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authorTopi Reinio <topi.reinio@digia.com>2015-11-04 12:47:51 +0100
committerTopi Reiniƶ <topi.reinio@theqtcompany.com>2015-11-23 14:15:40 +0000
commit85ffad3142cd4c3baa0bb77b0674a17287b01534 (patch)
treed0ab865a944d837b965546248b19e1ab69e99a82 /src/render/defaults/qdiffusespecularmapmaterial.cpp
parented9628c87fac466ee6106d12996373ddf56f2c73 (diff)
Doc: Fix QDoc warnings and do further cleanup
Fix the documentation issues that still remained broken after renaming the namespaces/QML modules. Do further cleanup and minor doc editing. Change-Id: Iff38c8c1b99e7f712dc3f9ad07ecd37a747b3a26 Reviewed-by: Venugopal Shivashankar <venugopal.shivashankar@digia.com>
Diffstat (limited to 'src/render/defaults/qdiffusespecularmapmaterial.cpp')
-rw-r--r--src/render/defaults/qdiffusespecularmapmaterial.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/defaults/qdiffusespecularmapmaterial.cpp b/src/render/defaults/qdiffusespecularmapmaterial.cpp
index c03664681..746739ed3 100644
--- a/src/render/defaults/qdiffusespecularmapmaterial.cpp
+++ b/src/render/defaults/qdiffusespecularmapmaterial.cpp
@@ -140,7 +140,7 @@ void QDiffuseSpecularMapMaterialPrivate::init()
\class Qt3DRender::QDiffuseSpecularMapMaterial
\brief The QDiffuseSpecularMapMaterial provides a default implementation of the phong lighting and bump effect where the diffuse and specular light components
are read from texture maps.
- \inmodule Qt3DRenderer
+ \inmodule Qt3DRender
\since 5.5
The specular lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular.