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authorSean Harmer <sean.harmer@kdab.com>2015-08-31 15:14:17 +0100
committerSean Harmer <sean.harmer@kdab.com>2015-10-13 07:15:15 +0000
commitaf40840eedf35404ba4b39e890c158e2328ff6ec (patch)
treece4ac1f925c34b56704c99bd332e0436e68dbecc /src/render/defaults/qdiffusespecularmapmaterial.cpp
parent0269afd106da5d4d999585b3bdb1332a2c01af12 (diff)
Move Render aspect into the Qt3DRender namespace
Updated examples and tests accordingly. Change-Id: I8848a88472de2302aa072fa11f21ea934672b7e6 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/defaults/qdiffusespecularmapmaterial.cpp')
-rw-r--r--src/render/defaults/qdiffusespecularmapmaterial.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/render/defaults/qdiffusespecularmapmaterial.cpp b/src/render/defaults/qdiffusespecularmapmaterial.cpp
index 25ed94490..542cb202d 100644
--- a/src/render/defaults/qdiffusespecularmapmaterial.cpp
+++ b/src/render/defaults/qdiffusespecularmapmaterial.cpp
@@ -51,10 +51,10 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
/*!
- \class Qt3D::QDiffuseSpecularMapMaterialPrivate
+ \class Qt3DRender::QDiffuseSpecularMapMaterialPrivate
\internal
*/
QDiffuseSpecularMapMaterialPrivate::QDiffuseSpecularMapMaterialPrivate()
@@ -137,7 +137,7 @@ void QDiffuseSpecularMapMaterialPrivate::init()
}
/*!
- \class Qt3D::QDiffuseSpecularMapMaterial
+ \class Qt3DRender::QDiffuseSpecularMapMaterial
\brief The QDiffuseSpecularMapMaterial provides a default implementation of the phong lighting and bump effect where the diffuse and specular light components
are read from texture maps.
\inmodule Qt3DRenderer
@@ -158,7 +158,7 @@ void QDiffuseSpecularMapMaterialPrivate::init()
*/
/*!
- Constructs a new Qt3D::QDiffuseSpecularMapMaterial instance with parent object \a parent.
+ Constructs a new Qt3DRender::QDiffuseSpecularMapMaterial instance with parent object \a parent.
*/
QDiffuseSpecularMapMaterial::QDiffuseSpecularMapMaterial(QNode *parent)
: QMaterial(*new QDiffuseSpecularMapMaterialPrivate, parent)
@@ -180,7 +180,7 @@ QDiffuseSpecularMapMaterial::~QDiffuseSpecularMapMaterial()
}
/*!
- \property Qt3D::QDiffuseSpecularMapMaterial::ambient
+ \property Qt3DRender::QDiffuseSpecularMapMaterial::ambient
Holds the current ambient color.
*/
@@ -191,7 +191,7 @@ QColor QDiffuseSpecularMapMaterial::ambient() const
}
/*!
- \property Qt3D::QDiffuseSpecularMapMaterial::diffuse
+ \property Qt3DRender::QDiffuseSpecularMapMaterial::diffuse
Holds the current diffuse map texture.
@@ -211,7 +211,7 @@ QAbstractTextureProvider *QDiffuseSpecularMapMaterial::diffuse() const
}
/*!
- \property Qt3D::QDiffuseSpecularMapMaterial::specular
+ \property Qt3DRender::QDiffuseSpecularMapMaterial::specular
Holds the current specular map texture.
@@ -231,7 +231,7 @@ QAbstractTextureProvider *QDiffuseSpecularMapMaterial::specular() const
}
/*!
- \property Qt3D::QDiffuseSpecularMapMaterial::shininess
+ \property Qt3DRender::QDiffuseSpecularMapMaterial::shininess
Holds the current shininess as a float value.
*/
@@ -242,7 +242,7 @@ float QDiffuseSpecularMapMaterial::shininess() const
}
/*!
- \property Qt3D::QDiffuseSpecularMapMaterial::textureScale
+ \property Qt3DRender::QDiffuseSpecularMapMaterial::textureScale
Holds the current texture scale as a float value.
*/
@@ -282,6 +282,6 @@ void QDiffuseSpecularMapMaterial::setTextureScale(float textureScale)
d->m_textureScaleParameter->setValue(textureScale);
}
-} // Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE