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authorPaul Lemire <paul.lemire.ecortex@kdab.com>2014-12-22 10:00:42 +0100
committerSean Harmer <sean.harmer@kdab.com>2014-12-22 18:52:28 +0100
commit9b1f9a6e76d61dbd2ab9372aab027d6766cd9ccf (patch)
treeccb0202115552bc7f0b68189644426267df754ce /src/render/defaults
parent78a6cba032b177d6d6fd5b559112e177108ff532 (diff)
Added QPhongMaterial
QPhongMaterial is a default phong lightning implementation to be used in Qt3D scenes created from C++. Supports OpenGL 3.1, 2.0 and ES 2.0 Change-Id: I6f57ccf7ae2264cd0110de2081de841406a5efc4 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/defaults')
-rw-r--r--src/render/defaults/defaults.pri8
-rw-r--r--src/render/defaults/qphongmaterial.cpp252
-rw-r--r--src/render/defaults/qphongmaterial.h90
-rw-r--r--src/render/defaults/qphongmaterial_p.h91
4 files changed, 441 insertions, 0 deletions
diff --git a/src/render/defaults/defaults.pri b/src/render/defaults/defaults.pri
new file mode 100644
index 000000000..c2f77f887
--- /dev/null
+++ b/src/render/defaults/defaults.pri
@@ -0,0 +1,8 @@
+INCLUDEPATH += $$PWD
+
+HEADERS += \
+ $$PWD/qphongmaterial.h \
+ $$PWD/qphongmaterial_p.h
+
+SOURCES += \
+ $$PWD/qphongmaterial.cpp
diff --git a/src/render/defaults/qphongmaterial.cpp b/src/render/defaults/qphongmaterial.cpp
new file mode 100644
index 000000000..87c88ef54
--- /dev/null
+++ b/src/render/defaults/qphongmaterial.cpp
@@ -0,0 +1,252 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qphongmaterial.h"
+#include "qphongmaterial_p.h"
+#include <Qt3DRenderer/qmaterial.h>
+#include <Qt3DRenderer/qeffect.h>
+#include <Qt3DRenderer/qtechnique.h>
+#include <Qt3DRenderer/qshaderprogram.h>
+#include <Qt3DRenderer/qparameter.h>
+#include <Qt3DRenderer/qrenderpass.h>
+#include <Qt3DRenderer/qopenglfilter.h>
+#include <Qt3DRenderer/qparametermapping.h>
+#include <QUrl>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3D {
+
+QPhongMaterialPrivate::QPhongMaterialPrivate(QPhongMaterial *qq)
+ : QMaterialPrivate(qq)
+ , m_phongEffect(new QEffect())
+ , m_ambientParameter(new QParameter(QStringLiteral("ambient"), QColor::fromRgbF(0.05f, 0.05f, 0.05f, 1.0f)))
+ , m_diffuseParameter(new QParameter(QStringLiteral("diffuse"), QColor::fromRgbF(0.7f, 0.7f, 0.7f, 1.0f)))
+ , m_specularParameter(new QParameter(QStringLiteral("specular"), QColor::fromRgbF(0.95f, 0.95f, 0.95f, 1.0f)))
+ , m_shininessParameter(new QParameter(QStringLiteral("shininess"), 150.0f))
+ , m_phongGL3Technique(new QTechnique())
+ , m_phongGL2Technique(new QTechnique())
+ , m_phongES2Technique(new QTechnique())
+ , m_phongGL3RenderPass(new QRenderPass())
+ , m_phongGL2RenderPass(new QRenderPass())
+ , m_phongES2RenderPass(new QRenderPass())
+ , m_phongGL3Shader(new QShaderProgram())
+ , m_phongGL2ES2Shader(new QShaderProgram())
+ , m_ambientParameterMapping(new QParameterMapping(QStringLiteral("ambient"), QStringLiteral("ka"), QParameterMapping::Uniform))
+ , m_diffuseParameterMapping(new QParameterMapping(QStringLiteral("diffuse"), QStringLiteral("kd"), QParameterMapping::Uniform))
+ , m_specularParameterMapping(new QParameterMapping(QStringLiteral("specular"), QStringLiteral("ks"), QParameterMapping::Uniform))
+{
+}
+
+/*!
