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authorLiang Qi <liang.qi@theqtcompany.com>2015-06-29 20:32:37 +0200
committerLiang Qi <liang.qi@theqtcompany.com>2015-06-29 20:32:37 +0200
commit57e982442a4df1fd3a4fd063964aeb3895ae3e12 (patch)
tree55ee517c952eb299c5f41baf629f62bf231ea3f1 /src/render/defaults/qdiffusespecularmapmaterial.cpp
parent8f58119cd18d69fac28528f0a7536cb9fccc15e3 (diff)
parentcdd39567c3b0bd0f9440dead548954d5230a611f (diff)
Merge remote-tracking branch 'origin/5.5' into dev
Conflicts: .qmake.conf src/render/defaults/qforwardrenderer.cpp src/render/doc/qt3drender.qdocconf Change-Id: I1c4a15d2b57980dca82fa420ab6ef8c48c049a2c
Diffstat (limited to 'src/render/defaults/qdiffusespecularmapmaterial.cpp')
-rw-r--r--src/render/defaults/qdiffusespecularmapmaterial.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/defaults/qdiffusespecularmapmaterial.cpp b/src/render/defaults/qdiffusespecularmapmaterial.cpp
index 55786f692..25ed94490 100644
--- a/src/render/defaults/qdiffusespecularmapmaterial.cpp
+++ b/src/render/defaults/qdiffusespecularmapmaterial.cpp
@@ -140,7 +140,7 @@ void QDiffuseSpecularMapMaterialPrivate::init()
\class Qt3D::QDiffuseSpecularMapMaterial
\brief The QDiffuseSpecularMapMaterial provides a default implementation of the phong lighting and bump effect where the diffuse and specular light components
are read from texture maps.
- \inmodule Qt3DRender
+ \inmodule Qt3DRenderer
\since 5.5
The specular lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular.