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authorPaul Lemire <paul.lemire@kdab.com>2016-06-03 11:57:20 +0200
committerPaul Lemire <paul.lemire@kdab.com>2016-07-04 06:09:25 +0000
commit70dfe10ef9c4745bbf7253c0917a7b5b4120f240 (patch)
treec52c55163e5e0ccfd753574510bfbd1d4bf7464b /src/render/framegraph/framegraphvisitor.cpp
parent496797fea24e86388eb8ceb9ad257c94c79c72ae (diff)
Further job improvements
The RenderViewInitialization job used to have to wait for the world transform job to be completed because it was used to set the viewProjectionMatrix. This patch adjust dependencies and adds a new job that sets the viewProjectionMatrix once the transform update job is complete. This allows to start most of the processing earlier and better use the available cpu cores. Change-Id: I77d751e0b20639934cc00be0cd9888f41f684f89 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/framegraph/framegraphvisitor.cpp')
-rw-r--r--src/render/framegraph/framegraphvisitor.cpp25
1 files changed, 21 insertions, 4 deletions
diff --git a/src/render/framegraph/framegraphvisitor.cpp b/src/render/framegraph/framegraphvisitor.cpp
index 577ead8f5..c90a4c1e6 100644
--- a/src/render/framegraph/framegraphvisitor.cpp
+++ b/src/render/framegraph/framegraphvisitor.cpp
@@ -196,12 +196,23 @@ void FrameGraphVisitor::visit(Render::FrameGraphNode *node)
materialGatherer->setTechniqueFilter(const_cast<TechniqueFilter *>(rv->techniqueFilter()));
}
- // Frustum culling
- frustumCulling->setViewProjection(rv->viewProjectionMatrix());
-
// Command builders
for (const auto renderViewCommandBuilder : qAsConst(renderViewCommandBuilders))
renderViewCommandBuilder->setRenderView(rv);
+
+ // Set whether frustum culling is enabled or not
+ frustumCulling->setActive(rv->frustumCulling());
+ };
+
+ // Copy shared ptr -> this is called once the FrameGraphBranch was used to fill initial data in the RenderView
+ auto syncFrustumCulling = [=] () {
+ RenderView *rv = renderViewJob->renderView();
+
+ // Update matrices now that all transforms have been updated
+ rv->updateMatrices();
+
+ // Frustum culling
+ frustumCulling->setViewProjection(rv->viewProjectionMatrix());
};
// Copy shared ptr -> this is called after filtering / culling / parameter setting has been performed
@@ -297,10 +308,15 @@ void FrameGraphVisitor::visit(Render::FrameGraphNode *node)
auto syncRenderViewCommandBuildingJob = GenericLambdaJobPtr<decltype(syncForRenderCommandBuilding)>::create(syncForRenderCommandBuilding);
auto syncRenderViewInitializationJob = GenericLambdaJobPtr<decltype(syncRenderViewInitialization)>::create(syncRenderViewInitialization);
auto syncRenderViewCommandBuildersJob = GenericLambdaJobPtr<decltype(syncRenderViewCommandBuilders)>::create(syncRenderViewCommandBuilders);
+ auto syncFrustumCullingJob = GenericLambdaJobPtr<decltype(syncFrustumCulling)>::create(syncFrustumCulling);
// Set dependencies
- renderViewJob->addDependency(renderer->updateWorldTransformJob());
+ syncFrustumCullingJob->addDependency(renderer->updateWorldTransformJob());
+ syncFrustumCullingJob->addDependency(syncRenderViewInitializationJob);
+
frustumCulling->addDependency(renderer->expandBoundingVolumeJob());
+ frustumCulling->addDependency(syncFrustumCullingJob);
+
syncRenderViewInitializationJob->addDependency(renderViewJob);
filterEntityByLayer->addDependency(syncRenderViewInitializationJob);
@@ -332,6 +348,7 @@ void FrameGraphVisitor::visit(Render::FrameGraphNode *node)
m_jobs->push_back(frustumCulling);
m_jobs->push_back(lightGatherer);
m_jobs->push_back(syncRenderViewCommandBuildersJob);
+ m_jobs->push_back(syncFrustumCullingJob);
for (const auto materialGatherer : qAsConst(materialGatherers))
m_jobs->push_back(materialGatherer);