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authorSean Harmer <sean.harmer@kdab.com>2016-06-11 15:14:59 +0100
committerJani Heikkinen <jani.heikkinen@qt.io>2016-06-12 17:44:13 +0000
commiteb3fed53f75abd15203d4c749e4815a74f1fccb2 (patch)
tree348b303bc68082ccc96198335ff3b5c5e09aa553 /src/render/frontend/qcamera.cpp
parentabe26ee695fbcb2b896064b1b00e00392bce8c66 (diff)
Fix broken connection due to API change in b1ace55v5.7.0
Fixed by also removing QMatrix4x4 argument in the camera's viewMatrixChanged() signal. Task-number: QTBUG-54039 Change-Id: Icf050aa73a684df824ed34584340911ec6b83f7f Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/frontend/qcamera.cpp')
-rw-r--r--src/render/frontend/qcamera.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/render/frontend/qcamera.cpp b/src/render/frontend/qcamera.cpp
index abff13ed5..7b2df1127 100644
--- a/src/render/frontend/qcamera.cpp
+++ b/src/render/frontend/qcamera.cpp
@@ -94,7 +94,7 @@ QCamera::QCamera(Qt3DCore::QNode *parent)
QObject::connect(d_func()->m_lens, SIGNAL(bottomChanged(float)), this, SIGNAL(bottomChanged(float)));
QObject::connect(d_func()->m_lens, SIGNAL(topChanged(float)), this, SIGNAL(topChanged(float)));
QObject::connect(d_func()->m_lens, SIGNAL(projectionMatrixChanged(const QMatrix4x4 &)), this, SIGNAL(projectionMatrixChanged(const QMatrix4x4 &)));
- QObject::connect(d_func()->m_transform, SIGNAL(matrixChanged(const QMatrix4x4 &)), this, SIGNAL(viewMatrixChanged(const QMatrix4x4 &)));
+ QObject::connect(d_func()->m_transform, SIGNAL(matrixChanged()), this, SIGNAL(viewMatrixChanged()));
addComponent(d_func()->m_lens);
addComponent(d_func()->m_transform);
}
@@ -122,7 +122,7 @@ QCamera::QCamera(QCameraPrivate &dd, Qt3DCore::QNode *parent)
QObject::connect(d_func()->m_lens, SIGNAL(bottomChanged(float)), this, SIGNAL(bottomChanged(float)));
QObject::connect(d_func()->m_lens, SIGNAL(topChanged(float)), this, SIGNAL(topChanged(float)));
QObject::connect(d_func()->m_lens, SIGNAL(projectionMatrixChanged(const QMatrix4x4 &)), this, SIGNAL(projectionMatrixChanged(const QMatrix4x4 &)));
- QObject::connect(d_func()->m_transform, SIGNAL(matrixChanged(const QMatrix4x4 &)), this, SIGNAL(viewMatrixChanged(const QMatrix4x4 &)));
+ QObject::connect(d_func()->m_transform, SIGNAL(matrixChanged()), this, SIGNAL(viewMatrixChanged()));
addComponent(d_func()->m_lens);
addComponent(d_func()->m_transform);
}