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authorSean Harmer <sean.harmer@kdab.com>2015-03-13 13:52:49 +0000
committerSean Harmer <sean.harmer@kdab.com>2015-07-04 11:22:43 +0000
commitb0148f11dc87e455e8e0e711eb9950824fae9da9 (patch)
tree4e7e9d5ba07f9f796714960d8bdde9e7ca40d9dd /src/render/defaults
parent454356fb663329bc075398196548472aa0c93b78 (diff)
Add gooch material and example
Edge inking will come later. So many techniques to choose from. Change-Id: Ibbea66c09c158bebba5d8efaf08d18417fa9b161 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/defaults')
-rw-r--r--src/render/defaults/defaults.pri7
-rw-r--r--src/render/defaults/qgoochmaterial.cpp300
-rw-r--r--src/render/defaults/qgoochmaterial.h99
-rw-r--r--src/render/defaults/qgoochmaterial_p.h84
4 files changed, 488 insertions, 2 deletions
diff --git a/src/render/defaults/defaults.pri b/src/render/defaults/defaults.pri
index fb2c04a08..190f8e4b5 100644
--- a/src/render/defaults/defaults.pri
+++ b/src/render/defaults/defaults.pri
@@ -18,7 +18,9 @@ HEADERS += \
$$PWD/qpervertexcolormaterial.h \
$$PWD/qpervertexcolormaterial_p.h \
$$PWD/qskyboxentity.h \
- $$PWD/qskyboxentity_p.h
+ $$PWD/qskyboxentity_p.h \
+ $$PWD/qgoochmaterial.h \
+ $$PWD/qgoochmaterial_p.h
SOURCES += \
$$PWD/qphongmaterial.cpp \
@@ -29,4 +31,5 @@ SOURCES += \
$$PWD/qdiffusespecularmapmaterial.cpp \
$$PWD/qforwardrenderer.cpp \
$$PWD/qpervertexcolormaterial.cpp \
- $$PWD/qskyboxentity.cpp
+ $$PWD/qskyboxentity.cpp \
+ $$PWD/qgoochmaterial.cpp
diff --git a/src/render/defaults/qgoochmaterial.cpp b/src/render/defaults/qgoochmaterial.cpp
new file mode 100644
index 000000000..e8f89b899
--- /dev/null
+++ b/src/render/defaults/qgoochmaterial.cpp
@@ -0,0 +1,300 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qgoochmaterial.h"
+#include "qgoochmaterial_p.h"
+
+#include <Qt3DRenderer/qeffect.h>
+#include <Qt3DRenderer/qopenglfilter.h>
+#include <Qt3DRenderer/qparameter.h>
+#include <Qt3DRenderer/qrenderpass.h>
+#include <Qt3DRenderer/qtechnique.h>
+
+#include <QtCore/qurl.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3D {
+
+/*!
+ \class Qt3D::QGoochMaterialPrivate
+ \internal
+*/
+QGoochMaterialPrivate::QGoochMaterialPrivate()
+ : QMaterialPrivate()
+ , m_effect(new QEffect)
+ , m_diffuseParameter(new QParameter(QStringLiteral("kd"), QColor::fromRgbF(0.0f, 0.0f, 0.0f)))
+ , m_specularParameter(new QParameter(QStringLiteral("ks"), QColor::fromRgbF(0.0f, 0.0f, 0.0f)))
+ , m_coolParameter(new QParameter(QStringLiteral("kblue"), QColor::fromRgbF(0.0f, 0.0f, 0.4f)))
+ , m_warmParameter(new QParameter(QStringLiteral("kyellow"), QColor::fromRgbF(0.4f, 0.4f, 0.0f)))
+ , m_alphaParameter(new QParameter(QStringLiteral("alpha"), 0.25f))
+ , m_betaParameter(new QParameter(QStringLiteral("alpha"), 0.5f))
+ , m_shininessParameter(new QParameter(QStringLiteral("shininess"), 100.0f))
+ , m_gl3Technique(new QTechnique)
+ , m_gl2Technique(new QTechnique)
+ , m_es2Technique(new QTechnique)
+ , m_gl3RenderPass(new QRenderPass)
+ , m_gl2RenderPass(new QRenderPass)
+ , m_es2RenderPass(new QRenderPass)
+ , m_gl3Shader(new QShaderProgram)
+ , m_gl2ES2Shader(new QShaderProgram)
+{
+}
+
+void QGoochMaterialPrivate::init()
+{
+ Q_Q(QGoochMaterial);
+ QObject::connect(m_diffuseParameter, SIGNAL(valueChanged()), q, SIGNAL(diffuseChanged()));
+ QObject::connect(m_specularParameter, SIGNAL(valueChanged()), q, SIGNAL(specularChanged()));
+ QObject::connect(m_coolParameter, SIGNAL(valueChanged()), q, SIGNAL(coolChanged()));
