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authorNico Vertriest <nico.vertriest@digia.com>2015-02-06 14:17:50 +0100
committerNico Vertriest <nico.vertriest@digia.com>2015-03-11 13:52:10 +0000
commit462dd4fa9dc03a65f5c680f6eae2db623d2fe19e (patch)
tree7817ca7391dffcd3011579973d2ae9b0abfc7cef /src/render/defaults
parentcb7753f3ffa85eed0fbd98cb2e4f0e453c595d6d (diff)
Doc: link and qdoc errors Qt3D
Task-number: QTBUG-44180 Change-Id: Ic798dee5d33dbf18dbc9d978a0f07217895a30ee Reviewed-by: Topi Reiniƶ <topi.reinio@digia.com> Reviewed-by: Martin Smith <martin.smith@digia.com>
Diffstat (limited to 'src/render/defaults')
-rw-r--r--src/render/defaults/qdiffusemapmaterial.cpp51
-rw-r--r--src/render/defaults/qdiffusespecularmapmaterial.cpp57
-rw-r--r--src/render/defaults/qforwardrenderer.cpp31
-rw-r--r--src/render/defaults/qnormaldiffusemapalphamaterial.cpp2
-rw-r--r--src/render/defaults/qnormaldiffusemapmaterial.cpp61
-rw-r--r--src/render/defaults/qnormaldiffusespecularmapmaterial.cpp64
6 files changed, 99 insertions, 167 deletions
diff --git a/src/render/defaults/qdiffusemapmaterial.cpp b/src/render/defaults/qdiffusemapmaterial.cpp
index 63612b6c4..16da18cd9 100644
--- a/src/render/defaults/qdiffusemapmaterial.cpp
+++ b/src/render/defaults/qdiffusemapmaterial.cpp
@@ -146,10 +146,8 @@ void QDiffuseMapMaterialPrivate::init()
*/
/*!
- \fn Qt3D::QDiffuseMapMaterial::QDiffuseMapMaterial()
Constructs a new Qt3D::QDiffuseMapMaterial instance with parent object \a parent.
*/
-
QDiffuseMapMaterial::QDiffuseMapMaterial(QNode *parent)
: QMaterial(*new QDiffuseMapMaterialPrivate(this), parent)
{
@@ -167,9 +165,11 @@ QDiffuseMapMaterial::~QDiffuseMapMaterial()
}
/*!
- \fn Qt3D::QDiffuseMapMaterial::ambient() const
- \return the current QColor ambient value.
+ \property Qt3D::QDiffuseMapMaterial::ambient
+
+ Holds the current QColor ambient value.
*/
+
QColor QDiffuseMapMaterial::ambient() const
{
Q_D(const QDiffuseMapMaterial);
@@ -177,8 +177,9 @@ QColor QDiffuseMapMaterial::ambient() const
}
/*!
- \fn Qt3D::QDiffuseMapMaterial::specular() const
- \return the current QColor specular value.
+ \property QDiffuseMapMaterial::specular
+
+ Holds the current QColor specular value.
*/
QColor QDiffuseMapMaterial::specular() const
{
@@ -187,8 +188,9 @@ QColor QDiffuseMapMaterial::specular() const
}
/*!
- \fn Qt3D::QDiffuseMapMaterial::shininess() const
- \return the current shininess as a float value.
+ \property QDiffuseMapMaterial::shininess
+
+ Holds the current shininess as a float value.
*/
float QDiffuseMapMaterial::shininess() const
{
@@ -197,9 +199,11 @@ float QDiffuseMapMaterial::shininess() const
}
/*!
- \fn Qt3D::QDiffuseMapMaterial::diffuse() const
- \return the current QTexture used as the diffuse map.
- \b {Note:} By default the diffuse texture has a linear
+ \property QAbstractTextureProvider *QDiffuseMapMaterial::diffuse
+
+ Holds the current QTexture used as the diffuse map.
+
+ \note By default, the diffuse texture has a linear
magnification filter, a linear mipmap linear minification filter,
the wrap mode is repeat, the maximum anisotropy is set to 16.0
and mipmapping is enabled.
@@ -211,8 +215,9 @@ QAbstractTextureProvider *QDiffuseMapMaterial::diffuse() const
}
/*!
