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authorLaszlo Agocs <laszlo.agocs@theqtcompany.com>2015-12-02 14:56:05 +0100
committerLaszlo Agocs <laszlo.agocs@theqtcompany.com>2015-12-04 11:28:51 +0000
commit9ca806af52108baa80dafa2d9c3161f1baae3af0 (patch)
tree713afc57e4bb547ae318b925231c54da2d3fb4ad /src/render/defaults
parent25d72d8dbaa8a615a0d9893e755b404dc20c04a7 (diff)
Migrate NormalDiffuseSpecularMapMaterial to be light-aware
Remove duplicated vertex shaders in the process. [normal]diffusespecularmap.vert is the same as [normal]diffusemap.vert hence there is no need for the former. Change-Id: If448005c593c765551ca239af6789df2f6e53af6 Reviewed-by: Kevin Ottens <kevin.ottens@kdab.com> Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
Diffstat (limited to 'src/render/defaults')
-rw-r--r--src/render/defaults/qdiffusespecularmapmaterial.cpp4
-rw-r--r--src/render/defaults/qnormaldiffusespecularmapmaterial.cpp8
-rw-r--r--src/render/defaults/qnormaldiffusespecularmapmaterial_p.h2
3 files changed, 4 insertions, 10 deletions
diff --git a/src/render/defaults/qdiffusespecularmapmaterial.cpp b/src/render/defaults/qdiffusespecularmapmaterial.cpp
index 44c507859..392824135 100644
--- a/src/render/defaults/qdiffusespecularmapmaterial.cpp
+++ b/src/render/defaults/qdiffusespecularmapmaterial.cpp
@@ -91,9 +91,9 @@ QDiffuseSpecularMapMaterialPrivate::QDiffuseSpecularMapMaterialPrivate()
void QDiffuseSpecularMapMaterialPrivate::init()
{
- m_diffuseSpecularMapGL3Shader->setVertexShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/gl3/diffusespecularmap.vert"))));
+ m_diffuseSpecularMapGL3Shader->setVertexShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/gl3/diffusemap.vert"))));
m_diffuseSpecularMapGL3Shader->setFragmentShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/gl3/diffusespecularmap.frag"))));
- m_diffuseSpecularMapGL2ES2Shader->setVertexShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/es2/diffusespecularmap.vert"))));
+ m_diffuseSpecularMapGL2ES2Shader->setVertexShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/es2/diffusemap.vert"))));
m_diffuseSpecularMapGL2ES2Shader->setFragmentShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/es2/diffusespecularmap.frag"))));
m_diffuseSpecularMapGL3Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL);
diff --git a/src/render/defaults/qnormaldiffusespecularmapmaterial.cpp b/src/render/defaults/qnormaldiffusespecularmapmaterial.cpp
index 8f263153d..05adf12ca 100644
--- a/src/render/defaults/qnormaldiffusespecularmapmaterial.cpp
+++ b/src/render/defaults/qnormaldiffusespecularmapmaterial.cpp
@@ -67,8 +67,6 @@ QNormalDiffuseSpecularMapMaterialPrivate::QNormalDiffuseSpecularMapMaterialPriva
, m_normalParameter(new QParameter(QStringLiteral("normalTexture"), m_normalTexture))
, m_specularParameter(new QParameter(QStringLiteral("specularTexture"), m_specularTexture))
, m_shininessParameter(new QParameter(QStringLiteral("shininess"), 150.0f))
- , m_lightPositionParameter(new QParameter(QStringLiteral("lightPosition"), QVector4D(0.0f, 0.0f, 0.0f, 1.0f)))
- , m_lightIntensityParameter(new QParameter(QStringLiteral("lightIntensity"), QVector3D(1.0f, 1.0f, 1.0f)))
, m_textureScaleParameter(new QParameter(QStringLiteral("texCoordScale"), 1.0f))
, m_normalDiffuseSpecularGL3Technique(new QTechnique())
, m_normalDiffuseSpecularGL2Technique(new QTechnique())
@@ -99,9 +97,9 @@ QNormalDiffuseSpecularMapMaterialPrivate::QNormalDiffuseSpecularMapMaterialPriva
void QNormalDiffuseSpecularMapMaterialPrivate::init()
{
- m_normalDiffuseSpecularGL3Shader->setVertexShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/gl3/normaldiffusespecularmap.vert"))));
+ m_normalDiffuseSpecularGL3Shader->setVertexShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/gl3/normaldiffusemap.vert"))));
m_normalDiffuseSpecularGL3Shader->setFragmentShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/gl3/normaldiffusespecularmap.frag"))));
- m_normalDiffuseSpecularGL2ES2Shader->setVertexShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/es2/normaldiffusespecularmap.vert"))));
+ m_normalDiffuseSpecularGL2ES2Shader->setVertexShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/es2/normaldiffusemap.vert"))));
m_normalDiffuseSpecularGL2ES2Shader->setFragmentShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/es2/normaldiffusespecularmap.frag"))));
m_normalDiffuseSpecularGL3Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL);
@@ -136,8 +134,6 @@ void QNormalDiffuseSpecularMapMaterialPrivate::init()
m_normalDiffuseSpecularEffect->addParameter(m_normalParameter);
m_normalDiffuseSpecularEffect->addParameter(m_specularParameter);
m_normalDiffuseSpecularEffect->addParameter(m_shininessParameter);
- m_normalDiffuseSpecularEffect->addParameter(m_lightPositionParameter);
- m_normalDiffuseSpecularEffect->addParameter(m_lightIntensityParameter);
m_normalDiffuseSpecularEffect->addParameter(m_textureScaleParameter);
q_func()->setEffect(m_normalDiffuseSpecularEffect);
diff --git a/src/render/defaults/qnormaldiffusespecularmapmaterial_p.h b/src/render/defaults/qnormaldiffusespecularmapmaterial_p.h
index fcb85fe91..672dc19b3 100644
--- a/src/render/defaults/qnormaldiffusespecularmapmaterial_p.h
+++ b/src/render/defaults/qnormaldiffusespecularmapmaterial_p.h
@@ -80,8 +80,6 @@ public:
QParameter *m_normalParameter;
QParameter *m_specularParameter;
QParameter *m_shininessParameter;
- QParameter *m_lightPositionParameter;
- QParameter *m_lightIntensityParameter;
QParameter *m_textureScaleParameter;
QTechnique *m_normalDiffuseSpecularGL3Technique;
QTechnique *m_normalDiffuseSpecularGL2Technique;