+ QObject::connect(m_warmParameter, SIGNAL(valueChanged()), q, SIGNAL(warmChanged()));
+ QObject::connect(m_alphaParameter, SIGNAL(valueChanged()), q, SIGNAL(alphaChanged()));
+ QObject::connect(m_betaParameter, SIGNAL(valueChanged()), q, SIGNAL(betaChanged()));
+ QObject::connect(m_shininessParameter, SIGNAL(valueChanged()), q, SIGNAL(shininessChanged()));
+
+ m_gl3Shader->setVertexShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/gl3/gooch.vert"))));
+ m_gl3Shader->setFragmentShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/gl3/gooch.frag"))));
+ m_gl2ES2Shader->setVertexShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/es2/gooch.vert"))));
+ m_gl2ES2Shader->setFragmentShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/es2/gooch.frag"))));
+
+ m_gl3Technique->openGLFilter()->setApi(QOpenGLFilter::Desktop);
+ m_gl3Technique->openGLFilter()->setMajorVersion(3);
+ m_gl3Technique->openGLFilter()->setMinorVersion(1);
+ m_gl3Technique->openGLFilter()->setProfile(QOpenGLFilter::Core);
+
+ m_gl2Technique->openGLFilter()->setApi(QOpenGLFilter::Desktop);
+ m_gl2Technique->openGLFilter()->setMajorVersion(2);
+ m_gl2Technique->openGLFilter()->setMinorVersion(0);
+ m_gl2Technique->openGLFilter()->setProfile(QOpenGLFilter::None);
+
+ m_es2Technique->openGLFilter()->setApi(QOpenGLFilter::ES);
+ m_es2Technique->openGLFilter()->setMajorVersion(2);
+ m_es2Technique->openGLFilter()->setMinorVersion(0);
+ m_es2Technique->openGLFilter()->setProfile(QOpenGLFilter::None);
+
+ m_gl3RenderPass->setShaderProgram(m_gl3Shader);
+ m_gl2RenderPass->setShaderProgram(m_gl2ES2Shader);
+ m_es2RenderPass->setShaderProgram(m_gl2ES2Shader);
+
+ m_gl3Technique->addPass(m_gl3RenderPass);
+ m_gl2Technique->addPass(m_gl2RenderPass);
+ m_es2Technique->addPass(m_es2RenderPass);
+
+ m_effect->addTechnique(m_gl3Technique);
+ m_effect->addTechnique(m_gl2Technique);
+ m_effect->addTechnique(m_es2Technique);
+
+ m_effect->addParameter(m_diffuseParameter);
+ m_effect->addParameter(m_specularParameter);
+ m_effect->addParameter(m_coolParameter);
+ m_effect->addParameter(m_warmParameter);
+ m_effect->addParameter(m_alphaParameter);
+ m_effect->addParameter(m_betaParameter);
+ m_effect->addParameter(m_shininessParameter);
+
+ q->setEffect(m_effect);
+}
+
+/*!
+ \class Qt3D::QGoochMaterial
+ \brief The QGoochMaterial provides a material that implements the Gooch
+ shading model, popular in CAD and CAM applications.
+ \inmodule Qt3DRenderer
+ \since 5.5
+
+ The Gooch lighting model uses both color and brightness to help show the
+ curvature of 3D surfaces. This is often better than models such as Phong
+ that rely purely upon changes in brightness. In situations such as in CAD
+ and CAM applications where photorealism is not a goal, the Gooch shading
+ model in conjunction with some kind of silhouette edge inking is a popular
+ solution.
+
+ The Gooch lighting model is explained fully in the \l{original Gooch
+ paper}. The Gooch model mixes a diffuse objetc color with a user-provided
+ cool color and warm color to produce the end points of a color ramp that is
+ used to shade the object based upon the cosine of the angle between the
+ vector from the fragment to the light source and the fragment's normal
+ vector. Optionally, a specular highlight can be added on top. The relative
+ contributions to the cool and warm colors by the diffuse color are
+ controlled by the alpha and beta properties respecitvely.
