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authorLaszlo Agocs <laszlo.agocs@theqtcompany.com>2015-11-25 11:36:58 +0100
committerLaszlo Agocs <laszlo.agocs@theqtcompany.com>2015-11-26 17:36:20 +0000
commit62055ddbc99f663f4ed6ed343794831ee10e4454 (patch)
treebd63439cec7dbee46058e295d6629c01a9b36f54 /src/render/framegraph/framegraphnode_p.h
parent653fdeb073a525a676bf0c12511c3f74bad2095e (diff)
Add a framegraph node for lighting
Empty for now. Change-Id: I4edcdae58230e53c266c214052522d3ab54b1c6c Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/framegraph/framegraphnode_p.h')
-rw-r--r--src/render/framegraph/framegraphnode_p.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/render/framegraph/framegraphnode_p.h b/src/render/framegraph/framegraphnode_p.h
index c9566e5d3..b068b103a 100644
--- a/src/render/framegraph/framegraphnode_p.h
+++ b/src/render/framegraph/framegraphnode_p.h
@@ -81,7 +81,8 @@ public:
SubtreeSelector,
StateSet,
NoDraw,
- FrustumCulling
+ FrustumCulling,
+ Lighting
};
FrameGraphNodeType nodeType() const { return m_nodeType; }