- \fn Qt3D::QDiffuseMapMaterial::textureScale() const
- \return the current texture scale.
+ \property QDiffuseMapMaterial::textureScale
+
+ Holds the current texture scale.
*/
float QDiffuseMapMaterial::textureScale() const
{
@@ -220,50 +225,30 @@ float QDiffuseMapMaterial::textureScale() const
return d->m_textureScaleParameter->value().toFloat();
}
-/*!
- \fn Qt3D::QDiffuseMapMaterial::setAmbient(const QColor &ambient)
- Sets the current ambient color to \a ambient.
- */
void QDiffuseMapMaterial::setAmbient(const QColor &ambient)
{
Q_D(const QDiffuseMapMaterial);
d->m_ambientParameter->setValue(ambient);
}
-/*!
- \fn Qt3D::QDiffuseMapMaterial::setSpecular(const QColor &specular)
- Sets the current specular color to \a specular.
- */
void QDiffuseMapMaterial::setSpecular(const QColor &specular)
{
Q_D(QDiffuseMapMaterial);
d->m_specularParameter->setValue(specular);
}
-/*!
- \fn Qt3D::QDiffuseMapMaterial::setShininess(float shininess)
- Sets the current shininess value to \a shininess.
- */
void QDiffuseMapMaterial::setShininess(float shininess)
{
Q_D(QDiffuseMapMaterial);
d->m_shininessParameter->setValue(shininess);
}
-/*!
- \fn Qt3D::QDiffuseMapMaterial::setDiffuse(QTexture *diffuseMap)
- Sets the current diffuse map to \a diffuseMap.
- */
void QDiffuseMapMaterial::setDiffuse(QAbstractTextureProvider *diffuseMap)
{
Q_D(QDiffuseMapMaterial);
d->m_diffuseParameter->setValue(QVariant::fromValue(diffuseMap));
}
-/*!
- \fn Qt3D::QDiffuseMapMaterial::setTextureScale(float textureScale)
- Sets the current texture scale to \a textureScale.
- */
void QDiffuseMapMaterial::setTextureScale(float textureScale)
{
Q_D(QDiffuseMapMaterial);
diff --git a/src/render/defaults/qdiffusespecularmapmaterial.cpp b/src/render/defaults/qdiffusespecularmapmaterial.cpp
index 71eefa9d4..16a758e2e 100644
--- a/src/render/defaults/qdiffusespecularmapmaterial.cpp
+++ b/src/render/defaults/qdiffusespecularmapmaterial.cpp
@@ -154,8 +154,7 @@ void QDiffuseSpecularMapMaterialPrivate::init()
*/
/*!
- \fn Qt3D::QDiffuseSpecularMapMaterial::QDiffuseSpecularMapMaterial()
- Constructs a new Qt3D::QDiffuseSpecularMapMaterial instance with parent object \a parent.
+ Constructs a new Qt3D::QDiffuseSpecularMapMaterial instance with parent object \a parent.
*/
QDiffuseSpecularMapMaterial::QDiffuseSpecularMapMaterial(QNode *parent)
: QMaterial(*new QDiffuseSpecularMapMaterialPrivate(this), parent)
@@ -174,9 +173,10 @@ QDiffuseSpecularMapMaterial::~QDiffuseSpecularMapMaterial()
}
/*!
- \fn Qt3D::QDiffuseSpecularMapMaterial::ambient() const
- \return the current QColor ambient value.
- */
+ \property Qt3D::QDiffuseSpecularMapMaterial::ambient
+
+ Holds the current QColor ambient value.
+*/
QColor QDiffuseSpecularMapMaterial::ambient() const
{
Q_D(const QDiffuseSpecularMapMaterial);
@@ -184,9 +184,11 @@ QColor QDiffuseSpecularMapMaterial::ambient() const
}
/*!
- \fn Qt3D::QDiffuseSpecularMapMaterial::diffuse() const
- \return the current diffuse map texture.
- \b {Note:} By default the diffuse texture has a linear
+ \property *QDiffuseSpecularMapMaterial::diffuse
+
+ Holds the current diffuse map texture.
