diff options
author | Andy Nichols <andy.nichols@theqtcompany.com> | 2015-11-03 10:29:17 +0100 |
---|---|---|
committer | Andy Nichols <andy.nichols@theqtcompany.com> | 2015-11-03 14:24:05 +0000 |
commit | 0df2906ff79d7d43c0a96dd47d6be433cf006db9 (patch) | |
tree | 52becca52c0f906829dfacf1af1238546d54d09e /src/render/defaults | |
parent | e35820a86b7fc61c8aafc266e9deb225b3d1c564 (diff) |
Rename QOpenGLFilter to QGraphicsApiFilter
This API change is part of an effort to remove anything specific to one
graphics API (in this case OpenGL) from the public APIs. In addition to
the name of the class being changed, the QGraphicsApiFilter::Api has
been refactored to reference the Graphics API, rather than an OpenGL
API. Now this list includes OpenGL, and OpenGLES, but could also include
Vulkan, DirectX, or any other graphics rendering API we wish to support
in the future. Right now the properties in this class are still
reflective of the OpenGL APIs, and may need to be extended with other
properties in the future for other rendering technologies.
The QGraphicsApiFilter::Profile enum has also been changed to be more
more clear. So for now there are enums NoProfile, CoreProfile, and
CompatibilityProfile.
Task-number:QTBUG-49078
Change-Id: Ib5f9c3b7adee5badec6bce8a12b23683eb43b4cb
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/defaults')
-rw-r--r-- | src/render/defaults/qdiffusemapmaterial.cpp | 26 | ||||
-rw-r--r-- | src/render/defaults/qdiffusespecularmapmaterial.cpp | 26 | ||||
-rw-r--r-- | src/render/defaults/qgoochmaterial.cpp | 26 | ||||
-rw-r--r-- | src/render/defaults/qnormaldiffusemapalphamaterial.cpp | 26 | ||||
-rw-r--r-- | src/render/defaults/qnormaldiffusemapmaterial.cpp | 26 | ||||
-rw-r--r-- | src/render/defaults/qnormaldiffusespecularmapmaterial.cpp | 26 | ||||
-rw-r--r-- | src/render/defaults/qpervertexcolormaterial.cpp | 26 | ||||
-rw-r--r-- | src/render/defaults/qphongmaterial.cpp | 26 | ||||
-rw-r--r-- | src/render/defaults/qskyboxentity.cpp | 26 |
9 files changed, 117 insertions, 117 deletions
diff --git a/src/render/defaults/qdiffusemapmaterial.cpp b/src/render/defaults/qdiffusemapmaterial.cpp index 619547bcf..6906177e0 100644 --- a/src/render/defaults/qdiffusemapmaterial.cpp +++ b/src/render/defaults/qdiffusemapmaterial.cpp @@ -43,7 +43,7 @@ #include <Qt3DRender/qshaderprogram.h> #include <Qt3DRender/qparameter.h> #include <Qt3DRender/qrenderpass.h> -#include <Qt3DRender/qopenglfilter.h> +#include <Qt3DRender/qgraphicsapifilter.h> #include <QUrl> #include <QVector3D> #include <QVector4D> @@ -90,20 +90,20 @@ void QDiffuseMapMaterialPrivate::init() m_diffuseMapGL2ES2Shader->setVertexShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/es2/diffusemap.vert")))); m_diffuseMapGL2ES2Shader->setFragmentShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/es2/diffusemap.frag")))); - m_diffuseMapGL3Technique->openGLFilter()->setApi(QOpenGLFilter::Desktop); - m_diffuseMapGL3Technique->openGLFilter()->setMajorVersion(3); - m_diffuseMapGL3Technique->openGLFilter()->setMinorVersion(1); - m_diffuseMapGL3Technique->openGLFilter()->setProfile(QOpenGLFilter::Core); + m_diffuseMapGL3Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); + m_diffuseMapGL3Technique->graphicsApiFilter()->setMajorVersion(3); + m_diffuseMapGL3Technique->graphicsApiFilter()->setMinorVersion(1); + m_diffuseMapGL3Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::CoreProfile); - m_diffuseMapGL2Technique->openGLFilter()->setApi(QOpenGLFilter::Desktop); - m_diffuseMapGL2Technique->openGLFilter()->setMajorVersion(2); - m_diffuseMapGL2Technique->openGLFilter()->setMinorVersion(0); - m_diffuseMapGL2Technique->openGLFilter()->setProfile(QOpenGLFilter::None); + m_diffuseMapGL2Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); + m_diffuseMapGL2Technique->graphicsApiFilter()->setMajorVersion(2); + m_diffuseMapGL2Technique->graphicsApiFilter()->setMinorVersion(0); + m_diffuseMapGL2Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::NoProfile); - m_diffuseMapES2Technique->openGLFilter()->setApi(QOpenGLFilter::ES); - m_diffuseMapES2Technique->openGLFilter()->setMajorVersion(2); - m_diffuseMapES2Technique->openGLFilter()->setMinorVersion(0); - m_diffuseMapES2Technique->openGLFilter()->setProfile(QOpenGLFilter::None); + m_diffuseMapES2Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGLES); + m_diffuseMapES2Technique->graphicsApiFilter()->setMajorVersion(2); + m_diffuseMapES2Technique->graphicsApiFilter()->setMinorVersion(0); + m_diffuseMapES2Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::NoProfile); m_diffuseMapGL3RenderPass->setShaderProgram(m_diffuseMapGL3Shader); m_diffuseMapGL2RenderPass->setShaderProgram(m_diffuseMapGL2ES2Shader); diff --git a/src/render/defaults/qdiffusespecularmapmaterial.cpp b/src/render/defaults/qdiffusespecularmapmaterial.cpp index 2a1c759d9..c03664681 100644 --- a/src/render/defaults/qdiffusespecularmapmaterial.cpp +++ b/src/render/defaults/qdiffusespecularmapmaterial.cpp @@ -44,7 +44,7 @@ #include <Qt3DRender/qshaderprogram.h> #include <Qt3DRender/qparameter.h> #include <Qt3DRender/qrenderpass.h> -#include <Qt3DRender/qopenglfilter.h> +#include <Qt3DRender/qgraphicsapifilter.h> #include <QUrl> #include <QVector3D> #include <QVector4D> @@ -98,20 +98,20 @@ void QDiffuseSpecularMapMaterialPrivate::init() m_diffuseSpecularMapGL2ES2Shader->setVertexShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/es2/diffusespecularmap.vert")))); m_diffuseSpecularMapGL2ES2Shader->setFragmentShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/es2/diffusespecularmap.frag")))); - m_diffuseSpecularMapGL3Technique->openGLFilter()->setApi(QOpenGLFilter::Desktop); - m_diffuseSpecularMapGL3Technique->openGLFilter()->setMajorVersion(3); - m_diffuseSpecularMapGL3Technique->openGLFilter()->setMinorVersion(1); - m_diffuseSpecularMapGL3Technique->openGLFilter()->setProfile(QOpenGLFilter::Core); + m_diffuseSpecularMapGL3Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); + m_diffuseSpecularMapGL3Technique->graphicsApiFilter()->setMajorVersion(3); + m_diffuseSpecularMapGL3Technique->graphicsApiFilter()->setMinorVersion(1); + m_diffuseSpecularMapGL3Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::CoreProfile); - m_diffuseSpecularMapGL2Technique->openGLFilter()->setApi(QOpenGLFilter::Desktop); - m_diffuseSpecularMapGL2Technique->openGLFilter()->setMajorVersion(2); - m_diffuseSpecularMapGL2Technique->openGLFilter()->setMinorVersion(0); - m_diffuseSpecularMapGL2Technique->openGLFilter()->setProfile(QOpenGLFilter::None); + m_diffuseSpecularMapGL2Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); + m_diffuseSpecularMapGL2Technique->graphicsApiFilter()->setMajorVersion(2); + m_diffuseSpecularMapGL2Technique->graphicsApiFilter()->setMinorVersion(0); + m_diffuseSpecularMapGL2Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::NoProfile); - m_diffuseSpecularMapES2Technique->openGLFilter()->setApi(QOpenGLFilter::ES); - m_diffuseSpecularMapES2Technique->openGLFilter()->setMajorVersion(2); - m_diffuseSpecularMapES2Technique->openGLFilter()->setMinorVersion(0); - m_diffuseSpecularMapES2Technique->openGLFilter()->setProfile(QOpenGLFilter::None); + m_diffuseSpecularMapES2Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGLES); + m_diffuseSpecularMapES2Technique->graphicsApiFilter()->setMajorVersion(2); + m_diffuseSpecularMapES2Technique->graphicsApiFilter()->setMinorVersion(0); + m_diffuseSpecularMapES2Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::NoProfile); m_diffuseSpecularMapGL3RenderPass->setShaderProgram(m_diffuseSpecularMapGL3Shader); m_diffuseSpecularMapGL2RenderPass->setShaderProgram(m_diffuseSpecularMapGL2ES2Shader); diff --git a/src/render/defaults/qgoochmaterial.cpp b/src/render/defaults/qgoochmaterial.cpp index 3ab810056..30e196fc7 100644 --- a/src/render/defaults/qgoochmaterial.cpp +++ b/src/render/defaults/qgoochmaterial.cpp @@ -38,7 +38,7 @@ #include "qgoochmaterial_p.h" #include <Qt3DRender/qeffect.h> -#include <Qt3DRender/qopenglfilter.h> +#include <Qt3DRender/qgraphicsapifilter.h> #include <Qt3DRender/qparameter.h> #include <Qt3DRender/qrenderpass.h> #include <Qt3DRender/qtechnique.h> @@ -90,20 +90,20 @@ void QGoochMaterialPrivate::init() m_gl2ES2Shader->setVertexShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/es2/gooch.vert")))); m_gl2ES2Shader->setFragmentShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/es2/gooch.frag")))); - m_gl3Technique->openGLFilter()->setApi(QOpenGLFilter::Desktop); - m_gl3Technique->openGLFilter()->setMajorVersion(3); - m_gl3Technique->openGLFilter()->setMinorVersion(1); - m_gl3Technique->openGLFilter()->setProfile(QOpenGLFilter::Core); + m_gl3Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); + m_gl3Technique->graphicsApiFilter()->setMajorVersion(3); + m_gl3Technique->graphicsApiFilter()->setMinorVersion(1); + m_gl3Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::CoreProfile); - m_gl2Technique->openGLFilter()->setApi(QOpenGLFilter::Desktop); - m_gl2Technique->openGLFilter()->setMajorVersion(2); - m_gl2Technique->openGLFilter()->setMinorVersion(0); - m_gl2Technique->openGLFilter()->setProfile(QOpenGLFilter::None); + m_gl2Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); + m_gl2Technique->graphicsApiFilter()->setMajorVersion(2); + m_gl2Technique->graphicsApiFilter()->setMinorVersion(0); + m_gl2Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::NoProfile); - m_es2Technique->openGLFilter()->setApi(QOpenGLFilter::ES); - m_es2Technique->openGLFilter()->setMajorVersion(2); - m_es2Technique->openGLFilter()->setMinorVersion(0); - m_es2Technique->openGLFilter()->setProfile(QOpenGLFilter::None); + m_es2Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGLES); + m_es2Technique->graphicsApiFilter()->setMajorVersion(2); + m_es2Technique->graphicsApiFilter()->setMinorVersion(0); + m_es2Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::NoProfile); m_gl3RenderPass->setShaderProgram(m_gl3Shader); m_gl2RenderPass->setShaderProgram(m_gl2ES2Shader); diff --git a/src/render/defaults/qnormaldiffusemapalphamaterial.cpp b/src/render/defaults/qnormaldiffusemapalphamaterial.cpp index 3971193a3..c67dc3bfe 100644 --- a/src/render/defaults/qnormaldiffusemapalphamaterial.cpp +++ b/src/render/defaults/qnormaldiffusemapalphamaterial.cpp @@ -43,7 +43,7 @@ #include <Qt3DRender/qparameter.h> #include <Qt3DRender/qshaderprogram.h> #include <Qt3DRender/qrenderpass.h> -#include <Qt3DRender/qopenglfilter.h> +#include <Qt3DRender/qgraphicsapifilter.h> #include <Qt3DRender/qalphacoverage.h> #include <Qt3DRender/qdepthtest.h> @@ -74,20 +74,20 @@ void QNormalDiffuseMapAlphaMaterialPrivate::init() m_normalDiffuseGL2ES2Shader->setVertexShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/es2/normaldiffusemap.vert")))); m_normalDiffuseGL2ES2Shader->setFragmentShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/es2/normaldiffusemapalpha.frag")))); - m_normalDiffuseGL3Technique->openGLFilter()->setApi(QOpenGLFilter::Desktop); - m_normalDiffuseGL3Technique->openGLFilter()->setMajorVersion(3); - m_normalDiffuseGL3Technique->openGLFilter()->setMinorVersion(1); - m_normalDiffuseGL3Technique->openGLFilter