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authorSean Harmer <sean.harmer@kdab.com>2015-09-18 18:04:22 +0100
committerPaul Lemire <paul.lemire@kdab.com>2015-10-13 12:13:09 +0000
commitb6756277908e1d8e15dd3e35da72c42569494152 (patch)
tree237ea333015f4479f9fbafd4184b89789983a304 /src/render/framegraph/qrenderpassfilter.cpp
parent9c1281f56317bfb8c050d0c464a5a1da1ca885bd (diff)
Final batch of file moves for now
Change-Id: I0c9e83e3142e6b083feb2cbcabcc4279de64b95b Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/framegraph/qrenderpassfilter.cpp')
-rw-r--r--src/render/framegraph/qrenderpassfilter.cpp161
1 files changed, 161 insertions, 0 deletions
diff --git a/src/render/framegraph/qrenderpassfilter.cpp b/src/render/framegraph/qrenderpassfilter.cpp
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+++ b/src/render/framegraph/qrenderpassfilter.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qrenderpassfilter.h"
+#include "qrenderpassfilter_p.h"
+
+#include <Qt3DCore/qscenepropertychange.h>
+#include <Qt3DRenderer/qannotation.h>
+#include <Qt3DRenderer/qparameter.h>
+
+QT_BEGIN_NAMESPACE
+
+using namespace Qt3D;
+
+namespace Qt3DRender {
+
+/*!
+ \class Qt3DRender::QRenderPassFilterPrivate
+ \internal
+*/
+
+QRenderPassFilter::QRenderPassFilter(QNode *parent)
+ : QFrameGraphNode(*new QRenderPassFilterPrivate, parent)
+{}
+
+QRenderPassFilter::~QRenderPassFilter()
+{
+ QNode::cleanup();
+}
+
+/*! \internal */
+QRenderPassFilter::QRenderPassFilter(QRenderPassFilterPrivate &dd, QNode *parent)
+ : QFrameGraphNode(dd, parent)
+{
+}
+
+QList<QAnnotation *> QRenderPassFilter::includes() const
+{
+ Q_D(const QRenderPassFilter);
+ return d->m_includeList;
+}
+
+void QRenderPassFilter::addInclude(QAnnotation *annotation)
+{
+ Q_D(QRenderPassFilter);
+ if (!d->m_includeList.contains(annotation)) {
+ d->m_includeList.append(annotation);
+
+ // We need to add it as a child of the current node if it has been declared inline
+ // Or not previously added as a child of the current node so that
+ // 1) The backend gets notified about it's creation
+ // 2) When the current node is destroyed, it gets destroyed as well
+ if (!annotation->parent())
+ annotation->setParent(this);
+
+ if (d->m_changeArbiter != Q_NULLPTR) {
+ QScenePropertyChangePtr propertyChange(new QScenePropertyChange(NodeAdded, QSceneChange::Node, id()));
+ propertyChange->setPropertyName("include");
+ propertyChange->setValue(QVariant::fromValue(annotation));
+ d->notifyObservers(propertyChange);
+ }
+ }
+}
+
+void QRenderPassFilter::removeInclude(QAnnotation *annotation)
+{
+ Q_D(QRenderPassFilter);
+ if (d->m_changeArbiter != Q_NULLPTR) {
+ QScenePropertyChangePtr propertyChange(new QScenePropertyChange(NodeRemoved, QSceneChange::Node, id()));
+ propertyChange->setPropertyName("include");
+ propertyChange->setValue(QVariant::fromValue(annotation));
+ d->notifyObservers(propertyChange);
+ }
+ d->m_includeList.removeOne(annotation);
+}
+
+void QRenderPassFilter::copy(const QNode *ref)
+{
+ QFrameGraphNode::copy(ref);
+ const QRenderPassFilter *other = static_cast<const QRenderPassFilter*>(ref);
+ Q_FOREACH (QAnnotation *c, other->d_func()->m_includeList)
+ addInclude(qobject_cast<QAnnotation *>(QNode::clone(c)));
+}
+
+void QRenderPassFilter::addParameter(QParameter *parameter)
+{
+ Q_D(QRenderPassFilter);
+ if (!d->m_parameters.contains(parameter)) {
+ d->m_parameters.append(parameter);
+
+ // We need to add it as a child of the current node if it has been declared inline
+ // Or not previously added as a child of the current node so that
+ // 1) The backend gets notified about it's creation
+ // 2) When the current node is destroyed, the child parameters get destroyed as well
+ if (!parameter->parent())
+ parameter->setParent(this);
+
+ if (d->m_changeArbiter != Q_NULLPTR) {
+ QScenePropertyChangePtr change(new QScenePropertyChange(NodeAdded, QSceneChange::Node, id()));
+ change->setPropertyName("parameter");
+ change->setValue(QVariant::fromValue(parameter->id()));
+ d->notifyObservers(change);
+ }
+ }
+}
+
+void QRenderPassFilter::removeParameter(QParameter *parameter)
+{
+ Q_D(QRenderPassFilter);
+
+ if (d->m_changeArbiter != Q_NULLPTR) {
+ QScenePropertyChangePtr change(new QScenePropertyChange(NodeRemoved, QSceneChange::Node, id()));
+ change->setPropertyName("parameter");
+ change->setValue(QVariant::fromValue(parameter->id()));
+ d->notifyObservers(change);
+ }
+ d->m_parameters.removeOne(parameter);
+}
+
+QList<QParameter *> QRenderPassFilter::parameters() const
+{
+ Q_D(const QRenderPassFilter);
+ return d->m_parameters;
+}
+
+} // namespace Qt3DRender
+
+QT_END_NAMESPACE