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authorPaul Lemire <paul.lemire@kdab.com>2015-02-23 08:35:05 +0100
committerSean Harmer <sean.harmer@kdab.com>2015-02-28 16:28:43 +0000
commita563b09776cbb1151d804b07c48b3028a1807efd (patch)
tree8962fd34ca18c79396b21a7c5cb9771694dde716 /src/render/frontend/qabstractmesh.cpp
parent7ccaf0f9a917f49e1cde551c2a4f4dcff575406c (diff)
Fix: remove QByteArrayLiteral used when setting SceneChange property names
This was probably forgotten when the property name was changed fron QByteArray to char *. Change-Id: Idd6a988703a241519b3aba7b1d127adae5e1375e Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/frontend/qabstractmesh.cpp')
-rw-r--r--src/render/frontend/qabstractmesh.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/frontend/qabstractmesh.cpp b/src/render/frontend/qabstractmesh.cpp
index 649d29a11..f88e6c42b 100644
--- a/src/render/frontend/qabstractmesh.cpp
+++ b/src/render/frontend/qabstractmesh.cpp
@@ -83,7 +83,7 @@ void QAbstractMesh::update()
Q_D(QAbstractMesh);
if (d->m_changeArbiter != Q_NULLPTR) {
QScenePropertyChangePtr change(new QScenePropertyChange(NodeUpdated, this));
- change->setPropertyName(QByteArrayLiteral("meshFunctor"));
+ change->setPropertyName("meshFunctor");
change->setValue(QVariant::fromValue(meshFunctor()));
d->notifyObservers(change);
// TO DO see if we can clear the d->m_dirty on request.