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author | Paul Lemire <paul.lemire@kdab.com> | 2015-02-23 08:35:05 +0100 |
---|---|---|
committer | Sean Harmer <sean.harmer@kdab.com> | 2015-02-28 16:28:43 +0000 |
commit | a563b09776cbb1151d804b07c48b3028a1807efd (patch) | |
tree | 8962fd34ca18c79396b21a7c5cb9771694dde716 /src/render/frontend/qabstractmesh.cpp | |
parent | 7ccaf0f9a917f49e1cde551c2a4f4dcff575406c (diff) |
Fix: remove QByteArrayLiteral used when setting SceneChange property names
This was probably forgotten when the property name was changed fron QByteArray
to char *.
Change-Id: Idd6a988703a241519b3aba7b1d127adae5e1375e
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/frontend/qabstractmesh.cpp')
-rw-r--r-- | src/render/frontend/qabstractmesh.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/frontend/qabstractmesh.cpp b/src/render/frontend/qabstractmesh.cpp index 649d29a11..f88e6c42b 100644 --- a/src/render/frontend/qabstractmesh.cpp +++ b/src/render/frontend/qabstractmesh.cpp @@ -83,7 +83,7 @@ void QAbstractMesh::update() Q_D(QAbstractMesh); if (d->m_changeArbiter != Q_NULLPTR) { QScenePropertyChangePtr change(new QScenePropertyChange(NodeUpdated, this)); - change->setPropertyName(QByteArrayLiteral("meshFunctor")); + change->setPropertyName("meshFunctor"); change->setValue(QVariant::fromValue(meshFunctor())); d->notifyObservers(change); // TO DO see if we can clear the d->m_dirty on request. |