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authorPaul Lemire <paul.lemire@kdab.com>2015-12-02 13:13:05 +0100
committerSean Harmer <sean.harmer@kdab.com>2015-12-07 19:06:59 +0000
commit4db53c73453094a9a68e8ff7194b1bd99f2bc4cb (patch)
tree81115e7d94ac6f1e2ac2afbfe267ad95b457c387 /src/render/framegraph/framegraph.pri
parentdde3c565835a9ddd0edf980728db4f6ff7393160 (diff)
Add QDispatchCompute framegraph node
Will be used to dispatch a compute job if the renderer is compatible with compute shaders (OpenG 4.3) Change-Id: I7846d3b58d6aed06276aa34e841245ce1154fdd8 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/framegraph/framegraph.pri')
-rw-r--r--src/render/framegraph/framegraph.pri6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/render/framegraph/framegraph.pri b/src/render/framegraph/framegraph.pri
index b40b68932..c69da622c 100644
--- a/src/render/framegraph/framegraph.pri
+++ b/src/render/framegraph/framegraph.pri
@@ -46,7 +46,8 @@ HEADERS += \
$$PWD/frustumculling_p.h \
$$PWD/qlighting.h \
$$PWD/qlighting_p.h \
- $$PWD/lighting_p.h
+ $$PWD/lighting_p.h \
+ $$PWD/qdispatchcompute.h
SOURCES += \
$$PWD/cameraselectornode.cpp \
@@ -80,4 +81,5 @@ SOURCES += \
$$PWD/qfrustumculling.cpp \
$$PWD/frustumculling.cpp \
$$PWD/qlighting.cpp \
- $$PWD/lighting.cpp
+ $$PWD/lighting.cpp \
+ $$PWD/qdispatchcompute.cpp