+
+ This material uses an effect with a single render pass approach and
+ performs per fragment lighting. Techniques are provided for OpenGL 2,
+ OpenGL 3 or above as well as OpenGL ES 2.
+*/
+
+/*!
+ Constructs a new Qt3D::QGoochMaterial instance with parent object \a parent.
+*/
+QGoochMaterial::QGoochMaterial(QNode *parent)
+ : QMaterial(*new QGoochMaterialPrivate, parent)
+{
+ Q_D(QGoochMaterial);
+ d->init();
+}
+
+QGoochMaterial::QGoochMaterial(QGoochMaterialPrivate &dd, QNode *parent)
+ : QMaterial(dd, parent)
+{
+ Q_D(QGoochMaterial);
+ d->init();
+}
+
+/*!
+ \property Qt3D::QGoochMaterial::diffuse
+
+ Holds the current diffuse color.
+*/
+QColor QGoochMaterial::diffuse() const
+{
+ Q_D(const QGoochMaterial);
+ return d->m_diffuseParameter->value().value<QColor>();
+}
+
+/*!
+ \property Qt3D::QGoochMaterial::specular
+
+ Holds the current specular color.
+*/
+QColor QGoochMaterial::specular() const
+{
+ Q_D(const QGoochMaterial);
+ return d->m_specularParameter->value().value<QColor>();
+}
+
+/*!
+ \property Qt3D::QGoochMaterial::cool
+
+ Holds the current cool color.
+*/
+QColor QGoochMaterial::cool() const
+{
+ Q_D(const QGoochMaterial);
+ return d->m_coolParameter->value().value<QColor>();
+}
+
+/*!
+ \property Qt3D::QGoochMaterial::warm
+
+ Holds the current warm color.
+*/
+QColor QGoochMaterial::warm() const
+{
+ Q_D(const QGoochMaterial);
+ return d->m_warmParameter->value().value<QColor>();
+}
+
+/*!
+ \property Qt3D::QGoochMaterial::alpha
+
+ Holds the current alpha value. The start point of the color ramp
+ used by the Gooch shader is calculated as {c = cool + alpha * diffuse}.
+*/
+float QGoochMaterial::alpha() const
+{
+ Q_D(const QGoochMaterial);
+ return d->m_alphaParameter->value().toFloat();
+}
+
+/*!
+ \property Qt3D::QGoochMaterial::beta
+
+ Holds the current beta value. The start point of the color ramp
+ used by the Gooch shader is calculated as {c = warm + beta * diffuse}.
+*/
+float QGoochMaterial::beta() const
+{
+ Q_D(const QGoochMaterial);
+ return d->m_betaParameter->value().toFloat();
+}
+
+/*!
+ \property Qt3D::QGoochMaterial::shininess
+
+ Holds the current shininess value. Higher values of shininess result in
+ a smaller and brighter highlight.
+*/
+float QGoochMaterial::shininess() const
+{
+ Q_D(const QGoochMaterial);
+ return d->m_shininessParameter->value().toFloat();
+}
+
+void QGoochMaterial::setDiffuse(const QColor &diffuse)
+{
+ Q_D(QGoochMaterial);
+ return d->m_diffuseParameter->setValue(diffuse);
+}
+
+void QGoochMaterial::setSpecular(const QColor &specular)
+{
+ Q_D(QGoochMaterial);
+ return d->m_specularParameter->setValue(specular);
+}
+
+void QGoochMaterial::setCool(const QColor &cool)
+{
+ Q_D(QGoochMaterial);
+ return d->m_coolParameter->setValue(cool);
+}
+
+void QGoochMaterial::setWarm(const QColor &warm)
+{
+ Q_D(QGoochMaterial);
+ return d->m_warmParameter->setValue(warm);
+}
+
+void QGoochMaterial::setAlpha(float alpha)
+{
+ Q_D(QGoochMaterial);
+ return d->m_alphaParameter->setValue(alpha);
+}
+
+void QGoochMaterial::setBeta(float beta)
+{
+ Q_D(QGoochMaterial);
+ return d->m_betaParameter->setValue(beta);
+}
+
+void QGoochMaterial::setShininess(float shininess)
+{
+ Q_D(QGoochMaterial);
+ return d->m_shininessParameter->setValue(shininess);
+}
+
+}
+
+QT_END_NAMESPACE