()->setProfile(QOpenGLFilter::Core); + m_normalDiffuseGL3Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); + m_normalDiffuseGL3Technique->graphicsApiFilter()->setMajorVersion(3); + m_normalDiffuseGL3Technique->graphicsApiFilter()->setMinorVersion(1); + m_normalDiffuseGL3Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::CoreProfile); - m_normalDiffuseGL2Technique->openGLFilter()->setApi(QOpenGLFilter::Desktop); - m_normalDiffuseGL2Technique->openGLFilter()->setMajorVersion(2); - m_normalDiffuseGL2Technique->openGLFilter()->setMinorVersion(0); - m_normalDiffuseGL2Technique->openGLFilter()->setProfile(QOpenGLFilter::None); + m_normalDiffuseGL2Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); + m_normalDiffuseGL2Technique->graphicsApiFilter()->setMajorVersion(2); + m_normalDiffuseGL2Technique->graphicsApiFilter()->setMinorVersion(0); + m_normalDiffuseGL2Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::NoProfile); - m_normalDiffuseES2Technique->openGLFilter()->setApi(QOpenGLFilter::ES); - m_normalDiffuseES2Technique->openGLFilter()->setMajorVersion(2); - m_normalDiffuseES2Technique->openGLFilter()->setMinorVersion(0); - m_normalDiffuseES2Technique->openGLFilter()->setProfile(QOpenGLFilter::None); + m_normalDiffuseES2Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGLES); + m_normalDiffuseES2Technique->graphicsApiFilter()->setMajorVersion(2); + m_normalDiffuseES2Technique->graphicsApiFilter()->setMinorVersion(0); + m_normalDiffuseES2Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::NoProfile); m_depthTest->setFunc(QDepthTest::Less); diff --git a/src/render/defaults/qnormaldiffusemapmaterial.cpp b/src/render/defaults/qnormaldiffusemapmaterial.cpp index a37c9cb9e..b31337053 100644 --- a/src/render/defaults/qnormaldiffusemapmaterial.cpp +++ b/src/render/defaults/qnormaldiffusemapmaterial.cpp @@ -43,7 +43,7 @@ #include <Qt3DRender/qparameter.h> #include <Qt3DRender/qshaderprogram.h> #include <Qt3DRender/qrenderpass.h> -#include <Qt3DRender/qopenglfilter.h> +#include <Qt3DRender/qgraphicsapifilter.h> #include <QUrl> #include <QVector3D> @@ -98,20 +98,20 @@ void QNormalDiffuseMapMaterialPrivate::init() m_normalDiffuseGL2ES2Shader->setVertexShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/es2/normaldiffusemap.vert")))); m_normalDiffuseGL2ES2Shader->setFragmentShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/es2/normaldiffusemap.frag")))); - m_normalDiffuseGL3Technique->openGLFilter()->setApi(QOpenGLFilter::Desktop); - m_normalDiffuseGL3Technique->openGLFilter()->setMajorVersion(3); - m_normalDiffuseGL3Technique->openGLFilter()->setMinorVersion(1); - m_normalDiffuseGL3Technique->openGLFilter()->setProfile(QOpenGLFilter::Core); + m_normalDiffuseGL3Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); + m_normalDiffuseGL3Technique->graphicsApiFilter()->setMajorVersion(3); + m_normalDiffuseGL3Technique->graphicsApiFilter()->setMinorVersion(1); + m_normalDiffuseGL3Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::CoreProfile); - m_normalDiffuseGL2Technique->openGLFilter()->setApi(QOpenGLFilter::Desktop); - m_normalDiffuseGL2Technique->openGLFilter()->setMajorVersion(2); - m_normalDiffuseGL2Technique->openGLFilter()->setMinorVersion(0); - m_normalDiffuseGL2Technique->openGLFilter()->setProfile(QOpenGLFilter::None); + m_normalDiffuseGL2Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); + m_normalDiffuseGL2Technique->graphicsApiFilter()->setMajorVersion(2); + m_normalDiffuseGL2Technique->graphicsApiFilter()->setMinorVersion(0); + m_normalDiffuseGL2Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::NoProfile); - m_normalDiffuseES2Technique->openGLFilter()->setApi(QOpenGLFilter::ES); - m_normalDiffuseES2Technique->