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authorPaul Lemire <paul.lemire@kdab.com>2016-04-11 14:58:17 +0200
committerSimon Hausmann <simon.hausmann@theqtcompany.com>2016-04-23 11:14:30 +0000
commit0542f1614aa6d50c4c9809fb0ce5f1adb5666d67 (patch)
tree77a1ed41c16262f5cc7aa9ddb2d66d3f9b61a719 /src/render/defaults/qdiffusespecularmapmaterial.cpp
parent8677f62fa690efa29fbb6f870af1ea2b4e7111cf (diff)
Move defaults and geometries out of Qt3DRender and into Qt3DExtras
QBoundingVolumeDebug has been disabled for now. Will be re-enabled later on. Change-Id: Id6b0abab2ec2aa697330bd20d782f9d104d25d50 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/defaults/qdiffusespecularmapmaterial.cpp')
-rw-r--r--src/render/defaults/qdiffusespecularmapmaterial.cpp328
1 files changed, 0 insertions, 328 deletions
diff --git a/src/render/defaults/qdiffusespecularmapmaterial.cpp b/src/render/defaults/qdiffusespecularmapmaterial.cpp
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--- a/src/render/defaults/qdiffusespecularmapmaterial.cpp
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-/****************************************************************************
-**
-** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qdiffusespecularmapmaterial.h"
-#include "qdiffusespecularmapmaterial_p.h"
-#include <Qt3DRender/qfilterkey.h>
-#include <Qt3DRender/qmaterial.h>
-#include <Qt3DRender/qeffect.h>
-#include <Qt3DRender/qtexture.h>
-#include <Qt3DRender/qtechnique.h>
-#include <Qt3DRender/qshaderprogram.h>
-#include <Qt3DRender/qparameter.h>
-#include <Qt3DRender/qrenderpass.h>
-#include <Qt3DRender/qgraphicsapifilter.h>
-#include <QUrl>
-#include <QVector3D>
-#include <QVector4D>
-
-QT_BEGIN_NAMESPACE
-
-namespace Qt3DRender {
-
-QDiffuseSpecularMapMaterialPrivate::QDiffuseSpecularMapMaterialPrivate()
- : QMaterialPrivate()
- , m_diffuseSpecularMapEffect(new QEffect())
- , m_diffuseTexture(new QTexture2D())
- , m_specularTexture(new QTexture2D())
- , m_ambientParameter(new QParameter(QStringLiteral("ka"), QColor::fromRgbF(0.05f, 0.05f, 0.05f, 1.0f)))
- , m_diffuseParameter(new QParameter(QStringLiteral("diffuseTexture"), m_diffuseTexture))
- , m_specularParameter(new QParameter(QStringLiteral("specularTexture"), m_specularTexture))
- , m_shininessParameter(new QParameter(QStringLiteral("shininess"), 150.0f))
- , m_textureScaleParameter(new QParameter(QStringLiteral("texCoordScale"), 1.0f))
- , m_diffuseSpecularMapGL3Technique(new QTechnique())
- , m_diffuseSpecularMapGL2Technique(new QTechnique())
- , m_diffuseSpecularMapES2Technique(new QTechnique())
- , m_diffuseSpecularMapGL3RenderPass(new QRenderPass())
- , m_diffuseSpecularMapGL2RenderPass(new QRenderPass())
- , m_diffuseSpecularMapES2RenderPass(new QRenderPass())
- , m_diffuseSpecularMapGL3Shader(new QShaderProgram())
- , m_diffuseSpecularMapGL2ES2Shader(new QShaderProgram())
- , m_filterKey(new QFilterKey)
-{
- m_diffuseTexture->setMagnificationFilter(QAbstractTexture::Linear);
- m_diffuseTexture->setMinificationFilter(QAbstractTexture::LinearMipMapLinear);
- m_diffuseTexture->setWrapMode(QTextureWrapMode(QTextureWrapMode::Repeat));
- m_diffuseTexture->setGenerateMipMaps(true);
- m_diffuseTexture->setMaximumAnisotropy(16.0f);
-
- m_specularTexture->setMagnificationFilter(QAbstractTexture::Linear);
- m_specularTexture->setMinificationFilter(QAbstractTexture::LinearMipMapLinear);
- m_specularTexture->setWrapMode(QTextureWrapMode(QTextureWrapMode::Repeat));
- m_specularTexture->setGenerateMipMaps(true);
- m_specularTexture->setMaximumAnisotropy(16.0f);
-}
-
-void QDiffuseSpecularMapMaterialPrivate::init()
-{
- connect(m_ambientParameter, &Qt3DRender::QParameter::valueChanged,
- this, &QDiffuseSpecularMapMaterialPrivate::handleAmbientChanged);
- connect(m_diffuseParameter, &Qt3DRender::QParameter::valueChanged,
- this, &QDiffuseSpecularMapMaterialPrivate::handleDiffuseChanged);
- connect(m_specularParameter, &Qt3DRender::QParameter::valueChanged,
- this, &QDiffuseSpecularMapMaterialPrivate::handleSpecularChanged);
- connect(m_shininessParameter, &Qt3DRender::QParameter::valueChanged,
