diff options
author | Tomi Korpipää <tomi.korpipaa@theqtcompany.com> | 2015-12-08 11:50:37 +0200 |
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committer | Tomi Korpipää <tomi.korpipaa@theqtcompany.com> | 2015-12-09 05:18:19 +0000 |
commit | 0e15154c9f0d982096a551efc53fd363d2b2f68d (patch) | |
tree | 4917ca73c44a92297db7cc3dbd72d2716481ccc7 /src/render/defaults/qdiffusemapmaterial.cpp | |
parent | 036ea9fcfdd343c805e1a900528e7a2367d6c373 (diff) |
Added parameters to signals and made setters Q_SLOTS
Change-Id: Icec2f9f207221e35ffdeeb594bb9b4dc6ef890f1
Task-number: QTBUG-49797
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/defaults/qdiffusemapmaterial.cpp')
-rw-r--r-- | src/render/defaults/qdiffusemapmaterial.cpp | 48 |
1 files changed, 42 insertions, 6 deletions
diff --git a/src/render/defaults/qdiffusemapmaterial.cpp b/src/render/defaults/qdiffusemapmaterial.cpp index e46fb4e53..36bf2ea59 100644 --- a/src/render/defaults/qdiffusemapmaterial.cpp +++ b/src/render/defaults/qdiffusemapmaterial.cpp @@ -73,7 +73,7 @@ QDiffuseMapMaterialPrivate::QDiffuseMapMaterialPrivate() , m_diffuseMapES2RenderPass(new QRenderPass()) , m_diffuseMapGL3Shader(new QShaderProgram()) , m_diffuseMapGL2ES2Shader(new QShaderProgram()) - { +{ m_diffuseTexture->setMagnificationFilter(QAbstractTextureProvider::Linear); m_diffuseTexture->setMinificationFilter(QAbstractTextureProvider::LinearMipMapLinear); m_diffuseTexture->setWrapMode(QTextureWrapMode(QTextureWrapMode::Repeat)); @@ -83,6 +83,17 @@ QDiffuseMapMaterialPrivate::QDiffuseMapMaterialPrivate() void QDiffuseMapMaterialPrivate::init() { + connect(m_ambientParameter, &Qt3DRender::QParameter::valueChanged, + this, &QDiffuseMapMaterialPrivate::handleAmbientChanged); + connect(m_diffuseParameter, &Qt3DRender::QParameter::valueChanged, + this, &QDiffuseMapMaterialPrivate::handleDiffuseChanged); + connect(m_specularParameter, &Qt3DRender::QParameter::valueChanged, + this, &QDiffuseMapMaterialPrivate::handleSpecularChanged); + connect(m_shininessParameter, &Qt3DRender::QParameter::valueChanged, + this, &QDiffuseMapMaterialPrivate::handleShininessChanged); + connect(m_textureScaleParameter, &Qt3DRender::QParameter::valueChanged, + this, &QDiffuseMapMaterialPrivate::handleTextureScaleChanged); + m_diffuseMapGL3Shader->setVertexShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/gl3/diffusemap.vert")))); m_diffuseMapGL3Shader->setFragmentShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/gl3/diffusemap.frag")))); m_diffuseMapGL2ES2Shader->setVertexShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/es2/diffusemap.vert")))); @@ -124,6 +135,36 @@ void QDiffuseMapMaterialPrivate::init() q_func()->setEffect(m_diffuseMapEffect); } +void QDiffuseMapMaterialPrivate::handleAmbientChanged(const QVariant &var) +{ + Q_Q(QDiffuseMapMaterial); + emit q->ambientChanged(var.value<QColor>()); +} + +void QDiffuseMapMaterialPrivate::handleDiffuseChanged(const QVariant &var) +{ + Q_Q(QDiffuseMapMaterial); + emit q->diffuseChanged(var.value<QAbstractTextureProvider *>()); +} + +void QDiffuseMapMaterialPrivate::handleSpecularChanged(const QVariant &var) +{ + Q_Q(QDiffuseMapMaterial); + emit q->specularChanged(var.value<QColor>()); +} + +void QDiffuseMapMaterialPrivate::handleShininessChanged(const QVariant &var) +{ + Q_Q(QDiffuseMapMaterial); + emit q->shininessChanged(var.toFloat()); +} + +void QDiffuseMapMaterialPrivate::handleTextureScaleChanged(const QVariant &var) +{ + Q_Q(QDiffuseMapMaterial); + emit q->textureScaleChanged(var.toFloat()); +} + /*! \class Qt3DRender::QDiffuseMapMaterial \brief The QDiffuseMapMaterial provides a default implementation of the phong lighting effect where the diffuse light component @@ -152,11 +193,6 @@ QDiffuseMapMaterial::QDiffuseMapMaterial(QNode *parent) : QMaterial(*new QDiffuseMapMaterialPrivate, parent) { Q_D(QDiffuseMapMaterial); - QObject::connect(d->m_ambientParameter, SIGNAL(valueChanged()), this, SIGNAL(ambientChanged())); - QObject::connect(d->m_diffuseParameter, SIGNAL(valueChanged()), this, SIGNAL(diffuseChanged())); - QObject::connect(d->m_specularParameter, SIGNAL(valueChanged()), this, SIGNAL(specularChanged())); - QObject::connect(d->m_shininessParameter, SIGNAL(valueChanged()), this, SIGNAL(shininessChanged())); - QObject::connect(d->m_textureScaleParameter, SIGNAL(valueChanged()), this, SIGNAL(textureScaleChanged())); d->init(); } |