+ \class QPhongMaterial
+ \brief QPhongMaterial provides a default implementation of the phong lighting effect.
+ \inmodule Qt3DRender
+ \since 5.5
+
+ The phong lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular.
+ The relative strengths of these components is controlled by means of their reflectivity coefficients which are modelled as RGB triplets:
+ \li Ambient is the color that is emitted by an object without any other light source.
+ \li Diffuse is the color that is emitted for rought surface reflections with the lights.
+ \li Specular is the color emitted for shiny surface reflections with the lights.
+ \li The shininess of a surface is controlled by a float property.
+
+ This material uses an effect with a single render pass approach and performs per fragment lighting.
+ Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.
+*/
+
+/*!
+ \fn QPhongMaterial::QPhongMaterial
+ Contrusts a new QPhongMaterial instance.
+ */
+QPhongMaterial::QPhongMaterial(QNode *parent)
+ : QMaterial(*new QPhongMaterialPrivate(this), parent)
+{
+ Q_D(QPhongMaterial);
+ QObject::connect(d->m_ambientParameter, SIGNAL(valueChanged()), this, SIGNAL(ambientChanged()));
+ QObject::connect(d->m_diffuseParameter, SIGNAL(valueChanged()), this, SIGNAL(diffuseChanged()));
+ QObject::connect(d->m_specularParameter, SIGNAL(valueChanged()), this, SIGNAL(specularChanged()));
+ QObject::connect(d->m_shininessParameter, SIGNAL(valueChanged()), this, SIGNAL(shininessChanged()));
+ d->init();
+}
+
+QPhongMaterial::~QPhongMaterial()
+{
+}
+
+/*!
+ \fn QPhongMaterial::ambient
+ \return the current QColor ambient value.
+ */
+QColor QPhongMaterial::ambient() const
+{
+ Q_D(const QPhongMaterial);
+ return d->m_ambientParameter->value().value<QColor>();
+}
+
+/*!
+ \fn QPhongMaterial::diffuse
+ \return the current QColor diffuse value.
+ */
+QColor QPhongMaterial::diffuse() const
+{
+ Q_D(const QPhongMaterial);
+ return d->m_diffuseParameter->value().value<QColor>();
+}
+
+/*!
+ \fn QPhongMaterial::specular
+ \return the current QColor specular value.
+ */
+QColor QPhongMaterial::specular() const
+{
+ Q_D(const QPhongMaterial);
+ return d->m_specularParameter->value().value<QColor>();
+}
+
+/*!
+ \fn QPhongMaterial::shininess
+ \return the current shininess as a float value.
+ */
+float QPhongMaterial::shininess() const
+{
+ Q_D(const QPhongMaterial);
+ return d->m_shininessParameter->value().toFloat();
+}
+
+/*!
+ \fn QPhongMaterial::setAmbient
+ Sets the current ambient color to \a color.
+ */
+void QPhongMaterial::setAmbient(const QColor &color)
+{
+ Q_D(QPhongMaterial);
+ d->m_shininessParameter->setValue(color);
+}
+
+/*!
+ \fn QPhongMaterial::setDiffuse
+ Sets the current diffuse color to \a diffuse.
+ */
+void QPhongMaterial::setDiffuse(const QColor &diffuse)
+{
+ Q_D(QPhongMaterial);
+ d->m_diffuseParameter->setValue(diffuse);
+}
+
+/*!
+ \fn QPhongMaterial::setSpecular
+ Sets the current specular color to \a color.
