -0,0 +1,91 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 Paul Lemire paul.lemire350@gmail.com
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QT3DRENDER_RENDER_TRIANGLESVISITOR_P_H
+#define QT3DRENDER_RENDER_TRIANGLESVISITOR_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists for the convenience
+// of other Qt classes. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <Qt3DCore/qnodeid.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DCore {
+class QEntity;
+}
+
+namespace Qt3DRender {
+
+namespace Render {
+
+class GeometryRenderer;
+class NodeManagers;
+
+class Q_AUTOTEST_EXPORT TrianglesVisitor
+{
+public:
+ explicit TrianglesVisitor(NodeManagers *manager) : m_manager(manager) { }
+ virtual ~TrianglesVisitor();
+
+ void apply(const Qt3DCore::QEntity *entity);
+ void apply(const GeometryRenderer *renderer, const Qt3DCore::QNodeId id);
+
+ virtual void visit(uint andx, const QVector3D &a,
+ uint bndx, const QVector3D &b,
+ uint cndx, const QVector3D &c) = 0;
+
+protected:
+ NodeManagers *m_manager;
+ Qt3DCore::QNodeId m_nodeId;
+};
+
+} // namespace Render
+
+} // namespace Qt3DRender
+
+QT_END_NAMESPACE
+
+
+#endif // QT3DRENDER_RENDER_TRIANGLESVISITOR_P_H