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author | Topi Reinio <topi.reinio@digia.com> | 2015-11-04 12:47:51 +0100 |
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committer | Topi Reiniƶ <topi.reinio@theqtcompany.com> | 2015-11-23 14:15:40 +0000 |
commit | 85ffad3142cd4c3baa0bb77b0674a17287b01534 (patch) | |
tree | d0ab865a944d837b965546248b19e1ab69e99a82 /src/render/defaults/qdiffusemapmaterial.cpp | |
parent | ed9628c87fac466ee6106d12996373ddf56f2c73 (diff) |
Doc: Fix QDoc warnings and do further cleanup
Fix the documentation issues that still remained broken after
renaming the namespaces/QML modules. Do further cleanup and
minor doc editing.
Change-Id: Iff38c8c1b99e7f712dc3f9ad07ecd37a747b3a26
Reviewed-by: Venugopal Shivashankar <venugopal.shivashankar@digia.com>
Diffstat (limited to 'src/render/defaults/qdiffusemapmaterial.cpp')
-rw-r--r-- | src/render/defaults/qdiffusemapmaterial.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/defaults/qdiffusemapmaterial.cpp b/src/render/defaults/qdiffusemapmaterial.cpp index 6906177e0..d738e1592 100644 --- a/src/render/defaults/qdiffusemapmaterial.cpp +++ b/src/render/defaults/qdiffusemapmaterial.cpp @@ -132,7 +132,7 @@ void QDiffuseMapMaterialPrivate::init() \class Qt3DRender::QDiffuseMapMaterial \brief The QDiffuseMapMaterial provides a default implementation of the phong lighting effect where the diffuse light component is read from a texture map. - \inmodule Qt3DRenderer + \inmodule Qt3DRender \since 5.5 The specular lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. |