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author | Laszlo Agocs <laszlo.agocs@theqtcompany.com> | 2015-12-01 13:34:41 +0100 |
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committer | Laszlo Agocs <laszlo.agocs@theqtcompany.com> | 2015-12-02 10:40:16 +0000 |
commit | ff67c813fcd377d704bcb9d37b03546797be6193 (patch) | |
tree | 183751b99ebcc90cf680d19cef55b9b63dac2b88 /src/render/defaults/qpervertexcolormaterial_p.h | |
parent | e81795101cad74a70599915028045b11f2763e3a (diff) |
Migrate PerVertexMaterial to be light-aware
The original version has no specular component so leave that out
in this version as well. To make this simple, introduce adModel().
Change-Id: I474485a19163ec55e6f6e025d94d8172297e847c
Reviewed-by: Kevin Ottens <kevin.ottens@kdab.com>
Diffstat (limited to 'src/render/defaults/qpervertexcolormaterial_p.h')
-rw-r--r-- | src/render/defaults/qpervertexcolormaterial_p.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/render/defaults/qpervertexcolormaterial_p.h b/src/render/defaults/qpervertexcolormaterial_p.h index 5b6079b0f..9e8298667 100644 --- a/src/render/defaults/qpervertexcolormaterial_p.h +++ b/src/render/defaults/qpervertexcolormaterial_p.h @@ -71,8 +71,6 @@ public: void init(); QEffect *m_vertexEffect; - QParameter *m_lightPositionParameter; - QParameter *m_lightIntensityParameter; QTechnique *m_vertexGL3Technique; QTechnique *m_vertexGL2Technique; QTechnique *m_vertexES2Technique; |