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authorPaul Lemire <paul.lemire.ecortex@kdab.com>2014-12-29 16:10:48 +0100
committerSean Harmer <sean.harmer@kdab.com>2014-12-31 11:23:49 +0100
commitbee25daf9efaa688a6954a5b31a07c51db49b8ba (patch)
tree5bc3f2982689c8908c9fbe440eff36cd1d15f6a1 /src/render/defaults/qdiffusemapmaterial.h
parent2be97a74b23c66d385b1dd89df106c9be7be7696 (diff)
Default cpp materials + material-cpp example
QDiffuseMapMaterial QDiffuseSpecularMapMaterial QNormalDiffuseMapMaterial QNormalDiffuseAlphaMapMaterial QNormalDiffuseSpecularMapMaterial material-cpp is mostly inspired from materials (QML) but nicer :). Note: there seems to be an issue with qrc and QUrl. The behavior is different between QML and C++. -In C++ we need to prefix with have qrc:/ and convert that to :/ (passing :/ directly returns "" when QUrl toString is called) -From QML no prefix is needed. -For QImage path, :/ should be used. Change-Id: Ib56fb9546c95c2872686a46ed048a290ab4a5b6f Task-number: QTBUG-41548 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QT3D_RENDER_QDIFFUSEGMAPMATERIAL_H
+#define QT3D_RENDER_QDIFFUSEMAPMATERIAL_H
+
+#include <Qt3DRenderer/qmaterial.h>
+#include <QColor>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3D {
+
+class QDiffuseMapMaterialPrivate;
+class QTexture;
+
+class QT3DRENDERERSHARED_EXPORT QDiffuseMapMaterial : public QMaterial
+{
+ Q_OBJECT
+ Q_PROPERTY(QColor ambient READ ambient WRITE setAmbient NOTIFY ambientChanged)
+ Q_PROPERTY(QColor specular READ specular WRITE setSpecular NOTIFY specularChanged)
+ Q_PROPERTY(float shininess READ shininess WRITE setShininess NOTIFY shininessChanged)
+ Q_PROPERTY(QTexture *diffuse READ diffuse WRITE setDiffuse NOTIFY diffuseChanged)
+ Q_PROPERTY(float textureScale READ textureScale WRITE setTextureScale NOTIFY textureScaleChanged)
+
+public:
+ explicit QDiffuseMapMaterial(QNode *parent = 0);
+ ~QDiffuseMapMaterial();
+
+ QColor ambient() const;
+ QColor specular() const;
+ float shininess() const;
+ QTexture *diffuse() const;
+ float textureScale() const;
+
+ void setAmbient(const QColor &color);
+ void setSpecular(const QColor &specular);
+ void setShininess(float shininess);
+ void setDiffuse(QTexture *diffuse);
+ void setTextureScale(float textureScale);
+
+Q_SIGNALS:
+ void ambientChanged();
+ void diffuseChanged();
+ void specularChanged();
+ void shininessChanged();
+ void textureScaleChanged();
+
+private:
+ Q_DECLARE_PRIVATE(QDiffuseMapMaterial)
+};
+
+} // Qt3D
+
+QT_END_NAMESPACE
+
+#endif // QT3D_RENDER_QDIFFUSEMAPMATERIAL_H