diff options
author | Paul Lemire <paul.lemire@kdab.com> | 2015-11-06 09:59:55 +0100 |
---|---|---|
committer | Andy Nichols <andy.nichols@theqtcompany.com> | 2015-11-16 09:17:54 +0000 |
commit | 8ce17fcc130406e9296474e8c378e5577ff41616 (patch) | |
tree | d49cd3004b6741e4358124a3c94452b751b3e331 /src/render/defaults | |
parent | 726d2deddb80cb73a3de18f1726e3ad9a67ecfc1 (diff) |
Add C++ QPhongAlphaMaterial
Change-Id: Id0a428bb2bc4301d08a86153deddd85fd340dc0f
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
Diffstat (limited to 'src/render/defaults')
-rw-r--r-- | src/render/defaults/defaults.pri | 8 | ||||
-rw-r--r-- | src/render/defaults/qphongalphamaterial.cpp | 287 | ||||
-rw-r--r-- | src/render/defaults/qphongalphamaterial.h | 89 | ||||
-rw-r--r-- | src/render/defaults/qphongalphamaterial_p.h | 104 |
4 files changed, 486 insertions, 2 deletions
diff --git a/src/render/defaults/defaults.pri b/src/render/defaults/defaults.pri index 190f8e4b5..1560f55ec 100644 --- a/src/render/defaults/defaults.pri +++ b/src/render/defaults/defaults.pri @@ -20,7 +20,9 @@ HEADERS += \ $$PWD/qskyboxentity.h \ $$PWD/qskyboxentity_p.h \ $$PWD/qgoochmaterial.h \ - $$PWD/qgoochmaterial_p.h + $$PWD/qgoochmaterial_p.h \ + $$PWD/qphongalphamaterial.h \ + $$PWD/qphongalphamaterial_p.h SOURCES += \ $$PWD/qphongmaterial.cpp \ @@ -32,4 +34,6 @@ SOURCES += \ $$PWD/qforwardrenderer.cpp \ $$PWD/qpervertexcolormaterial.cpp \ $$PWD/qskyboxentity.cpp \ - $$PWD/qgoochmaterial.cpp + $$PWD/qgoochmaterial.cpp \ + $$PWD/qphongalphamaterial.cpp + diff --git a/src/render/defaults/qphongalphamaterial.cpp b/src/render/defaults/qphongalphamaterial.cpp new file mode 100644 index 000000000..6235b54a0 --- /dev/null +++ b/src/render/defaults/qphongalphamaterial.cpp @@ -0,0 +1,287 @@ +/**************************************************************************** +** +** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qphongalphamaterial.h" +#include "qphongalphamaterial_p.h" +#include <Qt3DRender/qmaterial.h> +#include <Qt3DRender/qeffect.h> +#include <Qt3DRender/qtechnique.h> +#include <Qt3DRender/qshaderprogram.h> +#include <Qt3DRender/qparameter.h> +#include <Qt3DRender/qrenderpass.h> +#include <Qt3DRender/qgraphicsapifilter.h> +#include <Qt3DRender/qblendequation.h> +#include <Qt3DRender/qblendstate.h> +#include <Qt3DRender/qdepthmask.h> +#include <QUrl> +#include <QVector3D> +#include <QVector4D> + +QT_BEGIN_NAMESPACE + +namespace Qt3DRender { + +/*! + \class Qt3DRender::QPhongAlphaMaterialPrivate + \internal +*/ +QPhongAlphaMaterialPrivate::QPhongAlphaMaterialPrivate() + : QMaterialPrivate() + , m_phongEffect(new QEffect()) + , m_ambientParameter(new QParameter(QStringLiteral("ka"), QColor::fromRgbF(0.05f, 0.05f, 0.05f, 1.0f))) + , m_diffuseParameter(new QParameter(QStringLiteral("kd"), QColor::fromRgbF(0.7f, 0.7f, 0.7f, 1.0f))) + , m_specularParameter(new QParameter(QStringLiteral("ks"), QColor::fromRgbF(0.95f, 0.95f, 0.95f, 1.0f))) + , m_shininessParameter(new QParameter(QStringLiteral("shininess"), 150.0f)) + , m_alphaParameter(new QParameter(QStringLiteral("alpha"), 0.5f)) + , m_lightPositionParameter(new QParameter(QStringLiteral("lightPosition"), QVector4D(1.0f, 1.0f, 0.0f, 1.0f))) + , m_lightIntensityParameter(new QParameter(QStringLiteral("lightIntensity"), QVector3D(1.0f, 1.0f, 1.0f))) + , m_phongAlphaGL3Technique(new QTechnique()) + , m_phongAlphaGL2Technique(new QTechnique()) + , m_phongAlphaES2Technique(new QTechnique()) + , m_phongAlphaGL3RenderPass(new QRenderPass()) + , m_phongAlphaGL2RenderPass(new QRenderPass()) + , m_phongAlphaES2RenderPass(new QRenderPass()) + , m_phongAlphaGL3Shader(new QShaderProgram()) + , m_phongAlphaGL2ES2Shader(new QShaderProgram()) + , m_depthMask(new