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author | Liang Qi <liang.qi@theqtcompany.com> | 2015-06-29 20:32:37 +0200 |
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committer | Liang Qi <liang.qi@theqtcompany.com> | 2015-06-29 20:32:37 +0200 |
commit | 57e982442a4df1fd3a4fd063964aeb3895ae3e12 (patch) | |
tree | 55ee517c952eb299c5f41baf629f62bf231ea3f1 /src/render/defaults/qdiffusespecularmapmaterial.cpp | |
parent | 8f58119cd18d69fac28528f0a7536cb9fccc15e3 (diff) | |
parent | cdd39567c3b0bd0f9440dead548954d5230a611f (diff) |
Merge remote-tracking branch 'origin/5.5' into dev
Conflicts:
.qmake.conf
src/render/defaults/qforwardrenderer.cpp
src/render/doc/qt3drender.qdocconf
Change-Id: I1c4a15d2b57980dca82fa420ab6ef8c48c049a2c
Diffstat (limited to 'src/render/defaults/qdiffusespecularmapmaterial.cpp')
-rw-r--r-- | src/render/defaults/qdiffusespecularmapmaterial.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/defaults/qdiffusespecularmapmaterial.cpp b/src/render/defaults/qdiffusespecularmapmaterial.cpp index 55786f692..25ed94490 100644 --- a/src/render/defaults/qdiffusespecularmapmaterial.cpp +++ b/src/render/defaults/qdiffusespecularmapmaterial.cpp @@ -140,7 +140,7 @@ void QDiffuseSpecularMapMaterialPrivate::init() \class Qt3D::QDiffuseSpecularMapMaterial \brief The QDiffuseSpecularMapMaterial provides a default implementation of the phong lighting and bump effect where the diffuse and specular light components are read from texture maps. - \inmodule Qt3DRender + \inmodule Qt3DRenderer \since 5.5 The specular lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. |