- this, &QDiffuseSpecularMapMaterialPrivate::handleShininessChanged);
- connect(m_textureScaleParameter, &Qt3DRender::QParameter::valueChanged,
- this, &QDiffuseSpecularMapMaterialPrivate::handleTextureScaleChanged);
-
- m_diffuseSpecularMapGL3Shader->setVertexShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/gl3/diffusemap.vert"))));
- m_diffuseSpecularMapGL3Shader->setFragmentShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/gl3/diffusespecularmap.frag"))));
- m_diffuseSpecularMapGL2ES2Shader->setVertexShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/es2/diffusemap.vert"))));
- m_diffuseSpecularMapGL2ES2Shader->setFragmentShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/es2/diffusespecularmap.frag"))));
-
- m_diffuseSpecularMapGL3Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL);
- m_diffuseSpecularMapGL3Technique->graphicsApiFilter()->setMajorVersion(3);
- m_diffuseSpecularMapGL3Technique->graphicsApiFilter()->setMinorVersion(1);
- m_diffuseSpecularMapGL3Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::CoreProfile);
-
- m_diffuseSpecularMapGL2Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL);
- m_diffuseSpecularMapGL2Technique->graphicsApiFilter()->setMajorVersion(2);
- m_diffuseSpecularMapGL2Technique->graphicsApiFilter()->setMinorVersion(0);
- m_diffuseSpecularMapGL2Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::NoProfile);
-
- m_diffuseSpecularMapES2Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGLES);
- m_diffuseSpecularMapES2Technique->graphicsApiFilter()->setMajorVersion(2);
- m_diffuseSpecularMapES2Technique->graphicsApiFilter()->setMinorVersion(0);
- m_diffuseSpecularMapES2Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::NoProfile);
-
- Q_Q(QDiffuseSpecularMapMaterial);
- m_filterKey->setParent(q);
- m_filterKey->setName(QStringLiteral("renderingStyle"));
- m_filterKey->setValue(QStringLiteral("forward"));
-
- m_diffuseSpecularMapGL3Technique->addFilterKey(m_filterKey);
- m_diffuseSpecularMapGL2Technique->addFilterKey(m_filterKey);
- m_diffuseSpecularMapES2Technique->addFilterKey(m_filterKey);
-
- m_diffuseSpecularMapGL3RenderPass->setShaderProgram(m_diffuseSpecularMapGL3Shader);
- m_diffuseSpecularMapGL2RenderPass->setShaderProgram(m_diffuseSpecularMapGL2ES2Shader);
- m_diffuseSpecularMapES2RenderPass->setShaderProgram(m_diffuseSpecularMapGL2ES2Shader);
-
- m_diffuseSpecularMapGL3Technique->addRenderPass(m_diffuseSpecularMapGL3RenderPass);
- m_diffuseSpecularMapGL2Technique->addRenderPass(m_diffuseSpecularMapGL2RenderPass);
- m_diffuseSpecularMapES2Technique->addRenderPass(m_diffuseSpecularMapES2RenderPass);
-
- m_diffuseSpecularMapEffect->addTechnique(m_diffuseSpecularMapGL3Technique);
- m_diffuseSpecularMapEffect->addTechnique(m_diffuseSpecularMapGL2Technique);
- m_diffuseSpecularMapEffect->addTechnique(m_diffuseSpecularMapES2Technique);
-
- m_diffuseSpecularMapEffect->addParameter(m_ambientParameter);
- m_diffuseSpecularMapEffect->addParameter(m_diffuseParameter);
- m_diffuseSpecularMapEffect->addParameter(m_specularParameter);
- m_diffuseSpecularMapEffect->addParameter(m_shininessParameter);
- m_diffuseSpecularMapEffect->addParameter(m_textureScaleParameter);
-
- q->setEffect(m_diffuseSpecularMapEffect);
-}
-
-void QDiffuseSpecularMapMaterialPrivate::handleAmbientChanged(const QVariant &var)
-{
- Q_Q(QDiffuseSpecularMapMaterial);
- emit q->ambientChanged(var.value<QColor>());
-}
-
-void QDiffuseSpecularMapMaterialPrivate::handleDiffuseChanged(const QVariant &var)
-{
- Q_Q(QDiffuseSpecularMapMaterial);
- emit q->diffuseChanged(var.value<QAbstractTexture *>());
-}
-
-void QDiffuseSpecularMapMaterialPrivate::handleSpecularChanged(const QVariant &var)
-{
- Q_Q(QDiffuseSpecularMapMaterial);
- emit q->specularChanged(var.value<QAbstractTexture *>());
-}
-
-void QDiffuseSpecularMapMaterialPrivate::handleShininessChanged(const QVariant &var)
-{
- Q_Q(QDiffuseSpecularMapMaterial);
- emit q->shininessChanged(var.toFloat());
-}
-
-void QDiffuseSpecularMapMaterialPrivate::handleTextureScaleChanged(const QVariant &var)
-{
- Q_Q(QDiffuseSpecularMapMaterial);
- emit q->textureScaleChanged(var.toFloat());
-}
-
-/*!