QDepthMask()) + , m_blendState(new QBlendState()) + , m_blendEquation(new QBlendEquation()) +{ +} + +/*! + \class Qt3DRender::QPhongAlphaMaterial + + \brief The QPhongAlphaMaterial class provides a default implementation of + the phong lighting effect with alpha +. + \inmodule Qt3DRenderer + \since 5.5 + + The phong lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. + The relative strengths of these components is controlled by means of their reflectivity coefficients which are modelled as RGB triplets: + + \list + \li Ambient is the color that is emitted by an object without any other light source. + \li Diffuse is the color that is emitted for rought surface reflections with the lights. + \li Specular is the color emitted for shiny surface reflections with the lights. + \li The shininess of a surface is controlled by a float property. + \li Alpha is the transparency of the surface between 0 (fully transparent) and 1 (opaque). + \endlist + + This material uses an effect with a single render pass approach and performs per fragment lighting. + Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2. +*/ + +/*! + \fn Qt3DRender::QPhongAlphaMaterial::QPhongAlphaMaterial(QNode *parent) + + Constructs a new QPhongAlphaMaterial instance with parent object \a parent. +*/ +QPhongAlphaMaterial::QPhongAlphaMaterial(QNode *parent) + : QMaterial(*new QPhongAlphaMaterialPrivate, parent) +{ + Q_D(QPhongAlphaMaterial); + QObject::connect(d->m_ambientParameter, SIGNAL(valueChanged()), this, SIGNAL(ambientChanged())); + QObject::connect(d->m_diffuseParameter, SIGNAL(valueChanged()), this, SIGNAL(diffuseChanged())); + QObject::connect(d->m_specularParameter, SIGNAL(valueChanged()), this, SIGNAL(specularChanged())); + QObject::connect(d->m_shininessParameter, SIGNAL(valueChanged()), this, SIGNAL(shininessChanged())); + QObject::connect(d->m_alphaParameter, SIGNAL(valueChanged()), this, SIGNAL(alphaChanged())); + d->init(); +} + +/*! + \fn Qt3DRender::QPhongAlphaMaterial::~QPhongAlphaMaterial() + + Destroys the QPhongAlphaMaterial. +*/ +QPhongAlphaMaterial::~QPhongAlphaMaterial() +{ +} + +/*! + \property Qt3DRender::QPhongAlphaMaterial::ambient + + Holds the ambient color. +*/ +QColor QPhongAlphaMaterial::ambient() const +{ + Q_D(const QPhongAlphaMaterial); + return d->m_ambientParameter->value().value<QColor>(); +} + +/*! + \property Qt3DRender::QPhongAlphaMaterial::diffuse + + Holds the diffuse color. +*/ +QColor QPhongAlphaMaterial::diffuse() const +{ + Q_D(const QPhongAlphaMaterial); + return d->m_diffuseParameter->value().value<QColor>(); +} + +/*! + \property QColor Qt3DRender::QPhongAlphaMaterial::specular + + Holds the specular color. +*/ +QColor QPhongAlphaMaterial::specular() const +{ + Q_D(const QPhongAlphaMaterial); + return d->m_specularParameter->value().value<QColor>(); +} + +/*! + \property Qt3DRender::QPhongAlphaMaterial::shininess + + Holds the shininess exponent. +*/ +float QPhongAlphaMaterial::shininess() const +{ + Q_D(const QPhongAlphaMaterial); + return d->m_shininessParameter->value().toFloat(); +} + +/*! + \property Qt3DRender::QPhongAlphaMaterial::alpha + + Holds the alpha component of the object which varies between 0 and 1. + + \note: default value is 0.5f +*/ +float QPhongAlphaMaterial::alpha() const +{ + Q_D(const QPhongAlphaMaterial); + return d->m_alphaParameter->value().toFloat(); +} + +void QPhongAlphaMaterial::setAmbient(const QColor &ambient) +{ + Q_D(QPhongAlphaMaterial); + d->m_ambientParameter->setValue(ambient); +} + +void QPhongAlphaMaterial::setDiffuse(const QColor &diffuse) +{ + Q_D(QPhongAlphaMaterial); + d->m_diffuseParameter->setValue(diffuse); +} + +void QPhongAlphaMaterial::setSpecular(const QColor &specular) +{ + Q_D(QPhongAlphaMaterial); + d->m_specularParameter->setValue(specular); +} + +void QPhongAlphaMaterial::setShininess(float shininess) +{ + Q_D(QPhongAlphaMaterial); + d->m_shininessParameter->setValue(shininess); +} + +void QPhongAlphaMaterial::setAlpha(float alpha) +{ + Q_D(QPhongAlphaMaterial); + d->m_alphaParameter->setValue(alpha); +} + +// TODO: Define how lights are properties are set in the shaders. Ideally using a QShaderData +void QPhongAlphaMaterialPrivate::init() +{ + m_phongAlphaGL3Shader->setVertexShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/gl3/phongalpha.vert")))); + m_phongAlphaGL3Shader->setFragmentShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/gl3/phongalpha.frag")))); + m_phongAlphaGL2ES2Shader->setVertexShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/es2/phongalpha.vert")))); + m_phongAlphaGL2ES2Shader->setFragmentShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/es2/phongalpha.frag")))); + + m_phongAlphaGL3Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); + m_phongAlphaGL3Technique->graphicsApiFilter()->setMajorVersion(3); + m_phongAlphaGL3Technique->graphicsApiFilter()->setMinorVersion(1); + m_phongAlphaGL3Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::CoreProfile); + + m_phongAlphaGL2Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); + m_phongAlphaGL2Technique->graphicsApiFilter()->setMajorVersion(2); + m_phongAlphaGL2Technique->graphicsApiFilter()->setMinorVersion(0); + m_phongAlphaGL2Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::NoProfile); + + m_phongAlphaES2Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGLES); + m_phongAlphaES2Technique->graphicsApiFilter()->setMajorVersion(2); + m_phongAlphaES2Technique->graphicsApiFilter()->setMinorVersion(0); + m_phongAlphaES2Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::NoProfile); + + m_depthMask->setMask(false); + m_blendState->setSrcRGB(QBlendState::SrcAlpha); + m_blendState->setDstRGB(QBlendState::OneMinusSrcAlpha); + m_blendEquation->setMode(QBlendEquation::FuncAdd); + + m_phongAlphaGL3RenderPass->setShaderProgram(m_phongAlphaGL3Shader); + m_phongAlphaGL2RenderPass->setShaderProgram(m_phongAlphaGL2ES2Shader); + m_phongAlphaES2RenderPass->setShaderProgram(m_phongAlphaGL2ES2Shader); + + m_phongAlphaGL3RenderPass->addRenderState(m_depthMask); + m_phongAlphaGL3RenderPass->addRenderState(m_blendState); + m_phongAlphaGL3RenderPass->addRenderState(m_blendEquation); + + m_phongAlphaGL2RenderPass->addRenderState(m_depthMask); + m_phongAlphaGL2RenderPass->addRenderState(m_blendState); + m_phongAlphaGL2RenderPass->addRenderState(m_blendEquation); + + m_phongAlphaES2RenderPass->addRenderState(m_depthMask); + m_phongAlphaES2RenderPass->addRenderState(m_blendState); + m_phongAlphaES2RenderPass->addRenderState(m_blendEquation); + + m_phongAlphaGL3Technique->addPass(m_phongAlphaGL3RenderPass); + m_phongAlphaGL2Technique->addPass(m_phongAlphaGL2RenderPass); + m_phongAlphaES2Technique->addPass(m_phongAlphaES2RenderPass); + + m_phongEffect->addTechnique(m_phongAlphaGL3Technique); + m_phongEffect->addTechnique(m_phongAlphaGL2Technique); + m_phongEffect->addTechnique(m_phongAlphaES2Technique); + + m_phongEffect->addParameter(m_ambientParameter); + m_phongEffect->addParameter(m_diffuseParameter); + m_phongEffect->addParameter(m_specularParameter); + m_phongEffect->addParameter(m_shininessParameter); + m_phongEffect->addParameter(m_alphaParameter); + m_phongEffect->addParameter(m_lightPositionParameter); + m_phongEffect->addParameter(m_lightIntensityParameter); + + q_func()->setEffect(m_phongEffect); +} + +} // namespace Qt3DRender + +QT_END_NAMESPACE diff --git a/src/render/defaults/qphongalphamaterial.h b/src/render/defaults/qphongalphamaterial.h