+
+ \note By default the diffuse texture has a linear
magnification filter, a linear mipmap linear minification filter,
the wrap mode is repeat, the maximum anisotropy is set to 16.0
and mipmapping is enabled.
@@ -198,9 +200,11 @@ QAbstractTextureProvider *QDiffuseSpecularMapMaterial::diffuse() const
}
/*!
- \fn Qt3D::QDiffuseSpecularMapMaterial::specular() const
- \return the current specular map texture.
- \b {Note:} By default the specular texture has a linear
+ \property Qt3D::QDiffuseSpecularMapMaterial::specular
+
+ Holds the current specular map texture.
+
+ \note By default the specular texture has a linear
magnification filter, a linear mipmap linear minification filter,
the wrap mode is repeat, the maximum anisotropy is set to 16.0
and mipmapping is enabled.
@@ -212,8 +216,10 @@ QAbstractTextureProvider *QDiffuseSpecularMapMaterial::specular() const
}
/*!
- \fn Qt3D::QDiffuseSpecularMapMaterial::shininess() const
- \return the current shininess as a float value.
+ \property Qt3D::QDiffuseSpecularMapMaterial::shininess
+
+ Holds the current shininess as a float value.
+
*/
float QDiffuseSpecularMapMaterial::shininess() const
{
@@ -222,8 +228,9 @@ float QDiffuseSpecularMapMaterial::shininess() const
}
/*!
- \fn Qt3D::QDiffuseSpecularMapMaterial::textureScale() const
- \return the current texture scale.
+ \property Qt3D::QDiffuseSpecularMapMaterial::textureScale
+
+ Holds the current texture scale.
*/
float QDiffuseSpecularMapMaterial::textureScale() const
{
@@ -231,50 +238,30 @@ float QDiffuseSpecularMapMaterial::textureScale() const
return d->m_textureScaleParameter->value().toFloat();
}
-/*!
- \fn Qt3D::QDiffuseSpecularMapMaterial::setAmbient(const QColor &ambient)
- Sets the current ambient color to \a ambient
- */
void QDiffuseSpecularMapMaterial::setAmbient(const QColor &ambient)
{
Q_D(QDiffuseSpecularMapMaterial);
d->m_ambientParameter->setValue(ambient);
}
-/*!
- \fn Qt3D::QDiffuseSpecularMapMaterial::setDiffuse(QTexture *diffuse)
- Sets the current diffuse map to \a diffuse.
- */
void QDiffuseSpecularMapMaterial::setDiffuse(QAbstractTextureProvider *diffuse)
{
Q_D(QDiffuseSpecularMapMaterial);
d->m_diffuseParameter->setValue(QVariant::fromValue(diffuse));
}
-/*!
- \fn Qt3D::QDiffuseSpecularMapMaterial::setSpecular(QTexture *specular)
- Sets the current specular map to \a specular.
- */
void QDiffuseSpecularMapMaterial::setSpecular(QAbstractTextureProvider *specular)
{
Q_D(QDiffuseSpecularMapMaterial);
d->m_specularParameter->setValue(QVariant::fromValue(specular));
}
-/*!
- \fn Qt3D::QDiffuseSpecularMapMaterial::setShininess(float shininess)
- Sets the current shininess value to \a shininess.
- */
void QDiffuseSpecularMapMaterial::setShininess(float shininess)
{
Q_D(QDiffuseSpecularMapMaterial);
d->m_shininessParameter->setValue(shininess);
}
-/*!
- \fn Qt3D::QDiffuseSpecularMapMaterial::setTextureScale(float textureScale)
- Sets the current texture scale to \a textureScale.
- */
void QDiffuseSpecularMapMaterial::setTextureScale(float textureScale)
{
Q_D(QDiffuseSpecularMapMaterial);
diff --git a/src/render/defaults/qforwardrenderer.cpp b/src/render/defaults/qforwardrenderer.cpp
index c8bf9e8d7..feb8af0ad 100644
--- a/src/render/defaults/qforwardrenderer.cpp
+++ b/src/render/defaults/qforwardrenderer.cpp
@@ -74,7 +74,7 @@ void QForwardRendererPrivate::init()
/*!
\class Qt3D::QForwardRenderer
- \brief The Qt3D::QForwardRenderer provides a default FrameGraph implementation of a forward renderer.
+ \brief The Qt3D::QForwardRenderer provides a default \l {QFrameGraph}{FrameGraph} implementation of a forward renderer.
\inmodule Qt3DRender
\since 5.5
@@ -85,7 +85,7 @@ void QForwardRendererPrivate::init()
This a is a single leaf Framegraph tree which contains a Qt3D::QViewport, a Qt3D::QCameraSelector
and a Qt3D::QClearBuffer.
The Qt3D::QForwardRenderer has a default requirement annotation whose name is "renderingStyle" and value "forward".
- If you need to filter out your techniques, you should do so based on that annocation.
+ If you need to filter out your techniques, you should do so based on that annotation.
By default the viewport occupies the whole screen and the clear color is white.
*/
@@ -108,20 +108,12 @@ QForwardRenderer::~QForwardRenderer()
{
}
-/*!
- \fn Qt3D::QForwardRenderer::setViewportRect(const QRectF &viewportRect)
- Sets the current viewport rect to \a viewportRect.
- */
void QForwardRenderer::setViewportRect(const QRectF &viewportRect)
{
Q_D(QForwardRenderer);
d->m_viewport->setRect(viewportRect);
}
-/*!
- \fn Qt3D::QForwardRenderer::setClearColor(const QColor &clearColor)
- Sets the clearColor to \a clearColor.
- */
void QForwardRenderer::setClearColor(const QColor &clearColor)
{
Q_D(QForwardRenderer);
@@ -129,9 +121,9 @@ void QForwardRenderer::setClearColor(const QColor &clearColor)
}
/*!
- \fn Qt3D::QForwardRenderer::setCamera(QEntity *camera)
Sets the camera which should be used to render the scene to \a camera.
- \b {Note:} A camera is a QEntity having a QCameraLens has one of its components
+
+ \note A camera is a QEntity having a QCameraLens as one of its components.
*/
void QForwardRenderer::setCamera(QEntity *camera)
{
@@ -140,8 +132,9 @@ void QForwardRenderer::setCamera(QEntity *camera)
}
/*!
- \fn Qt3D::QForwardRenderer::viewportRect() const
- \return the current viewport rect.
+ \property Qt3D::QForwardRenderer::viewportRect
+
+ Holds the current viewport rect.
*/
QRectF QForwardRenderer::viewportRect() const
{
@@ -150,8 +143,9 @@ QRectF QForwardRenderer::viewportRect() const
}
/*!
- \fn Qt3D::QForwardRenderer::clearColor() const
- \return the current clearColor.
+ \property Qt3D::QForwardRenderer::clearColor
+
+ Holds the current clearColor.
*/
QColor QForwardRenderer::clearColor() const
{
@@ -160,8 +154,9 @@ QColor QForwardRenderer::clearColor() const
}
/*!
- \fn Qt3D::QForwardRenderer::camera() const
- \return the current QEntity camera used to render the scene.
+ \property Qt3D::QForwardRenderer::camera
+
+ Holds the current QEntity camera used to render the scene.
*/
QEntity *QForwardRenderer::camera() const
{
diff --git a/src/render/defaults/qnormaldiffusemapalphamaterial.cpp b/src/render/defaults/qnormaldiffusemapalphamaterial.cpp
index 66a78fed6..13d0f1594 100644
--- a/src/render/defaults/qnormaldiffusemapalphamaterial.cpp
+++ b/src/render/defaults/qnormaldiffusemapalphamaterial.cpp
@@ -141,9 +141,7 @@ void QNormalDiffuseMapAlphaMaterialPrivate::init()
This material uses an effect with a single render pass approach and performs per fragment lighting.
Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.
*/
-
/*!
- \fn Qt3D::QNormalDiffuseMapAlphaMaterial::QNormalDiffuseMapAlphaMaterial()
Constructs a new Qt3D::QNormalDiffuseMapAlphaMaterial instance with parent object \a parent.
