diff options
author | Laszlo Agocs <laszlo.agocs@theqtcompany.com> | 2015-12-02 14:56:05 +0100 |
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committer | Laszlo Agocs <laszlo.agocs@theqtcompany.com> | 2015-12-04 11:28:51 +0000 |
commit | 9ca806af52108baa80dafa2d9c3161f1baae3af0 (patch) | |
tree | 713afc57e4bb547ae318b925231c54da2d3fb4ad /src/render/defaults/qdiffusespecularmapmaterial.cpp | |
parent | 25d72d8dbaa8a615a0d9893e755b404dc20c04a7 (diff) |
Migrate NormalDiffuseSpecularMapMaterial to be light-aware
Remove duplicated vertex shaders in the process.
[normal]diffusespecularmap.vert is the same as [normal]diffusemap.vert
hence there is no need for the former.
Change-Id: If448005c593c765551ca239af6789df2f6e53af6
Reviewed-by: Kevin Ottens <kevin.ottens@kdab.com>
Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
Diffstat (limited to 'src/render/defaults/qdiffusespecularmapmaterial.cpp')
-rw-r--r-- | src/render/defaults/qdiffusespecularmapmaterial.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/render/defaults/qdiffusespecularmapmaterial.cpp b/src/render/defaults/qdiffusespecularmapmaterial.cpp index 44c507859..392824135 100644 --- a/src/render/defaults/qdiffusespecularmapmaterial.cpp +++ b/src/render/defaults/qdiffusespecularmapmaterial.cpp @@ -91,9 +91,9 @@ QDiffuseSpecularMapMaterialPrivate::QDiffuseSpecularMapMaterialPrivate() void QDiffuseSpecularMapMaterialPrivate::init() { - m_diffuseSpecularMapGL3Shader->setVertexShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/gl3/diffusespecularmap.vert")))); + m_diffuseSpecularMapGL3Shader->setVertexShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/gl3/diffusemap.vert")))); m_diffuseSpecularMapGL3Shader->setFragmentShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/gl3/diffusespecularmap.frag")))); - m_diffuseSpecularMapGL2ES2Shader->setVertexShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/es2/diffusespecularmap.vert")))); + m_diffuseSpecularMapGL2ES2Shader->setVertexShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/es2/diffusemap.vert")))); m_diffuseSpecularMapGL2ES2Shader->setFragmentShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/es2/diffusespecularmap.frag")))); m_diffuseSpecularMapGL3Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); |