openGLFilter()->setMajorVersion(2); - m_normalDiffuseES2Technique->openGLFilter()->setMinorVersion(0); - m_normalDiffuseES2Technique->openGLFilter()->setProfile(QOpenGLFilter::None); + m_normalDiffuseES2Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGLES); + m_normalDiffuseES2Technique->graphicsApiFilter()->setMajorVersion(2); + m_normalDiffuseES2Technique->graphicsApiFilter()->setMinorVersion(0); + m_normalDiffuseES2Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::NoProfile); m_normalDiffuseGL3RenderPass->setShaderProgram(m_normalDiffuseGL3Shader); m_normalDiffuseGL2RenderPass->setShaderProgram(m_normalDiffuseGL2ES2Shader); diff --git a/src/render/defaults/qnormaldiffusespecularmapmaterial.cpp b/src/render/defaults/qnormaldiffusespecularmapmaterial.cpp index 17e7c4e6d..420f22a7d 100644 --- a/src/render/defaults/qnormaldiffusespecularmapmaterial.cpp +++ b/src/render/defaults/qnormaldiffusespecularmapmaterial.cpp @@ -43,7 +43,7 @@ #include <Qt3DRender/qshaderprogram.h> #include <Qt3DRender/qparameter.h> #include <Qt3DRender/qrenderpass.h> -#include <Qt3DRender/qopenglfilter.h> +#include <Qt3DRender/qgraphicsapifilter.h> #include <QUrl> #include <QVector3D> #include <QVector4D> @@ -104,20 +104,20 @@ void QNormalDiffuseSpecularMapMaterialPrivate::init() m_normalDiffuseSpecularGL2ES2Shader->setVertexShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/es2/normaldiffusespecularmap.vert")))); m_normalDiffuseSpecularGL2ES2Shader->setFragmentShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/es2/normaldiffusespecularmap.frag")))); - m_normalDiffuseSpecularGL3Technique->openGLFilter()->setApi(QOpenGLFilter::Desktop); - m_normalDiffuseSpecularGL3Technique->openGLFilter()->setMajorVersion(3); - m_normalDiffuseSpecularGL3Technique->openGLFilter()->setMinorVersion(1); - m_normalDiffuseSpecularGL3Technique->openGLFilter()->setProfile(QOpenGLFilter::Core); + m_normalDiffuseSpecularGL3Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); + m_normalDiffuseSpecularGL3Technique->graphicsApiFilter()->setMajorVersion(3); + m_normalDiffuseSpecularGL3Technique->graphicsApiFilter()->setMinorVersion(1); + m_normalDiffuseSpecularGL3Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::CoreProfile); - m_normalDiffuseSpecularGL2Technique->openGLFilter()->setApi(QOpenGLFilter::Desktop); - m_normalDiffuseSpecularGL2Technique->openGLFilter()->setMajorVersion(2); - m_normalDiffuseSpecularGL2Technique->openGLFilter()->setMinorVersion(0); - m_normalDiffuseSpecularGL2Technique->openGLFilter()->setProfile(QOpenGLFilter::None); + m_normalDiffuseSpecularGL2Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); + m_normalDiffuseSpecularGL2Technique->graphicsApiFilter()->setMajorVersion(2); + m_normalDiffuseSpecularGL2Technique->graphicsApiFilter()->setMinorVersion(0); + m_normalDiffuseSpecularGL2Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::NoProfile); - m_normalDiffuseSpecularES2Technique->openGLFilter()->setApi(QOpenGLFilter::ES); - m_normalDiffuseSpecularES2Technique->openGLFilter()->setMajorVersion(2); - m_normalDiffuseSpecularES2Technique->openGLFilter()->setMinorVersion(0); - m_normalDiffuseSpecularES2Technique->openGLFilter()->setProfile(QOpenGLFilter::None); + m_normalDiffuseSpecularES2Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGLES); + m_normalDiffuseSpecularES2Technique->graphicsApiFilter()->setMajorVersion(2); + m_normalDiffuseSpecularES2Technique->graphicsApiFilter()->setMinorVersion(0); + m_normalDiffuseSpecularES2Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::NoProfile); m_normalDiffuseSpecularGL3RenderPass->setShaderProgram(m_normalDiffuseSpecularGL3Shader); m_normalDiffuseSpecularGL2RenderPass->setShaderProgram(m_normalDiffuseSpecularGL2ES2Shader); diff --git a/src/render/defaults/qpervertexcolormaterial.cpp b/src/render/defaults/qpervertexcolormaterial.cpp index c80013e5e..27f7de224 100644 --- a/src/render/defaults/qpervertexcolormaterial.cpp +++ b/src/render/defaults/qpervertexcolormaterial.cpp @@ -42,7 +42,7 @@ #include <Qt3DRender/qshaderprogram.h> #include <Qt3DRender/qparameter.h> #include <Qt3DRender/qrenderpass.h> -#include <Qt3DRender/qopenglfilter.h> +#include <Qt3DRender/qgraphicsapifilter.h> #include <QUrl> #include <QVector3D> #include <QVector4D> @@ -118,20 +118,20 @@ void QPerVertexColorMaterialPrivate::init() m_vertexGL2ES2Shader->setVertexShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/es2/pervertexcolor.vert")))); m_vertexGL2ES2Shader->setFragmentShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/es2/pervertexcolor.frag")))); - m_vertexGL3Technique->openGLFilter()->setApi(QOpenGLFilter::Desktop); - m_vertexGL3Technique->openGLFilter()->setMajorVersion(3); - m_vertexGL3Technique->openGLFilter()->setMinorVersion(1); - m_vertexGL3Technique->openGLFilter()->setProfile(QOpenGLFilter::Core); + m_vertexGL3Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); + m_vertexGL3Technique->graphicsApiFilter()->setMajorVersion(3); + m_vertexGL3Technique->graphicsApiFilter()->setMinorVersion(1); + m_vertexGL3Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::CoreProfile); - m_vertexGL2Technique->openGLFilter()->setApi(QOpenGLFilter::Desktop); - m_vertexGL2Technique->openGLFilter()->setMajorVersion(2); - m_vertexGL2Technique->openGLFilter()->setMinorVersion(0); - m_vertexGL2Technique->openGLFilter()->setProfile(QOpenGLFilter::None); + m_vertexGL2Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); + m_vertexGL2Technique->graphicsApiFilter()->setMajorVersion(2); + m_vertexGL2Technique->graphicsApiFilter()->setMinorVersion(0); + m_vertexGL2Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::NoProfile); - m_vertexES2Technique->openGLFilter()->setApi(QOpenGLFilter::ES); - m_vertexES2Technique->openGLFilter()->setMajorVersion(2); - m_vertexES2Technique->openGLFilter()->setMinorVersion(0); - m_vertexES2Technique->openGLFilter()->setProfile(QOpenGLFilter::None); + m_vertexES2Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGLES); + m_vertexES2Technique->graphicsApiFilter()->setMajorVersion(2); + m_vertexES2Technique->graphicsApiFilter()->setMinorVersion(0); + m_vertexES2Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::NoProfile); m_vertexGL3RenderPass->setShaderProgram(m_vertexGL3Shader); m_vertexGL2RenderPass->setShaderProgram(m_vertexGL2ES2Shader); diff --git a/src/render/defaults/qphongmaterial.cpp b/src/render/defaults/qphongmaterial.cpp index aaa8e338a..2a4663f27 100644 --- a/src/render/defaults/qphongmaterial.cpp +++ b/src/render/defaults/qphongmaterial.cpp @@ -42,7 +42,7 @@ #include <Qt3DRender/qshaderprogram.h> #include <Qt3DRender/qparameter.h> #include <Qt3DRender/qrenderpass.h> -#include <Qt3DRender/qopenglfilter.h> +#include <Qt3DRender/qgraphicsapifilter.h> #include <QUrl> #include <QVector3D> #include <QVector4D> @@ -196,20 +196,20 @@ void QPhongMaterialPrivate::init() m_phongGL2ES2Shader->setVertexShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/es2/phong.vert")))); m_phongGL2ES2Shader->setFragmentShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/es2/phong.frag")))); - m_phongGL3Technique->openGLFilter()->setApi(QOpenGLFilter::Desktop); - m_phongGL3Technique->openGLFilter()->setMajorVersion(3); - m_phongGL3Technique->openGLFilter()->setMinorVersion(1); - m_phongGL3Technique->openGLFilter()->setProfile(QOpenGLFilter::Core); + m_phongGL3Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); + m_phongGL3Technique->graphicsApiFilter()->setMajorVersion(3); + m_phongGL3Technique->graphicsApiFilter()->setMinorVersion(1); + m_phongGL3Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::CoreProfile); - m_phongGL2Technique->openGLFilter()->setApi(QOpenGLFilter::Desktop); - m_phongGL2Technique->openGLFilter()->setMajorVersion(2); - m_phongGL2Technique->openGLFilter()->setMinorVersion(0); - m_phongGL2Technique->openGLFilter()->setProfile(QOpenGLFilter::None); + m_phongGL2Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); + m_phongGL2Technique->graphicsApiFilter()->setMajorVersion(2); + m_phongGL2Technique->graphicsApiFilter()->setMinorVersion(0); + m_phongGL2Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::NoProfile); - m_phongES2Technique->openGLFilter()->setApi(QOpenGLFilter::ES); - m_phongES2Technique->openGLFilter()->setMajorVersion(2); - m_phongES2Technique->openGLFilter()->setMinorVersion(0); - m_phongES2Technique->openGLFilter()->setProfile(QOpenGLFilter::None); + m_phongES2Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGLES); + m_phongES2Technique->graphicsApiFilter()->setMajorVersion(2); + m_phongES2Technique->graphicsApiFilter()->setMinorVersion(0); + m_phongES2Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::NoProfile); m_phongGL3RenderPass->setShaderProgram(m_phongGL3Shader); m_phongGL2RenderPass->setShaderProgram(m_phongGL2ES2Shader); diff --git a/src/render/defaults/qskyboxentity.cpp b/src/render/defaults/qskyboxentity.cpp index 387646b61..8c9169f42 100644 --- a/src/render/defaults/qskyboxentity.cpp +++ b/src/render/defaults/qskyboxentity.cpp @@ -47,7 +47,7 @@ #include <Qt3DRender/qtechnique.h> #include <Qt3DRender/qcuboidmesh.h> #include <Qt3DRender/qrenderpass.h> -#include <Qt3DRender/qopenglfilter.h> +#include <Qt3DRender/qgraphicsapifilter.h> #include <Qt3DRender/qshaderprogram.h> #include <Qt3DCore/qtranslatetransform.h> @@ -98,20 +98,20 @@ void QSkyboxEntityPrivate::init() m_gl2es2Shader->setVertexShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/es2/skybox.vert")))); m_gl2es2Shader->setFragmentShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/es2/skybox.frag")))); - m_gl3Technique->openGLFilter()->setApi(QOpenGLFilter::Desktop); - m_gl3Technique->openGLFilter()->setMajorVersion(3); - m_gl3Technique->openGLFilter()->setMajorVersion(1); - m_gl3Technique->openGLFilter()->setProfile(QOpenGLFilter::Core); + m_gl3Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); + m_gl3Technique->graphicsApiFilter()->setMajorVersion(3); + m_gl3Technique->graphicsApiFilter()->setMajorVersion(1); + m_gl3Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::CoreProfile); - m_gl2Technique->openGLFilter()->setApi(QOpenGLFilter::Desktop); - m_gl2Technique->openGLFilter()->setMajorVersion(2); - m_gl2Technique->openGLFilter()->setMajorVersion(0); - m_gl2Technique->openGLFilter()->setProfile(QOpenGLFilter::None); + m_gl2Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); + m_gl2Technique->graphicsApiFilter()->setMajorVersion(2); + m_gl2Technique->graphicsApiFilter()->setMajorVersion(0); + m_gl2Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::NoProfile); - m_es2Technique->openGLFilter()->setApi(QOpenGLFilter::ES); - m_es2Technique->openGLFilter()->setMajorVersion(2); - m_es2Technique->openGLFilter()->setMajorVersion(0); - m_es2Technique->openGLFilter()->setProfile(QOpenGLFilter::None); + m_es2Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGLES); + m_es2Technique->graphicsApiFilter()->setMajorVersion(2); + m_es2Technique->graphicsApiFilter()->setMajorVersion(0); + m_es2Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::NoProfile); m_gl3RenderPass->setShaderProgram(m_gl3Shader); m_gl2RenderPass->setShaderProgram(m_gl2es2Shader); |