*/
QNormalDiffuseMapAlphaMaterial::QNormalDiffuseMapAlphaMaterial(QNode *parent)
diff --git a/src/render/defaults/qnormaldiffusemapmaterial.cpp b/src/render/defaults/qnormaldiffusemapmaterial.cpp
index cde3145f9..de1e63579 100644
--- a/src/render/defaults/qnormaldiffusemapmaterial.cpp
+++ b/src/render/defaults/qnormaldiffusemapmaterial.cpp
@@ -155,7 +155,6 @@ void QNormalDiffuseMapMaterialPrivate::init()
*/
/*!
- \fn Qt3D::QNormalDiffuseMapMaterial::QNormalDiffuseMapMaterial()
Constructs a new Qt3D::QNormalDiffuseMapMaterial instance with parent object \a parent.
*/
QNormalDiffuseMapMaterial::QNormalDiffuseMapMaterial(QNode *parent)
@@ -189,8 +188,9 @@ QNormalDiffuseMapMaterial::~QNormalDiffuseMapMaterial()
}
/*!
- \fn Qt3D::QNormalDiffuseMapMaterial::ambient() const
- \return the current QColor ambient value.
+ \property QNormalDiffuseMapMaterial::ambient
+
+ Holds the current QColor ambient value.
*/
QColor QNormalDiffuseMapMaterial::ambient() const
{
@@ -199,8 +199,9 @@ QColor QNormalDiffuseMapMaterial::ambient() const
}
/*!
- \fn Qt3D::QNormalDiffuseMapMaterial::specular() const
- \return the current QColor specular value.
+ \property QNormalDiffuseMapMaterial::specular
+
+ Holds the current QColor specular value.
*/
QColor QNormalDiffuseMapMaterial::specular() const
{
@@ -209,9 +210,11 @@ QColor QNormalDiffuseMapMaterial::specular() const
}
/*!
- \fn Qt3D::QNormalDiffuseMapMaterial::diffuse() const
- \return the current diffuse map texture.
- \b {Note:} By default the diffuse texture has a linear
+ \property *QNormalDiffuseMapMaterial::diffuse
+
+ Holds the current diffuse map texture.
+
+ \note By default the diffuse texture has a linear
magnification filter, a linear mipmap linear minification filter,
the wrap mode is repeat, the maximum anisotropy is set to 16.0
and mipmapping is enabled.
@@ -223,9 +226,11 @@ QAbstractTextureProvider *QNormalDiffuseMapMaterial::diffuse() const
}
/*!
- \fn Qt3D::QNormalDiffuseMapMaterial::normal() const
- \return the current normal map texture.
- \b {Note:} By default the normal texture has linear minification
+ \property *QNormalDiffuseMapMaterial::normal
+
+ Holds the current normal map texture.
+
+ \note By default the normal texture has linear minification
and magnification filters, the wrap mode is repeat and maximum anisotropy
is set to 16.0.
*/
@@ -236,8 +241,9 @@ QAbstractTextureProvider *QNormalDiffuseMapMaterial::normal() const
}
/*!
- \fn Qt3D::QNormalDiffuseMapMaterial::shininess() const
- \return the current shininess as a float value.
+ \property QNormalDiffuseMapMaterial::shininess
+
+ Holds the current shininess as a float value.
*/
float QNormalDiffuseMapMaterial::shininess() const
{
@@ -246,8 +252,9 @@ float QNormalDiffuseMapMaterial::shininess() const
}
/*!
- \fn Qt3D::QNormalDiffuseMapMaterial::textureScale() const
- \return the current texture scale.
+ \property QNormalDiffuseMapMaterial::textureScale
+
+ Holds the current texture scale.
*/
float QNormalDiffuseMapMaterial::textureScale() const
{
@@ -255,60 +262,36 @@ float QNormalDiffuseMapMaterial::textureScale() const
return d->m_textureScaleParameter->value().toFloat();
}
-/*!
- \fn Qt3D::QNormalDiffuseMapMaterial::setAmbient(const QColor &ambient)
- Sets the current ambient color to \a ambient
- */
void QNormalDiffuseMapMaterial::setAmbient(const QColor &ambient)
{
Q_D(QNormalDiffuseMapMaterial);
d->m_ambientParameter->setValue(ambient);
}
-/*!
- \fn Qt3D::QNormalDiffuseMapMaterial::setSpecular(const QColor &specular)
- Sets the current specular color to \a specular.