+ */
+void QPhongMaterial::setSpecular(const QColor &specular)
+{
+ Q_D(QPhongMaterial);
+ d->m_specularParameter->setValue(specular);
+}
+
+/*!
+ \fn QPhongMaterial::setShininess
+ Sets the current shininess value to \a shininess.
+ */
+void QPhongMaterial::setShininess(float shininess)
+{
+ Q_D(QPhongMaterial);
+ d->m_shininessParameter->setValue(shininess);
+}
+
+//TO DO: Define how lights are properties are set in the shaders
+//Ideally using a QShaderData
+void QPhongMaterialPrivate::init()
+{
+ m_phongGL3Shader->setVertexShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/gl3/phong.vert"))));
+ m_phongGL3Shader->setFragmentShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/gl3/phong.frag"))));
+ m_phongGL2ES2Shader->setVertexShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/es2/phong.vert"))));
+ m_phongGL2ES2Shader->setFragmentShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/es2/phong.frag"))));
+
+ m_phongGL3Technique->openGLFilter()->setApi(QOpenGLFilter::Desktop);
+ m_phongGL3Technique->openGLFilter()->setMajorVersion(3);
+ m_phongGL3Technique->openGLFilter()->setMinorVersion(1);
+ m_phongGL3Technique->openGLFilter()->setProfile(QOpenGLFilter::Core);
+
+ m_phongGL2Technique->openGLFilter()->setApi(QOpenGLFilter::Desktop);
+ m_phongGL2Technique->openGLFilter()->setMajorVersion(2);
+ m_phongGL2Technique->openGLFilter()->setMinorVersion(0);
+ m_phongGL2Technique->openGLFilter()->setProfile(QOpenGLFilter::None);
+
+ m_phongES2Technique->openGLFilter()->setApi(QOpenGLFilter::ES);
+ m_phongES2Technique->openGLFilter()->setMajorVersion(2);
+ m_phongES2Technique->openGLFilter()->setMinorVersion(0);
+ m_phongES2Technique->openGLFilter()->setProfile(QOpenGLFilter::None);
+
+ m_phongGL3RenderPass->setShaderProgram(m_phongGL3Shader);
+ m_phongGL3RenderPass->addBinding(m_ambientParameterMapping);
+ m_phongGL3RenderPass->addBinding(m_diffuseParameterMapping);
+ m_phongGL3RenderPass->addBinding(m_specularParameterMapping);
+
+ m_phongGL2RenderPass->setShaderProgram(m_phongGL2ES2Shader);
+ m_phongGL2RenderPass->addBinding(m_ambientParameterMapping);
+ m_phongGL2RenderPass->addBinding(m_diffuseParameterMapping);
+ m_phongGL2RenderPass->addBinding(m_specularParameterMapping);
+
+ m_phongES2RenderPass->setShaderProgram(m_phongGL2ES2Shader);
+ m_phongES2RenderPass->addBinding(m_ambientParameterMapping);
+ m_phongES2RenderPass->addBinding(m_diffuseParameterMapping);
+ m_phongES2RenderPass->addBinding(m_specularParameterMapping);
+
+ m_phongGL3Technique->addPass(m_phongGL3RenderPass);
+ m_phongGL2Technique->addPass(m_phongGL2RenderPass);
+ m_phongES2Technique->addPass(m_phongES2RenderPass);
+
+ m_phongEffect->addTechnique(m_phongGL3Technique);
+ m_phongEffect->addTechnique(m_phongGL2Technique);
+ m_phongEffect->addTechnique(m_phongES2Technique);
+
+ m_phongEffect->addParameter(m_ambientParameter);
+ m_phongEffect->addParameter(m_diffuseParameter);
+ m_phongEffect->addParameter(m_specularParameter);
+ m_phongEffect->addParameter(m_shininessParameter);
