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authorSean Harmer <sean.harmer@kdab.com>2015-08-31 15:14:17 +0100
committerSean Harmer <sean.harmer@kdab.com>2015-10-13 07:15:15 +0000
commitaf40840eedf35404ba4b39e890c158e2328ff6ec (patch)
treece4ac1f925c34b56704c99bd332e0436e68dbecc /src/render/defaults/qdiffusemapmaterial.cpp
parent0269afd106da5d4d999585b3bdb1332a2c01af12 (diff)
Move Render aspect into the Qt3DRender namespace
Updated examples and tests accordingly. Change-Id: I8848a88472de2302aa072fa11f21ea934672b7e6 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/defaults/qdiffusemapmaterial.cpp')
-rw-r--r--src/render/defaults/qdiffusemapmaterial.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/render/defaults/qdiffusemapmaterial.cpp b/src/render/defaults/qdiffusemapmaterial.cpp
index f759d143c..a21ebad09 100644
--- a/src/render/defaults/qdiffusemapmaterial.cpp
+++ b/src/render/defaults/qdiffusemapmaterial.cpp
@@ -50,10 +50,10 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
/*!
- \class Qt3D::QDiffuseMapMaterialPrivate
+ \class Qt3DRender::QDiffuseMapMaterialPrivate
\internal
*/
QDiffuseMapMaterialPrivate::QDiffuseMapMaterialPrivate()
@@ -129,7 +129,7 @@ void QDiffuseMapMaterialPrivate::init()
}
/*!
- \class Qt3D::QDiffuseMapMaterial
+ \class Qt3DRender::QDiffuseMapMaterial
\brief The QDiffuseMapMaterial provides a default implementation of the phong lighting effect where the diffuse light component
is read from a texture map.
\inmodule Qt3DRenderer
@@ -150,7 +150,7 @@ void QDiffuseMapMaterialPrivate::init()
*/
/*!
- Constructs a new Qt3D::QDiffuseMapMaterial instance with parent object \a parent.
+ Constructs a new Qt3DRender::QDiffuseMapMaterial instance with parent object \a parent.
*/
QDiffuseMapMaterial::QDiffuseMapMaterial(QNode *parent)
: QMaterial(*new QDiffuseMapMaterialPrivate, parent)
@@ -172,7 +172,7 @@ QDiffuseMapMaterial::~QDiffuseMapMaterial()
}
/*!
- \property Qt3D::QDiffuseMapMaterial::ambient
+ \property Qt3DRender::QDiffuseMapMaterial::ambient
Holds the current ambient color.
*/
@@ -184,7 +184,7 @@ QColor QDiffuseMapMaterial::ambient() const
}
/*!
- \property Qt3D::QDiffuseMapMaterial::specular
+ \property Qt3DRender::QDiffuseMapMaterial::specular
Holds the current specular color.
*/
@@ -195,7 +195,7 @@ QColor QDiffuseMapMaterial::specular() const
}
/*!
- \property Qt3D::QDiffuseMapMaterial::shininess
+ \property Qt3DRender::QDiffuseMapMaterial::shininess
Holds the current shininess as a float value.
*/
@@ -206,7 +206,7 @@ float QDiffuseMapMaterial::shininess() const
}
/*!
- \property Qt3D::QDiffuseMapMaterial::diffuse
+ \property Qt3DRender::QDiffuseMapMaterial::diffuse
Holds the current QTexture used as the diffuse map.
@@ -226,7 +226,7 @@ QAbstractTextureProvider *QDiffuseMapMaterial::diffuse() const
}
/*!
- \property Qt3D::QDiffuseMapMaterial::textureScale
+ \property Qt3DRender::QDiffuseMapMaterial::textureScale
Holds the current texture scale as a float value.
@@ -267,6 +267,6 @@ void QDiffuseMapMaterial::setTextureScale(float textureScale)
d->m_textureScaleParameter->setValue(textureScale);
}
-} // Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE