diff options
author | Paul Lemire <paul.lemire.ecortex@kdab.com> | 2014-12-29 16:10:48 +0100 |
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committer | Sean Harmer <sean.harmer@kdab.com> | 2014-12-31 11:23:49 +0100 |
commit | bee25daf9efaa688a6954a5b31a07c51db49b8ba (patch) | |
tree | 5bc3f2982689c8908c9fbe440eff36cd1d15f6a1 /src/render/defaults/qdiffusespecularmapmaterial_p.h | |
parent | 2be97a74b23c66d385b1dd89df106c9be7be7696 (diff) |
Default cpp materials + material-cpp example
QDiffuseMapMaterial
QDiffuseSpecularMapMaterial
QNormalDiffuseMapMaterial
QNormalDiffuseAlphaMapMaterial
QNormalDiffuseSpecularMapMaterial
material-cpp is mostly inspired from materials (QML) but nicer :).
Note: there seems to be an issue with qrc and QUrl. The behavior is different
between QML and C++.
-In C++ we need to prefix with have qrc:/ and convert that to :/ (passing :/
directly returns "" when QUrl toString is called)
-From QML no prefix is needed.
-For QImage path, :/ should be used.
Change-Id: Ib56fb9546c95c2872686a46ed048a290ab4a5b6f
Task-number: QTBUG-41548
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/defaults/qdiffusespecularmapmaterial_p.h')
-rw-r--r-- | src/render/defaults/qdiffusespecularmapmaterial_p.h | 93 |
1 files changed, 93 insertions, 0 deletions
diff --git a/src/render/defaults/qdiffusespecularmapmaterial_p.h b/src/render/defaults/qdiffusespecularmapmaterial_p.h new file mode 100644 index 000000000..bed6b62ae --- /dev/null +++ b/src/render/defaults/qdiffusespecularmapmaterial_p.h @@ -0,0 +1,93 @@ +/**************************************************************************** +** +** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and Digia. For licensing terms and +** conditions see http://qt.digia.com/licensing. For further information +** use the contact form at http://qt.digia.com/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Digia gives you certain additional +** rights. These rights are described in the Digia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QT3D_RENDER_QDIFFUSESPECULARMAPMATERIAL_P_H +#define QT3D_RENDER_QDIFFUSESPECULARMAPMATERIAL_P_H + +#include <Qt3DRenderer/private/qmaterial_p.h> + +QT_BEGIN_NAMESPACE + +namespace Qt3D { + +class QEffect; +class QTexture; +class QTechnique; +class QParameter; +class QShaderProgram; +class QRenderPass; +class QParameterMapping; + +class QDiffuseSpecularMapMaterial; + +class QDiffuseSpecularMapMaterialPrivate : public QMaterialPrivate +{ +public: + QDiffuseSpecularMapMaterialPrivate(QDiffuseSpecularMapMaterial *qq); + + void init(); + + QEffect *m_diffuseSpecularMapEffect; + QTexture *m_diffuseTexture; + QTexture *m_specularTexture; + QParameter *m_ambientParameter; + QParameter *m_diffuseParameter; + QParameter *m_specularParameter; + QParameter *m_shininessParameter; + QParameter *m_textureScaleParameter; + QTechnique *m_diffuseSpecularMapGL3Technique; + QTechnique *m_diffuseSpecularMapGL2Technique; + QTechnique *m_diffuseSpecularMapES2Technique; + QRenderPass *m_diffuseSpecularMapGL3RenderPass; + QRenderPass *m_diffuseSpecularMapGL2RenderPass; + QRenderPass *m_diffuseSpecularMapES2RenderPass; + QShaderProgram *m_diffuseSpecularMapGL3Shader; + QShaderProgram *m_diffuseSpecularMapGL2ES2Shader; + + Q_DECLARE_PUBLIC(QDiffuseSpecularMapMaterial) +}; + +} // Qt3D + +QT_END_NAMESPACE + +#endif // QT3D_RENDER_QDIFFUSESPECULARMAPMATERIAL_P_H + |