diff options
author | Paul Lemire <paul.lemire@kdab.com> | 2016-04-11 14:58:17 +0200 |
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committer | Simon Hausmann <simon.hausmann@theqtcompany.com> | 2016-04-23 11:14:30 +0000 |
commit | 0542f1614aa6d50c4c9809fb0ce5f1adb5666d67 (patch) | |
tree | 77a1ed41c16262f5cc7aa9ddb2d66d3f9b61a719 /src/render/defaults/qdiffusespecularmapmaterial.cpp | |
parent | 8677f62fa690efa29fbb6f870af1ea2b4e7111cf (diff) |
Move defaults and geometries out of Qt3DRender and into Qt3DExtras
QBoundingVolumeDebug has been disabled for now. Will be re-enabled later on.
Change-Id: Id6b0abab2ec2aa697330bd20d782f9d104d25d50
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/defaults/qdiffusespecularmapmaterial.cpp')
-rw-r--r-- | src/render/defaults/qdiffusespecularmapmaterial.cpp | 328 |
1 files changed, 0 insertions, 328 deletions
diff --git a/src/render/defaults/qdiffusespecularmapmaterial.cpp b/src/render/defaults/qdiffusespecularmapmaterial.cpp deleted file mode 100644 index 26b98bd2c..000000000 --- a/src/render/defaults/qdiffusespecularmapmaterial.cpp +++ /dev/null @@ -1,328 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the Qt3D module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 3 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL3 included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 3 requirements -** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 2.0 or (at your option) the GNU General -** Public license version 3 or any later version approved by the KDE Free -** Qt Foundation. The licenses are as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-2.0.html and -** https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include "qdiffusespecularmapmaterial.h" -#include "qdiffusespecularmapmaterial_p.h" -#include <Qt3DRender/qfilterkey.h> -#include <Qt3DRender/qmaterial.h> -#include <Qt3DRender/qeffect.h> -#include <Qt3DRender/qtexture.h> -#include <Qt3DRender/qtechnique.h> -#include <Qt3DRender/qshaderprogram.h> -#include <Qt3DRender/qparameter.h> -#include <Qt3DRender/qrenderpass.h> -#include <Qt3DRender/qgraphicsapifilter.h> -#include <QUrl> -#include <QVector3D> -#include <QVector4D> - -QT_BEGIN_NAMESPACE - -namespace Qt3DRender { - -QDiffuseSpecularMapMaterialPrivate::QDiffuseSpecularMapMaterialPrivate() - : QMaterialPrivate() - , m_diffuseSpecularMapEffect(new QEffect()) - , m_diffuseTexture(new QTexture2D()) - , m_specularTexture(new QTexture2D()) - , m_ambientParameter(new QParameter(QStringLiteral("ka"), QColor::fromRgbF(0.05f, 0.05f, 0.05f, 1.0f))) - , m_diffuseParameter(new QParameter(QStringLiteral("diffuseTexture"), m_diffuseTexture)) - , m_specularParameter(new QParameter(QStringLiteral("specularTexture"), m_specularTexture)) - , m_shininessParameter(new QParameter(QStringLiteral("shininess"), 150.0f)) - , m_textureScaleParameter(new QParameter(QStringLiteral("texCoordScale"), 1.0f)) - , m_diffuseSpecularMapGL3Technique(new QTechnique()) - , m_diffuseSpecularMapGL2Technique(new QTechnique()) - , m_diffuseSpecularMapES2Technique(new QTechnique()) - , m_diffuseSpecularMapGL3RenderPass(new QRenderPass()) - , m_diffuseSpecularMapGL2RenderPass(new QRenderPass()) - , m_diffuseSpecularMapES2RenderPass(new QRenderPass()) - , m_diffuseSpecularMapGL3Shader(new QShaderProgram()) - , m_diffuseSpecularMapGL2ES2Shader(new QShaderProgram()) - , m_filterKey(new QFilterKey) -{ - m_diffuseTexture->setMagnificationFilter(QAbstractTexture::Linear); - m_diffuseTexture->setMinificationFilter(QAbstractTexture::LinearMipMapLinear); - m_diffuseTexture->setWrapMode(QTextureWrapMode(QTextureWrapMode::Repeat)); - m_diffuseTexture->setGenerateMipMaps(true); - m_diffuseTexture->setMaximumAnisotropy(16.0f); - - m_specularTexture->setMagnificationFilter(QAbstractTexture::Linear); - m_specularTexture->setMinificationFilter(QAbstractTexture::LinearMipMapLinear); - m_specularTexture->setWrapMode(QTextureWrapMode(QTextureWrapMode::Repeat)); - m_specularTexture->setGenerateMipMaps(true); - m_specularTexture->setMaximumAnisotropy(16.0f); -} - -void QDiffuseSpecularMapMaterialPrivate::init() -{ - connect(m_ambientParameter, &Qt3DRender::QParameter::valueChanged, - this, &QDiffuseSpecularMapMaterialPrivate::handleAmbientChanged); - connect(m_diffuseParameter, &Qt3DRender::QParameter::valueChanged, - this, &QDiffuseSpecularMapMaterialPrivate::handleDiffuseChanged); - connect(m_specularParameter, &Qt3DRender::QParameter::valueChanged, - this, &QDiffuseSpecularMapMaterialPrivate::handleSpecularChanged); - connect(m_shininessParameter, &Qt3DRender::QParameter::valueChanged, - this, &QDiffuseSpecularMapMaterialPrivate::handleShininessChanged); - connect(m_textureScaleParameter, &Qt3DRender::QParameter::valueChanged, - this, &QDiffuseSpecularMapMaterialPrivate::handleTextureScaleChanged); - - m_diffuseSpecularMapGL3Shader->setVertexShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/gl3/diffusemap.vert")))); - m_diffuseSpecularMapGL3Shader->setFragmentShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/gl3/diffusespecularmap.frag")))); - m_diffuseSpecularMapGL2ES2Shader->setVertexShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/es2/diffusemap.vert")))); - m_diffuseSpecularMapGL2ES2Shader->setFragmentShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/es2/diffusespecularmap.frag")))); - - m_diffuseSpecularMapGL3Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); - m_diffuseSpecularMapGL3Technique->graphicsApiFilter()->setMajorVersion(3); - m_diffuseSpecularMapGL3Technique->graphicsApiFilter()->setMinorVersion(1); - m_diffuseSpecularMapGL3Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::CoreProfile); - - m_diffuseSpecularMapGL2Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); - m_diffuseSpecularMapGL2Technique->graphicsApiFilter()->setMajorVersion(2); - m_diffuseSpecularMapGL2Technique->graphicsApiFilter()->setMinorVersion(0); - m_diffuseSpecularMapGL2Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::NoProfile); - - m_diffuseSpecularMapES2Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGLES); - m_diffuseSpecularMapES2Technique->graphicsApiFilter()->setMajorVersion(2); - m_diffuseSpecularMapES2Technique->graphicsApiFilter()->setMinorVersion(0); - m_diffuseSpecularMapES2Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::NoProfile); - - Q_Q(QDiffuseSpecularMapMaterial); - m_filterKey->setParent(q); - m_filterKey->setName(QStringLiteral("renderingStyle")); - m_filterKey->setValue(QStringLiteral("forward")); - - m_diffuseSpecularMapGL3Technique->addFilterKey(m_filterKey); - m_diffuseSpecularMapGL2Technique->addFilterKey(m_filterKey); - m_diffuseSpecularMapES2Technique->addFilterKey(m_filterKey); - - m_diffuseSpecularMapGL3RenderPass->setShaderProgram(m_diffuseSpecularMapGL3Shader); - m_diffuseSpecularMapGL2RenderPass->setShaderProgram(m_diffuseSpecularMapGL2ES2Shader); - m_diffuseSpecularMapES2RenderPass->setShaderProgram(m_diffuseSpecularMapGL2ES2Shader); - - m_diffuseSpecularMapGL3Technique->addRenderPass(m_diffuseSpecularMapGL3RenderPass); - m_diffuseSpecularMapGL2Technique->addRenderPass(m_diffuseSpecularMapGL2RenderPass); - m_diffuseSpecularMapES2Technique->addRenderPass(m_diffuseSpecularMapES2RenderPass); - - m_diffuseSpecularMapEffect->addTechnique(m_diffuseSpecularMapGL3Technique); - m_diffuseSpecularMapEffect->addTechnique(m_diffuseSpecularMapGL2Technique); - m_diffuseSpecularMapEffect->addTechnique(m_diffuseSpecularMapES2Technique); - - m_diffuseSpecularMapEffect->addParameter(m_ambientParameter); - m_diffuseSpecularMapEffect->addParameter(m_diffuseParameter); - m_diffuseSpecularMapEffect->addParameter(m_specularParameter); - m_diffuseSpecularMapEffect->addParameter(m_shininessParameter); - m_diffuseSpecularMapEffect->addParameter(m_textureScaleParameter); - - q->setEffect(m_diffuseSpecularMapEffect); -} - -void QDiffuseSpecularMapMaterialPrivate::handleAmbientChanged(const QVariant &var) -{ - Q_Q(QDiffuseSpecularMapMaterial); - emit q->ambientChanged(var.value<QColor>()); -} - -void QDiffuseSpecularMapMaterialPrivate::handleDiffuseChanged(const QVariant &var) -{ - Q_Q(QDiffuseSpecularMapMaterial); - emit q->diffuseChanged(var.value<QAbstractTexture *>()); -} - -void QDiffuseSpecularMapMaterialPrivate::handleSpecularChanged(const QVariant &var) -{ - Q_Q(QDiffuseSpecularMapMaterial); - emit q->specularChanged(var.value<QAbstractTexture *>()); -} - -void QDiffuseSpecularMapMaterialPrivate::handleShininessChanged(const QVariant &var) -{ - Q_Q(QDiffuseSpecularMapMaterial); - emit q->shininessChanged(var.toFloat()); -} - -void QDiffuseSpecularMapMaterialPrivate::handleTextureScaleChanged(const QVariant &var) -{ - Q_Q(QDiffuseSpecularMapMaterial); - emit q->textureScaleChanged(var.toFloat()); -} - -/*! - \class Qt3DRender::QDiffuseSpecularMapMaterial - \brief The QDiffuseSpecularMapMaterial provides a default implementation of the phong lighting and bump effect where the diffuse and specular light components - are read from texture maps. - \inmodule Qt3DRender - \since 5.5 - - The specular lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. - The relative strengths of these components is controlled by means of their reflectivity coefficients which are modelled as RGB triplets: - - \list - \li Ambient is the color that is emitted by an object without any other light source. - \li Diffuse is the color that is emitted for rought surface reflections with the lights. - \li Specular is the color emitted for shiny surface reflections with the lights. - \li The shininess of a surface is controlled by a float property. - \endlist - - This material uses an effect with a single render pass approach and performs per fragment lighting. - Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2. -*/ - -/*! - Constructs a new Qt3DRender::QDiffuseSpecularMapMaterial instance with parent object \a parent. -*/ -QDiffuseSpecularMapMaterial::QDiffuseSpecularMapMaterial(QNode *parent) - : QMaterial(*new QDiffuseSpecularMapMaterialPrivate, parent) -{ - Q_D(QDiffuseSpecularMapMaterial); - d->init(); -} - -/*! - Destroys the QDiffuseSpecularMapMaterial instance. -*/ -QDiffuseSpecularMapMaterial::~QDiffuseSpecularMapMaterial() -{ -} - -/*! - \property Qt3DRender::QDiffuseSpecularMapMaterial::ambient - - Holds the current ambient color. -*/ -QColor QDiffuseSpecularMapMaterial::ambient() const -{ - Q_D(const QDiffuseSpecularMapMaterial); - return d->m_ambientParameter->value().value<QColor>(); -} - -/*! - \property Qt3DRender::QDiffuseSpecularMapMaterial::diffuse - - Holds the current diffuse map texture. - - By default, the diffuse texture has the following properties: - - \list - \li Linear minification and magnification filters - \li Linear mipmap with mipmapping enabled - \li Repeat wrap mode - \li Maximum anisotropy of 16.0 - \endlist -*/ -QAbstractTexture *QDiffuseSpecularMapMaterial::diffuse() const -{ - Q_D(const QDiffuseSpecularMapMaterial); - return d->m_diffuseParameter->value().value<QAbstractTexture *>(); -} - -/*! - \property Qt3DRender::QDiffuseSpecularMapMaterial::specular - - Holds the current specular map texture. - - By default, the specular texture has the following properties: - - \list - \li Linear minification and magnification filters - \li Linear mipmap with mipmapping enabled - \li Repeat wrap mode - \li Maximum anisotropy of 16.0 - \endlist -*/ -QAbstractTexture *QDiffuseSpecularMapMaterial::specular() const -{ - Q_D(const QDiffuseSpecularMapMaterial); - return d->m_specularParameter->value().value<QAbstractTexture *>(); -} - -/*! - \property Qt3DRender::QDiffuseSpecularMapMaterial::shininess - - Holds the current shininess as a float value. -*/ -float QDiffuseSpecularMapMaterial::shininess() const -{ - Q_D(const QDiffuseSpecularMapMaterial); - return d->m_shininessParameter->value().toFloat(); -} - -/*! - \property Qt3DRender::QDiffuseSpecularMapMaterial::textureScale - - Holds the current texture scale as a float value. -*/ -float QDiffuseSpecularMapMaterial::textureScale() const -{ - Q_D(const QDiffuseSpecularMapMaterial); - return d->m_textureScaleParameter->value().toFloat(); -} - -void QDiffuseSpecularMapMaterial::setAmbient(const QColor &ambient) -{ - Q_D(QDiffuseSpecularMapMaterial); - d->m_ambientParameter->setValue(ambient); -} - -void QDiffuseSpecularMapMaterial::setDiffuse(QAbstractTexture *diffuse) -{ - Q_D(QDiffuseSpecularMapMaterial); - d->m_diffuseParameter->setValue(QVariant::fromValue(diffuse)); -} - -void QDiffuseSpecularMapMaterial::setSpecular(QAbstractTexture *specular) -{ - Q_D(QDiffuseSpecularMapMaterial); - d->m_specularParameter->setValue(QVariant::fromValue(specular)); -} - -void QDiffuseSpecularMapMaterial::setShininess(float shininess) -{ - Q_D(QDiffuseSpecularMapMaterial); - d->m_shininessParameter->setValue(shininess); -} - -void QDiffuseSpecularMapMaterial::setTextureScale(float textureScale) -{ - Q_D(QDiffuseSpecularMapMaterial); - d->m_textureScaleParameter->setValue(textureScale); -} - -} // namespace Qt3DRender - -QT_END_NAMESPACE |