diff options
author | Paul Lemire <paul.lemire@kdab.com> | 2016-03-18 10:41:10 +0100 |
---|---|---|
committer | Sean Harmer <sean.harmer@kdab.com> | 2016-04-06 15:30:27 +0000 |
commit | e6741fa7d5b2afb27138b2eadcc9f16c43d854aa (patch) | |
tree | 9b0b26a52a3cdc8185ab9802b8c7648a12cc7063 /src/render/defaults/qdiffusespecularmapmaterial.cpp | |
parent | 854f14cfa59b5ad8f3c7f9146c01c753ce6d4481 (diff) |
QAbstractTextureProvider renamed to QAbstractTexture
Change-Id: If8ea2c9806e28f6d97eb3fb852686647c0c04d8f
Task-number: QTBUG-51504
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/defaults/qdiffusespecularmapmaterial.cpp')
-rw-r--r-- | src/render/defaults/qdiffusespecularmapmaterial.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/render/defaults/qdiffusespecularmapmaterial.cpp b/src/render/defaults/qdiffusespecularmapmaterial.cpp index b1bc840c1..26b98bd2c 100644 --- a/src/render/defaults/qdiffusespecularmapmaterial.cpp +++ b/src/render/defaults/qdiffusespecularmapmaterial.cpp @@ -76,14 +76,14 @@ QDiffuseSpecularMapMaterialPrivate::QDiffuseSpecularMapMaterialPrivate() , m_diffuseSpecularMapGL2ES2Shader(new QShaderProgram()) , m_filterKey(new QFilterKey) { - m_diffuseTexture->setMagnificationFilter(QAbstractTextureProvider::Linear); - m_diffuseTexture->setMinificationFilter(QAbstractTextureProvider::LinearMipMapLinear); + m_diffuseTexture->setMagnificationFilter(QAbstractTexture::Linear); + m_diffuseTexture->setMinificationFilter(QAbstractTexture::LinearMipMapLinear); m_diffuseTexture->setWrapMode(QTextureWrapMode(QTextureWrapMode::Repeat)); m_diffuseTexture->setGenerateMipMaps(true); m_diffuseTexture->setMaximumAnisotropy(16.0f); - m_specularTexture->setMagnificationFilter(QAbstractTextureProvider::Linear); - m_specularTexture->setMinificationFilter(QAbstractTextureProvider::LinearMipMapLinear); + m_specularTexture->setMagnificationFilter(QAbstractTexture::Linear); + m_specularTexture->setMinificationFilter(QAbstractTexture::LinearMipMapLinear); m_specularTexture->setWrapMode(QTextureWrapMode(QTextureWrapMode::Repeat)); m_specularTexture->setGenerateMipMaps(true); m_specularTexture->setMaximumAnisotropy(16.0f); @@ -161,13 +161,13 @@ void QDiffuseSpecularMapMaterialPrivate::handleAmbientChanged(const QVariant &va void QDiffuseSpecularMapMaterialPrivate::handleDiffuseChanged(const QVariant &var) { Q_Q(QDiffuseSpecularMapMaterial); - emit q->diffuseChanged(var.value<QAbstractTextureProvider *>()); + emit q->diffuseChanged(var.value<QAbstractTexture *>()); } void QDiffuseSpecularMapMaterialPrivate::handleSpecularChanged(const QVariant &var) { Q_Q(QDiffuseSpecularMapMaterial); - emit q->specularChanged(var.value<QAbstractTextureProvider *>()); + emit q->specularChanged(var.value<QAbstractTexture *>()); } void QDiffuseSpecularMapMaterialPrivate::handleShininessChanged(const QVariant &var) @@ -245,10 +245,10 @@ QColor QDiffuseSpecularMapMaterial::ambient() const \li Maximum anisotropy of 16.0 \endlist */ -QAbstractTextureProvider *QDiffuseSpecularMapMaterial::diffuse() const +QAbstractTexture *QDiffuseSpecularMapMaterial::diffuse() const { Q_D(const QDiffuseSpecularMapMaterial); - return d->m_diffuseParameter->value().value<QAbstractTextureProvider *>(); + return d->m_diffuseParameter->value().value<QAbstractTexture *>(); } /*! @@ -265,10 +265,10 @@ QAbstractTextureProvider *QDiffuseSpecularMapMaterial::diffuse() const \li Maximum anisotropy of 16.0 \endlist */ -QAbstractTextureProvider *QDiffuseSpecularMapMaterial::specular() const +QAbstractTexture *QDiffuseSpecularMapMaterial::specular() const { Q_D(const QDiffuseSpecularMapMaterial); - return d->m_specularParameter->value().value<QAbstractTextureProvider *>(); + return d->m_specularParameter->value().value<QAbstractTexture *>(); } /*! @@ -299,13 +299,13 @@ void QDiffuseSpecularMapMaterial::setAmbient(const QColor &ambient) d->m_ambientParameter->setValue(ambient); } -void QDiffuseSpecularMapMaterial::setDiffuse(QAbstractTextureProvider *diffuse) +void QDiffuseSpecularMapMaterial::setDiffuse(QAbstractTexture *diffuse) { Q_D(QDiffuseSpecularMapMaterial); d->m_diffuseParameter->setValue(QVariant::fromValue(diffuse)); } -void QDiffuseSpecularMapMaterial::setSpecular(QAbstractTextureProvider *specular) +void QDiffuseSpecularMapMaterial::setSpecular(QAbstractTexture *specular) { Q_D(QDiffuseSpecularMapMaterial); d->m_specularParameter->setValue(QVariant::fromValue(specular)); |