- */
void QNormalDiffuseMapMaterial::setSpecular(const QColor &specular)
{
Q_D(QNormalDiffuseMapMaterial);
d->m_specularParameter->setValue(specular);
}
-/*!
- \fn Qt3D::QNormalDiffuseMapMaterial::setDiffuse(QTexture *diffuse)
- Sets the current diffuse map to \a diffuse.
- */
void QNormalDiffuseMapMaterial::setDiffuse(QAbstractTextureProvider *diffuse)
{
Q_D(QNormalDiffuseMapMaterial);
d->m_diffuseParameter->setValue(QVariant::fromValue(diffuse));
}
-/*!
- \fn Qt3D::QNormalDiffuseMapMaterial::setNormal(QTexture *normal)
- Sets the current normal map to \a normal.
- */
void QNormalDiffuseMapMaterial::setNormal(QAbstractTextureProvider *normal)
{
Q_D(QNormalDiffuseMapMaterial);
d->m_normalParameter->setValue(QVariant::fromValue(normal));
}
-/*!
- \fn Qt3D::QNormalDiffuseMapMaterial::setShininess(float shininess)
- Sets the current shininess value to \a shininess.
- */
void QNormalDiffuseMapMaterial::setShininess(float shininess)
{
Q_D(QNormalDiffuseMapMaterial);
d->m_shininessParameter->setValue(shininess);
}
-/*!
- \fn Qt3D::QNormalDiffuseMapMaterial::setTextureScale(float textureScale)
- Sets the current texture scale to \a textureScale.
- */
void QNormalDiffuseMapMaterial::setTextureScale(float textureScale)
{
Q_D(QNormalDiffuseMapMaterial);
diff --git a/src/render/defaults/qnormaldiffusespecularmapmaterial.cpp b/src/render/defaults/qnormaldiffusespecularmapmaterial.cpp
index b37ffa7aa..81e9ccd62 100644
--- a/src/render/defaults/qnormaldiffusespecularmapmaterial.cpp
+++ b/src/render/defaults/qnormaldiffusespecularmapmaterial.cpp
@@ -161,7 +161,6 @@ void QNormalDiffuseSpecularMapMaterialPrivate::init()
*/
/*!
- \fn Qt3D::QNormalDiffuseSpecularMapMaterial::QNormalDiffuseSpecularMapMaterial()
Constructs a new Qt3D::QNormalDiffuseSpecularMapMaterial instance with parent object \a parent.
*/
QNormalDiffuseSpecularMapMaterial::QNormalDiffuseSpecularMapMaterial(QNode *parent)
@@ -196,8 +195,9 @@ QNormalDiffuseSpecularMapMaterial::~QNormalDiffuseSpecularMapMaterial()
}
/*!
- \fn Qt3D::QNormalDiffuseSpecularMapMaterial::ambient() const
- \return the current QColor ambient value.
+ \property NormalDiffuseSpecularMapMaterial::ambient
+
+ Holds the current QColor ambient value.
*/
QColor QNormalDiffuseSpecularMapMaterial::ambient() const
{
@@ -206,9 +206,11 @@ QColor QNormalDiffuseSpecularMapMaterial::ambient() const
}
/*!
- \fn Qt3D::QNormalDiffuseSpecularMapMaterial::diffuse() const
- \return the current diffuse map texture.
- \b {Note:} By default the diffuse texture has a linear
+ \property *QNormalDiffuseSpecularMapMaterial::diffuse
+
+ Holds the current diffuse map texture.
+
+ \note By default the diffuse texture has a linear
magnification filter, a linear mipmap linear minification filter,
the wrap mode is repeat, the maximum anisotropy is set to 16.0
and mipmapping is enabled.
@@ -220,9 +222,11 @@ QAbstractTextureProvider *QNormalDiffuseSpecularMapMaterial::diffuse() const
}
/*!
- \fn Qt3D::QNormalDiffuseSpecularMapMaterial::normal() const
- \return the current normal map texture.
- \b {Note:} By default the normal texture has linear minification
+ \property QAbstractTextureProvider *QNormalDiffuseSpecularMapMaterial::normal
+
+ Holds the current normal map texture.
+
+ \note By default the normal texture has linear minification
and magnification filters, the wrap mode is repeat and maximum anisotropy
is set to 16.0.
*/
@@ -233,9 +237,11 @@ QAbstractTextureProvider *QNormalDiffuseSpecularMapMaterial::normal() const
}
/*!
- \fn Qt3D::QNormalDiffuseSpecularMapMaterial::specular() const
- \return the current specular map texture.
- \b {Note:} By default the specular texture has a linear
+ \property *QNormalDiffuseSpecularMapMaterial::specular
+
+ Holds the current specular map texture.
+
+ \note By default the specular texture has a linear
magnification filter, a linear mipmap linear minification filter,
the wrap mode is repeat, the maximum anisotropy is set to 16.0
and mipmapping is enabled.
@@ -247,8 +253,9 @@ QAbstractTextureProvider *QNormalDiffuseSpecularMapMaterial::specular() const
}
/*!
- \fn Qt3D::QNormalDiffuseSpecularMapMaterial::shininess() const
- \return the current shininess as a float value.
+ \property QNormalDiffuseSpecularMapMaterial::shininess
+
+ Holds the current shininess as a float value.
*/
float QNormalDiffuseSpecularMapMaterial::shininess() const
{
@@ -257,8 +264,9 @@ float QNormalDiffuseSpecularMapMaterial::shininess() const
}
/*!
- \fn Qt3D::QNormalDiffuseSpecularMapMaterial::textureScale() const
- \return the current texture scale.
+ \property QNormalDiffuseSpecularMapMaterial::textureScale
+
+ Holds the current texture scale.
*/
float QNormalDiffuseSpecularMapMaterial::textureScale() const
{
@@ -266,60 +274,36 @@ float QNormalDiffuseSpecularMapMaterial::textureScale() const
return d->m_textureScaleParameter->value().toFloat();
}
-/*!
- \fn Qt3D::QNormalDiffuseSpecularMapMaterial::setAmbient(const QColor &ambient)
- Sets the current ambient color to \a ambient
- */
void QNormalDiffuseSpecularMapMaterial::setAmbient(const QColor &ambient)
{
Q_D(QNormalDiffuseSpecularMapMaterial);
d->m_ambientParameter->setValue(ambient);
}
-/*!
- \fn Qt3D::QNormalDiffuseSpecularMapMaterial::setDiffuse(QTexture *diffuse)
- Sets the current diffuse map to \a diffuse.
- */
void QNormalDiffuseSpecularMapMaterial::setDiffuse(QAbstractTextureProvider *diffuse)
{
Q_D(QNormalDiffuseSpecularMapMaterial);
d->m_diffuseParameter->setValue(QVariant::fromValue(diffuse));
}
-/*!
- \fn Qt3D::QNormalDiffuseSpecularMapMaterial::setNormal(QTexture *normal)
- Sets the current normal map to \a normal.
- */
void QNormalDiffuseSpecularMapMaterial::setNormal(QAbstractTextureProvider *normal)
{
Q_D(QNormalDiffuseSpecularMapMaterial);
d->m_normalParameter->setValue(QVariant::fromValue(normal));
}
-/*!
- \fn Qt3D::QNormalDiffuseSpecularMapMaterial::setSpecular(QTexture *specular)
- Sets the current specular map to \a specular.
- */
void QNormalDiffuseSpecularMapMaterial::setSpecular(QAbstractTextureProvider *specular)
{
Q_D(QNormalDiffuseSpecularMapMaterial);
d->m_specularParameter->setValue(QVariant::fromValue(specular));
}
-/*!
- \fn Qt3D::QNormalDiffuseSpecularMapMaterial::setShininess(float shininess)
- Sets the current shininess value to \a shininess.
- */
void QNormalDiffuseSpecularMapMaterial::setShininess(float shininess)
{
Q_D(QNormalDiffuseSpecularMapMaterial);
d->m_shininessParameter->setValue(shininess);
}
-/*!
- \fn Qt3D::QNormalDiffuseSpecularMapMaterial::setTextureScale(float textureScale)
- Sets the current texture scale to \a textureScale.
- */
void QNormalDiffuseSpecularMapMaterial::setTextureScale(float textureScale)
{
Q_D(QNormalDiffuseSpecularMapMaterial);