+
+ static_cast<QMaterial *>(q_ptr)->setEffect(m_phongEffect);
+}
+
+} // Qt3D
+
+QT_END_NAMESPACE
diff --git a/src/render/defaults/qphongmaterial.h b/src/render/defaults/qphongmaterial.h
new file mode 100644
index 000000000..49f677567
--- /dev/null
+++ b/src/render/defaults/qphongmaterial.h
@@ -0,0 +1,90 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QT3D_RENDER_QPHONGMATERIAL_H
+#define QT3D_RENDER_QPHONGMATERIAL_H
+
+#include <Qt3DRenderer/qmaterial.h>
+#include <QColor>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3D {
+
+class QPhongMaterialPrivate;
+
+class QT3DRENDERERSHARED_EXPORT QPhongMaterial : public QMaterial
+{
+ Q_OBJECT
+ Q_PROPERTY(QColor ambient READ ambient WRITE setAmbient NOTIFY ambientChanged)
+ Q_PROPERTY(QColor diffuse READ diffuse WRITE setDiffuse NOTIFY diffuseChanged)
+ Q_PROPERTY(QColor specular READ specular WRITE setSpecular NOTIFY specularChanged)
+ Q_PROPERTY(float shininess READ shininess WRITE setShininess NOTIFY shininessChanged)
+
+public:
+ QPhongMaterial(QNode *parent = 0);
+ ~QPhongMaterial();
+
+ QColor ambient() const;
+ QColor diffuse() const;
+ QColor specular() const;
+ float shininess() const;
+
+ void setAmbient(const QColor &color);
+ void setDiffuse(const QColor &diffuse);
+ void setSpecular(const QColor &specular);
+ void setShininess(float shininess);
+
+Q_SIGNALS:
+ void ambientChanged();
+ void diffuseChanged();
+ void specularChanged();
+ void shininessChanged();
+
+private:
+ Q_DECLARE_PRIVATE(QPhongMaterial)
+};
+
+} // Qt3D
+
+QT_END_NAMESPACE
+
+#endif // QT3D_RENDER_QPHONGMATERIAL_H
diff --git a/src/render/defaults/qphongmaterial_p.h b/src/render/defaults/qphongmaterial_p.h
new file mode 100644
index 000000000..421a4c475
--- /dev/null
+++ b/src/render/defaults/qphongmaterial_p.h
@@ -0,0 +1,91 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QT3D_RENDER_QPHONGMATERIAL_P_H
+#define QT3D_RENDER_QPHONGMATERIAL_P_H
+
+#include <Qt3DRenderer/private/qmaterial_p.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3D {
+
+class QEffect;
+class QTechnique;
+class QParameter;
+class QShaderProgram;
+class QRenderPass;
+class QParameterMapping;
+
+class QPhongMaterial;
+
+class QPhongMaterialPrivate : public QMaterialPrivate
+{
+ QPhongMaterialPrivate(QPhongMaterial *qq);
+
+ void init();
+
+ QEffect *m_phongEffect;
+ QParameter *m_ambientParameter;
+ QParameter *m_diffuseParameter;
+ QParameter *m_specularParameter;
+ QParameter *m_shininessParameter;
+ QTechnique *m_phongGL3Technique;
+ QTechnique *m_phongGL2Technique;
+ QTechnique *m_phongES2Technique;
+ QRenderPass *m_phongGL3RenderPass;
+ QRenderPass *m_phongGL2RenderPass;
+ QRenderPass *m_phongES2RenderPass;
+ QShaderProgram *m_phongGL3Shader;
+ QShaderProgram *m_phongGL2ES2Shader;
+ QParameterMapping *m_ambientParameterMapping;
+ QParameterMapping *m_diffuseParameterMapping;
+ QParameterMapping *m_specularParameterMapping;
+
+ Q_DECLARE_PUBLIC(QPhongMaterial)
+};
+
+} // Qt3D
+
+QT_END_NAMESPACE
+
+#endif // QT3D_RENDER_QPHONGMATERIAL_P_H
+