diff --git a/src/render/defaults/qgoochmaterial.h b/src/render/defaults/qgoochmaterial.h
new file mode 100644
index 000000000..5c8be4a13
--- /dev/null
+++ b/src/render/defaults/qgoochmaterial.h
@@ -0,0 +1,99 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QT3D_RENDER_QGOOCHMATERIAL_H
+#define QT3D_RENDER_QGOOCHMATERIAL_H
+
+#include <Qt3DRenderer/qmaterial.h>
+#include <QColor>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3D {
+
+class QGoochMaterialPrivate;
+
+class QGoochMaterial : public QMaterial
+{
+ Q_OBJECT
+ Q_PROPERTY(QColor diffuse READ diffuse WRITE setDiffuse NOTIFY diffuseChanged)
+ Q_PROPERTY(QColor specular READ specular WRITE setSpecular NOTIFY specularChanged)
+ Q_PROPERTY(QColor cool READ cool WRITE setCool NOTIFY coolChanged)
+ Q_PROPERTY(QColor warm READ warm WRITE setWarm NOTIFY warmChanged)
+ Q_PROPERTY(float alpha READ alpha WRITE setAlpha NOTIFY alphaChanged)
+ Q_PROPERTY(float beta READ beta WRITE setBeta NOTIFY betaChanged)
+ Q_PROPERTY(float shininess READ shininess WRITE setShininess NOTIFY shininessChanged)
+
+public:
+ explicit QGoochMaterial(QNode *parent = 0);
+ QColor diffuse() const;
+ QColor specular() const;
+ QColor cool() const;
+ QColor warm() const;
+ float alpha() const;
+ float beta() const;
+ float shininess() const;
+
+public Q_SLOTS:
+ void setDiffuse(const QColor &diffuse);
+ void setSpecular(const QColor &specular);
+ void setCool(const QColor &cool);
+ void setWarm(const QColor &warm);
+ void setAlpha(float alpha);
+ void setBeta(float beta);
+ void setShininess(float shininess);
+
+Q_SIGNALS:
+ void diffuseChanged();
+ void specularChanged();
+ void coolChanged();
+ void warmChanged();
+ void alphaChanged();
+ void betaChanged();
+ void shininessChanged();
+
+protected:
+ QGoochMaterial(QGoochMaterialPrivate &dd, QNode *parent = 0);
+
+private:
+ Q_DECLARE_PRIVATE(QGoochMaterial)
+};
+
+} // Qt3D
+
+QT_END_NAMESPACE
+
+#endif // QT3D_RENDER_QGOOCHMATERIAL_H
diff --git a/src/render/defaults/qgoochmaterial_p.h b/src/render/defaults/qgoochmaterial_p.h
new file mode 100644
index 000000000..7f07536e1
--- /dev/null
+++ b/src/render/defaults/qgoochmaterial_p.h
@@ -0,0 +1,84 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QT3D_RENDER_QGOOCHMATERIAL_P_H
+#define QT3D_RENDER_QGOOCHMATERIAL_P_H
+
+#include <Qt3DRenderer/private/qmaterial_p.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3D {
+
+class QEffect;
+class QRenderPass;
+class QShaderProgram;
+class QTechnique;
+
+class QGoochMaterialPrivate : public QMaterialPrivate
+{
+public:
+ QGoochMaterialPrivate();
+ void init();
+
+ QEffect *m_effect;
+ QParameter *m_diffuseParameter;
+ QParameter *m_specularParameter;
+ QParameter *m_coolParameter;
+ QParameter *m_warmParameter;
+ QParameter *m_alphaParameter;
+ QParameter *m_betaParameter;
+ QParameter *m_shininessParameter;
+ QParameter *m_lightPositionParameter;
+ QParameter *m_lightIntensityParameter;
+ QTechnique *m_gl3Technique;
+ QTechnique *m_gl2Technique;
+ QTechnique *m_es2Technique;
+ QRenderPass *m_gl3RenderPass;
+ QRenderPass *m_gl2RenderPass;
+ QRenderPass *m_es2RenderPass;
+ QShaderProgram *m_gl3Shader;
+ QShaderProgram *m_gl2ES2Shader;
+
+ Q_DECLARE_PUBLIC(QGoochMaterial)
+};
+
+} // Qt3D
+
+QT_END_NAMESPACE
+
+#endif // QT3D_RENDER_QGOOCHMATERIAL_P_H
+