diff options
author | Paul Lemire <paul.lemire@kdab.com> | 2016-04-11 14:58:17 +0200 |
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committer | Simon Hausmann <simon.hausmann@theqtcompany.com> | 2016-04-23 11:14:30 +0000 |
commit | 0542f1614aa6d50c4c9809fb0ce5f1adb5666d67 (patch) | |
tree | 77a1ed41c16262f5cc7aa9ddb2d66d3f9b61a719 /src/render/defaults/qpervertexcolormaterial.cpp | |
parent | 8677f62fa690efa29fbb6f870af1ea2b4e7111cf (diff) |
Move defaults and geometries out of Qt3DRender and into Qt3DExtras
QBoundingVolumeDebug has been disabled for now. Will be re-enabled later on.
Change-Id: Id6b0abab2ec2aa697330bd20d782f9d104d25d50
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/defaults/qpervertexcolormaterial.cpp')
-rw-r--r-- | src/render/defaults/qpervertexcolormaterial.cpp | 161 |
1 files changed, 0 insertions, 161 deletions
diff --git a/src/render/defaults/qpervertexcolormaterial.cpp b/src/render/defaults/qpervertexcolormaterial.cpp deleted file mode 100644 index 6b8db44d9..000000000 --- a/src/render/defaults/qpervertexcolormaterial.cpp +++ /dev/null @@ -1,161 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2015 Lorenz Esch (TU Ilmenau). -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the Qt3D module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 3 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL3 included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 3 requirements -** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 2.0 or (at your option) the GNU General -** Public license version 3 or any later version approved by the KDE Free -** Qt Foundation. The licenses are as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-2.0.html and -** https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include "qpervertexcolormaterial.h" -#include "qpervertexcolormaterial_p.h" -#include <Qt3DRender/qfilterkey.h> -#include <Qt3DRender/qmaterial.h> -#include <Qt3DRender/qeffect.h> -#include <Qt3DRender/qtechnique.h> -#include <Qt3DRender/qshaderprogram.h> -#include <Qt3DRender/qparameter.h> -#include <Qt3DRender/qrenderpass.h> -#include <Qt3DRender/qgraphicsapifilter.h> -#include <QUrl> -#include <QVector3D> -#include <QVector4D> - -QT_BEGIN_NAMESPACE - -namespace Qt3DRender { - -QPerVertexColorMaterialPrivate::QPerVertexColorMaterialPrivate() - : QMaterialPrivate() - , m_vertexEffect(new QEffect()) - , m_vertexGL3Technique(new QTechnique()) - , m_vertexGL2Technique(new QTechnique()) - , m_vertexES2Technique(new QTechnique()) - , m_vertexGL3RenderPass(new QRenderPass()) - , m_vertexGL2RenderPass(new QRenderPass()) - , m_vertexES2RenderPass(new QRenderPass()) - , m_vertexGL3Shader(new QShaderProgram()) - , m_vertexGL2ES2Shader(new QShaderProgram()) - , m_filterKey(new QFilterKey) -{ -} - -/*! - \class Qt3DRender::QPerVertexColorMaterial - \brief The QPerVertexColorMaterial class provides a default implementation for rendering the color properties set for each vertex. - \inmodule Qt3DRender - \since 5.5 - - This lighting effect is based on the combination of 2 lighting components ambient and diffuse. Ambient is set by the vertex color. - Diffuse takes in account the normal distribution of each vertex. - - \list - \li Ambient is the color that is emitted by an object without any other light source. - \li Diffuse is the color that is emitted for rough surface reflections with the lights - \endlist - - This material uses an effect with a single render pass approach and forms fragment lighting. - Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2. -*/ - -/*! - \fn Qt3DRender::QPerVertexColorMaterial::QPerVertexColorMaterial(Qt3DCore::QNode *parent) - - Constructs a new QPerVertexColorMaterial instance with parent object \a parent. -*/ -QPerVertexColorMaterial::QPerVertexColorMaterial(QNode *parent) - : QMaterial(*new QPerVertexColorMaterialPrivate, parent) -{ - Q_D(QPerVertexColorMaterial); - d->init(); -} - -/*! - \fn Qt3DRender::QPerVertexColorMaterial::~QPerVertexColorMaterial() - - Destroys the QPerVertexColorMaterial -*/ -QPerVertexColorMaterial::~QPerVertexColorMaterial() -{ -} - -// TODO: Define how lights are proties are set in the shaders. Ideally using a QShaderData -void QPerVertexColorMaterialPrivate::init() -{ - m_vertexGL3Shader->setVertexShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/gl3/pervertexcolor.vert")))); - m_vertexGL3Shader->setFragmentShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/gl3/pervertexcolor.frag")))); - m_vertexGL2ES2Shader->setVertexShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/es2/pervertexcolor.vert")))); - m_vertexGL2ES2Shader->setFragmentShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/es2/pervertexcolor.frag")))); - - m_vertexGL3Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); - m_vertexGL3Technique->graphicsApiFilter()->setMajorVersion(3); - m_vertexGL3Technique->graphicsApiFilter()->setMinorVersion(1); - m_vertexGL3Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::CoreProfile); - - m_vertexGL2Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); - m_vertexGL2Technique->graphicsApiFilter()->setMajorVersion(2); - m_vertexGL2Technique->graphicsApiFilter()->setMinorVersion(0); - m_vertexGL2Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::NoProfile); - - m_vertexES2Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGLES); - m_vertexES2Technique->graphicsApiFilter()->setMajorVersion(2); - m_vertexES2Technique->graphicsApiFilter()->setMinorVersion(0); - m_vertexES2Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::NoProfile); - - Q_Q(QPerVertexColorMaterial); - m_filterKey->setParent(q); - m_filterKey->setName(QStringLiteral("renderingStyle")); - m_filterKey->setValue(QStringLiteral("forward")); - - m_vertexGL3Technique->addFilterKey(m_filterKey); - m_vertexGL2Technique->addFilterKey(m_filterKey); - m_vertexES2Technique->addFilterKey(m_filterKey); - - m_vertexGL3RenderPass->setShaderProgram(m_vertexGL3Shader); - m_vertexGL2RenderPass->setShaderProgram(m_vertexGL2ES2Shader); - m_vertexES2RenderPass->setShaderProgram(m_vertexGL2ES2Shader); - - m_vertexGL3Technique->addRenderPass(m_vertexGL3RenderPass); - m_vertexGL2Technique->addRenderPass(m_vertexGL2RenderPass); - m_vertexES2Technique->addRenderPass(m_vertexES2RenderPass); - - m_vertexEffect->addTechnique(m_vertexGL3Technique); - m_vertexEffect->addTechnique(m_vertexGL2Technique); - m_vertexEffect->addTechnique(m_vertexES2Technique); - - q->setEffect(m_vertexEffect); -} - -} // namespace Qt3DRender - -QT_END_NAMESPACE |