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authorPaul Lemire <paul.lemire@kdab.com>2016-03-18 10:41:10 +0100
committerSean Harmer <sean.harmer@kdab.com>2016-04-06 15:30:27 +0000
commite6741fa7d5b2afb27138b2eadcc9f16c43d854aa (patch)
tree9b0b26a52a3cdc8185ab9802b8c7648a12cc7063 /src/render/defaults/qdiffusespecularmapmaterial.cpp
parent854f14cfa59b5ad8f3c7f9146c01c753ce6d4481 (diff)
QAbstractTextureProvider renamed to QAbstractTexture
Change-Id: If8ea2c9806e28f6d97eb3fb852686647c0c04d8f Task-number: QTBUG-51504 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/defaults/qdiffusespecularmapmaterial.cpp')
-rw-r--r--src/render/defaults/qdiffusespecularmapmaterial.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/render/defaults/qdiffusespecularmapmaterial.cpp b/src/render/defaults/qdiffusespecularmapmaterial.cpp
index b1bc840c1..26b98bd2c 100644
--- a/src/render/defaults/qdiffusespecularmapmaterial.cpp
+++ b/src/render/defaults/qdiffusespecularmapmaterial.cpp
@@ -76,14 +76,14 @@ QDiffuseSpecularMapMaterialPrivate::QDiffuseSpecularMapMaterialPrivate()
, m_diffuseSpecularMapGL2ES2Shader(new QShaderProgram())
, m_filterKey(new QFilterKey)
{
- m_diffuseTexture->setMagnificationFilter(QAbstractTextureProvider::Linear);
- m_diffuseTexture->setMinificationFilter(QAbstractTextureProvider::LinearMipMapLinear);
+ m_diffuseTexture->setMagnificationFilter(QAbstractTexture::Linear);
+ m_diffuseTexture->setMinificationFilter(QAbstractTexture::LinearMipMapLinear);
m_diffuseTexture->setWrapMode(QTextureWrapMode(QTextureWrapMode::Repeat));
m_diffuseTexture->setGenerateMipMaps(true);
m_diffuseTexture->setMaximumAnisotropy(16.0f);
- m_specularTexture->setMagnificationFilter(QAbstractTextureProvider::Linear);
- m_specularTexture->setMinificationFilter(QAbstractTextureProvider::LinearMipMapLinear);
+ m_specularTexture->setMagnificationFilter(QAbstractTexture::Linear);
+ m_specularTexture->setMinificationFilter(QAbstractTexture::LinearMipMapLinear);
m_specularTexture->setWrapMode(QTextureWrapMode(QTextureWrapMode::Repeat));
m_specularTexture->setGenerateMipMaps(true);
m_specularTexture->setMaximumAnisotropy(16.0f);
@@ -161,13 +161,13 @@ void QDiffuseSpecularMapMaterialPrivate::handleAmbientChanged(const QVariant &va
void QDiffuseSpecularMapMaterialPrivate::handleDiffuseChanged(const QVariant &var)
{
Q_Q(QDiffuseSpecularMapMaterial);
- emit q->diffuseChanged(var.value<QAbstractTextureProvider *>());
+ emit q->diffuseChanged(var.value<QAbstractTexture *>());
}
void QDiffuseSpecularMapMaterialPrivate::handleSpecularChanged(const QVariant &var)
{
Q_Q(QDiffuseSpecularMapMaterial);
- emit q->specularChanged(var.value<QAbstractTextureProvider *>());
+ emit q->specularChanged(var.value<QAbstractTexture *>());
}
void QDiffuseSpecularMapMaterialPrivate::handleShininessChanged(const QVariant &var)
@@ -245,10 +245,10 @@ QColor QDiffuseSpecularMapMaterial::ambient() const
\li Maximum anisotropy of 16.0
\endlist
*/
-QAbstractTextureProvider *QDiffuseSpecularMapMaterial::diffuse() const
+QAbstractTexture *QDiffuseSpecularMapMaterial::diffuse() const
{
Q_D(const QDiffuseSpecularMapMaterial);
- return d->m_diffuseParameter->value().value<QAbstractTextureProvider *>();
+ return d->m_diffuseParameter->value().value<QAbstractTexture *>();
}
/*!
@@ -265,10 +265,10 @@ QAbstractTextureProvider *QDiffuseSpecularMapMaterial::diffuse() const
\li Maximum anisotropy of 16.0
\endlist
*/
-QAbstractTextureProvider *QDiffuseSpecularMapMaterial::specular() const
+QAbstractTexture *QDiffuseSpecularMapMaterial::specular() const
{
Q_D(const QDiffuseSpecularMapMaterial);
- return d->m_specularParameter->value().value<QAbstractTextureProvider *>();
+ return d->m_specularParameter->value().value<QAbstractTexture *>();
}
/*!
@@ -299,13 +299,13 @@ void QDiffuseSpecularMapMaterial::setAmbient(const QColor &ambient)
d->m_ambientParameter->setValue(ambient);
}
-void QDiffuseSpecularMapMaterial::setDiffuse(QAbstractTextureProvider *diffuse)
+void QDiffuseSpecularMapMaterial::setDiffuse(QAbstractTexture *diffuse)
{
Q_D(QDiffuseSpecularMapMaterial);
d->m_diffuseParameter->setValue(QVariant::fromValue(diffuse));
}
-void QDiffuseSpecularMapMaterial::setSpecular(QAbstractTextureProvider *specular)
+void QDiffuseSpecularMapMaterial::setSpecular(QAbstractTexture *specular)
{
Q_D(QDiffuseSpecularMapMaterial);
d->m_specularParameter->setValue(QVariant::fromValue(specular));