- \class Qt3DRender::QDiffuseSpecularMapMaterial
- \brief The QDiffuseSpecularMapMaterial provides a default implementation of the phong lighting and bump effect where the diffuse and specular light components
- are read from texture maps.
- \inmodule Qt3DRender
- \since 5.5
-
- The specular lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular.
- The relative strengths of these components is controlled by means of their reflectivity coefficients which are modelled as RGB triplets:
-
- \list
- \li Ambient is the color that is emitted by an object without any other light source.
- \li Diffuse is the color that is emitted for rought surface reflections with the lights.
- \li Specular is the color emitted for shiny surface reflections with the lights.
- \li The shininess of a surface is controlled by a float property.
- \endlist
-
- This material uses an effect with a single render pass approach and performs per fragment lighting.
- Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.
-*/
-
-/*!
- Constructs a new Qt3DRender::QDiffuseSpecularMapMaterial instance with parent object \a parent.
-*/
-QDiffuseSpecularMapMaterial::QDiffuseSpecularMapMaterial(QNode *parent)
- : QMaterial(*new QDiffuseSpecularMapMaterialPrivate, parent)
-{
- Q_D(QDiffuseSpecularMapMaterial);
- d->init();
-}
-
-/*!
- Destroys the QDiffuseSpecularMapMaterial instance.
-*/
-QDiffuseSpecularMapMaterial::~QDiffuseSpecularMapMaterial()
-{
-}
-
-/*!
- \property Qt3DRender::QDiffuseSpecularMapMaterial::ambient
-
- Holds the current ambient color.
-*/
-QColor QDiffuseSpecularMapMaterial::ambient() const
-{
- Q_D(const QDiffuseSpecularMapMaterial);
- return d->m_ambientParameter->value().value<QColor>();
-}
-
-/*!
- \property Qt3DRender::QDiffuseSpecularMapMaterial::diffuse
-
- Holds the current diffuse map texture.
-
- By default, the diffuse texture has the following properties:
-
- \list
- \li Linear minification and magnification filters
- \li Linear mipmap with mipmapping enabled
- \li Repeat wrap mode
- \li Maximum anisotropy of 16.0
- \endlist
-*/
-QAbstractTexture *QDiffuseSpecularMapMaterial::diffuse() const
-{
- Q_D(const QDiffuseSpecularMapMaterial);
- return d->m_diffuseParameter->value().value<QAbstractTexture *>();
-}
-
-/*!
- \property Qt3DRender::QDiffuseSpecularMapMaterial::specular
-
- Holds the current specular map texture.
-
- By default, the specular texture has the following properties:
-
- \list
- \li Linear minification and magnification filters
- \li Linear mipmap with mipmapping enabled
- \li Repeat wrap mode
- \li Maximum anisotropy of 16.0
- \endlist
-*/
-QAbstractTexture *QDiffuseSpecularMapMaterial::specular() const
-{
- Q_D(const QDiffuseSpecularMapMaterial);
- return d->m_specularParameter->value().value<QAbstractTexture *>();
-}
-
-/*!
- \property Qt3DRender::QDiffuseSpecularMapMaterial::shininess
-
- Holds the current shininess as a float value.
-*/
-float QDiffuseSpecularMapMaterial::shininess() const
-{
- Q_D(const QDiffuseSpecularMapMaterial);
- return d->m_shininessParameter->value().toFloat();
-}
-
-/*!
- \property Qt3DRender::QDiffuseSpecularMapMaterial::textureScale
-
- Holds the current texture scale as a float value.
-*/
-float QDiffuseSpecularMapMaterial::textureScale() const
-{
- Q_D(const QDiffuseSpecularMapMaterial);
- return d->m_textureScaleParameter->value().toFloat();
-}
-
-void QDiffuseSpecularMapMaterial::setAmbient(const QColor &ambient)
-{
- Q_D(QDiffuseSpecularMapMaterial);
- d->m_ambientParameter->setValue(ambient);
-}
-
-void QDiffuseSpecularMapMaterial::setDiffuse(QAbstractTexture *diffuse)
-{
- Q_D(QDiffuseSpecularMapMaterial);
- d->m_diffuseParameter->setValue(QVariant::fromValue(diffuse));
-}
-
-void QDiffuseSpecularMapMaterial::setSpecular(QAbstractTexture *specular)
-{
- Q_D(QDiffuseSpecularMapMaterial);
- d->m_specularParameter->setValue(QVariant::fromValue(specular));
-}
-
-void QDiffuseSpecularMapMaterial::setShininess(float shininess)
-{
- Q_D(QDiffuseSpecularMapMaterial);
- d->m_shininessParameter->setValue(shininess);
-}
-
-void QDiffuseSpecularMapMaterial::setTextureScale(float textureScale)
-{
- Q_D(QDiffuseSpecularMapMaterial);
- d->m_textureScaleParameter->setValue(textureScale);
-}
-
-} // namespace Qt3DRender
-
-QT_END_NAMESPACE