new file mode 100644 index 000000000..7d4d88ffc --- /dev/null +++ b/src/render/defaults/qphongalphamaterial.h @@ -0,0 +1,89 @@ +/**************************************************************************** +** +** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QT3DRENDER_RENDER_QPHONGALPHAMATERIAL_H +#define QT3DRENDER_RENDER_QPHONGALPHAMATERIAL_H + +#include <Qt3DRender/qmaterial.h> +#include <QColor> + +QT_BEGIN_NAMESPACE + +namespace Qt3DRender { + +class QPhongAlphaMaterialPrivate; + +class QT3DRENDERSHARED_EXPORT QPhongAlphaMaterial : public QMaterial +{ + Q_OBJECT + Q_PROPERTY(QColor ambient READ ambient WRITE setAmbient NOTIFY ambientChanged) + Q_PROPERTY(QColor diffuse READ diffuse WRITE setDiffuse NOTIFY diffuseChanged) + Q_PROPERTY(QColor specular READ specular WRITE setSpecular NOTIFY specularChanged) + Q_PROPERTY(float shininess READ shininess WRITE setShininess NOTIFY shininessChanged) + Q_PROPERTY(float alpha READ alpha WRITE setAlpha NOTIFY alphaChanged) + +public: + explicit QPhongAlphaMaterial(Qt3DCore::QNode *parent = 0); + ~QPhongAlphaMaterial(); + + QColor ambient() const; + QColor diffuse() const; + QColor specular() const; + float shininess() const; + float alpha() const; + + void setAmbient(const QColor &ambient); + void setDiffuse(const QColor &diffuse); + void setSpecular(const QColor &specular); + void setShininess(float shininess); + void setAlpha(float alpha); + +Q_SIGNALS: + void ambientChanged(); + void diffuseChanged(); + void specularChanged(); + void shininessChanged(); + void alphaChanged(); + +private: + Q_DECLARE_PRIVATE(QPhongAlphaMaterial) +}; + +} // namespace Qt3DRender + +QT_END_NAMESPACE + +#endif // QT3DRENDER_RENDER_QPHONGALPHAMATERIAL_H diff --git a/src/render/defaults/qphongalphamaterial_p.h b/src/render/defaults/qphongalphamaterial_p.h new file mode 100644 index 000000000..9c91669b2 --- /dev/null +++ b/src/render/defaults/qphongalphamaterial_p.h @@ -0,0 +1,104 @@ +/**************************************************************************** +** +** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QT3DRENDER_RENDER_QPHONGALPHAMATERIAL_P_H +#define QT3DRENDER_RENDER_QPHONGALPHAMATERIAL_P_H + +// +// W A R N I N G +// ------------- +// +// This file is not part of the Qt API. It exists for the convenience +// of other Qt classes. This header file may change from version to +// version without notice, or even be removed. +// +// We mean it. +// + +#include <Qt3DRender/private/qmaterial_p.h> + +QT_BEGIN_NAMESPACE + +namespace Qt3DRender { + +class QEffect; +class QTechnique; +class QParameter; +class QShaderProgram; +class QRenderPass; +class QParameterMapping; +class QDepthMask; +class QBlendState; +class QBlendEquation; + +class QPhongAlphaMaterial; + +class QPhongAlphaMaterialPrivate : public QMaterialPrivate +{ +public: + QPhongAlphaMaterialPrivate(); + + void init(); + + QEffect *m_phongEffect; + QParameter *m_ambientParameter; + QParameter *m_diffuseParameter; + QParameter *m_specularParameter; + QParameter *m_shininessParameter; + QParameter *m_alphaParameter; + QParameter *m_lightPositionParameter; + QParameter *m_lightIntensityParameter; + QTechnique *m_phongAlphaGL3Technique; + QTechnique *m_phongAlphaGL2Technique; + QTechnique *m_phongAlphaES2Technique; + QRenderPass *m_phongAlphaGL3RenderPass; + QRenderPass *m_phongAlphaGL2RenderPass; + QRenderPass *m_phongAlphaES2RenderPass; + QShaderProgram *m_phongAlphaGL3Shader; + QShaderProgram *m_phongAlphaGL2ES2Shader; + QDepthMask *m_depthMask; + QBlendState *m_blendState; + QBlendEquation *m_blendEquation; + + Q_DECLARE_PUBLIC(QPhongAlphaMaterial) +}; + +} // namespace Qt3DRender + +QT_END_NAMESPACE + +#endif // QT3DRENDER_RENDER_QPHONGALPHAMATERIAL_P_H + |