diff options
author | Sean Harmer <sean.harmer@kdab.com> | 2015-08-31 15:14:17 +0100 |
---|---|---|
committer | Sean Harmer <sean.harmer@kdab.com> | 2015-10-13 07:15:15 +0000 |
commit | af40840eedf35404ba4b39e890c158e2328ff6ec (patch) | |
tree | ce4ac1f925c34b56704c99bd332e0436e68dbecc /src/render/defaults/qdiffusespecularmapmaterial.cpp | |
parent | 0269afd106da5d4d999585b3bdb1332a2c01af12 (diff) |
Move Render aspect into the Qt3DRender namespace
Updated examples and tests accordingly.
Change-Id: I8848a88472de2302aa072fa11f21ea934672b7e6
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/defaults/qdiffusespecularmapmaterial.cpp')
-rw-r--r-- | src/render/defaults/qdiffusespecularmapmaterial.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/render/defaults/qdiffusespecularmapmaterial.cpp b/src/render/defaults/qdiffusespecularmapmaterial.cpp index 25ed94490..542cb202d 100644 --- a/src/render/defaults/qdiffusespecularmapmaterial.cpp +++ b/src/render/defaults/qdiffusespecularmapmaterial.cpp @@ -51,10 +51,10 @@ QT_BEGIN_NAMESPACE -namespace Qt3D { +namespace Qt3DRender { /*! - \class Qt3D::QDiffuseSpecularMapMaterialPrivate + \class Qt3DRender::QDiffuseSpecularMapMaterialPrivate \internal */ QDiffuseSpecularMapMaterialPrivate::QDiffuseSpecularMapMaterialPrivate() @@ -137,7 +137,7 @@ void QDiffuseSpecularMapMaterialPrivate::init() } /*! - \class Qt3D::QDiffuseSpecularMapMaterial + \class Qt3DRender::QDiffuseSpecularMapMaterial \brief The QDiffuseSpecularMapMaterial provides a default implementation of the phong lighting and bump effect where the diffuse and specular light components are read from texture maps. \inmodule Qt3DRenderer @@ -158,7 +158,7 @@ void QDiffuseSpecularMapMaterialPrivate::init() */ /*! - Constructs a new Qt3D::QDiffuseSpecularMapMaterial instance with parent object \a parent. + Constructs a new Qt3DRender::QDiffuseSpecularMapMaterial instance with parent object \a parent. */ QDiffuseSpecularMapMaterial::QDiffuseSpecularMapMaterial(QNode *parent) : QMaterial(*new QDiffuseSpecularMapMaterialPrivate, parent) @@ -180,7 +180,7 @@ QDiffuseSpecularMapMaterial::~QDiffuseSpecularMapMaterial() } /*! - \property Qt3D::QDiffuseSpecularMapMaterial::ambient + \property Qt3DRender::QDiffuseSpecularMapMaterial::ambient Holds the current ambient color. */ @@ -191,7 +191,7 @@ QColor QDiffuseSpecularMapMaterial::ambient() const } /*! - \property Qt3D::QDiffuseSpecularMapMaterial::diffuse + \property Qt3DRender::QDiffuseSpecularMapMaterial::diffuse Holds the current diffuse map texture. @@ -211,7 +211,7 @@ QAbstractTextureProvider *QDiffuseSpecularMapMaterial::diffuse() const } /*! - \property Qt3D::QDiffuseSpecularMapMaterial::specular + \property Qt3DRender::QDiffuseSpecularMapMaterial::specular Holds the current specular map texture. @@ -231,7 +231,7 @@ QAbstractTextureProvider *QDiffuseSpecularMapMaterial::specular() const } /*! - \property Qt3D::QDiffuseSpecularMapMaterial::shininess + \property Qt3DRender::QDiffuseSpecularMapMaterial::shininess Holds the current shininess as a float value. */ @@ -242,7 +242,7 @@ float QDiffuseSpecularMapMaterial::shininess() const } /*! - \property Qt3D::QDiffuseSpecularMapMaterial::textureScale + \property Qt3DRender::QDiffuseSpecularMapMaterial::textureScale Holds the current texture scale as a float value. */ @@ -282,6 +282,6 @@ void QDiffuseSpecularMapMaterial::setTextureScale(float textureScale) d->m_textureScaleParameter->setValue(textureScale); } -} // Qt3D +} // namespace Qt3DRender QT_END_NAMESPACE |