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authorPaul Lemire <paul.lemire@kdab.com>2015-01-22 12:03:23 +0100
committerPaul Lemire <paul.lemire@kdab.com>2015-01-24 14:32:41 +0100
commite4f0be289d6e7c59b26a3a486ba0a5de9616ebc1 (patch)
tree6fec099976909e3c611be34d99864d0c1a80943b /src/render/frontend/qcolormask.cpp
parent1c429155ad642ae50dceb4bfebe23a8d6dee6e57 (diff)
QColorMask render state
Change-Id: I3f44459c01cc1fe1b90b119598e352a8635c9037 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/frontend/qcolormask.cpp')
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+/****************************************************************************
+**
+** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qcolormask.h"
+#include <Qt3DRenderer/private/qrenderstate_p.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3D {
+
+class QColorMaskPrivate : public QRenderStatePrivate
+{
+public:
+ QColorMaskPrivate(QColorMask *qq)
+ : QRenderStatePrivate(qq)
+ , m_red(true)
+ , m_green(true)
+ , m_blue(true)
+ , m_alpha(true)
+ {}
+
+ bool m_red;
+ bool m_green;
+ bool m_blue;
+ bool m_alpha;
+
+ Q_DECLARE_PUBLIC(QColorMask)
+};
+
+/*!
+
+ \class Qt3D::QColorMask
+
+ \brief QColorMask allows to specify which color components should be written
+ to the currently bound frame buffer.
+
+ By default each color component (red, green, blue, alpha) is set to true
+ which means they will be written to the frame buffer. Setting any of the
+ color component to false will prevent it from being written into the frame
+ buffer.
+ */
+
+
+/*!
+ Constructs a new Qt3D::QColorMask instance with \a parent as parent.
+ */
+QColorMask::QColorMask(QNode *parent)
+ : QRenderState(*new QColorMaskPrivate(this), parent)
+{
+}
+
+QColorMask::~QColorMask()
+{
+}
+
+/*!
+ \return whether the red color component should be written to the frame buffer;
+ */
+bool QColorMask::isRed() const
+{
+ Q_D(const QColorMask);
+ return d->m_red;
+}
+
+/*!
+ \return whether the green color component should be written to the frame buffer;
+ */
+bool QColorMask::isGreen() const
+{
+ Q_D(const QColorMask);
+ return d->m_green;
+}
+
+/*!
+ \return whether the blue color component should be written to the frame buffer;
+ */
+bool QColorMask::isBlue() const
+{
+ Q_D(const QColorMask);
+ return d->m_blue;
+}
+
+/*!
+ \return whether the alpha color component should be written to the frame buffer;
+ */
+bool QColorMask::isAlpha() const
+{
+ Q_D(const QColorMask);
+ return d->m_alpha;
+}
+
+/*!
+ Sets whether the \a red color component should be written to the frame buffer;
+ */
+void QColorMask::setRed(bool red)
+{
+ Q_D(QColorMask);
+ if (red != d->m_red) {
+ d->m_red = red;
+ emit redChanged();
+ }
+}
+
+/*!
+ Sets whether the \a greem color component should be written to the frame buffer;
+ */
+void QColorMask::setGreen(bool green)
+{
+ Q_D(QColorMask);
+ if (green != d->m_green) {
+ d->m_green = green;
+ emit greenChanged();
+ }
+}
+
+/*!
+ Sets whether the \a blue color component should be written to the frame buffer;
+ */
+void QColorMask::setBlue(bool blue)
+{
+ Q_D(QColorMask);
+ if (blue != d->m_blue) {
+ d->m_blue = blue;
+ emit blueChanged();
+ }
+}
+
+/*!
+ Sets whether the \a alpha color component should be written to the frame buffer;
+ */
+void QColorMask::setAlpha(bool alpha)
+{
+ Q_D(QColorMask);
+ if (alpha != d->m_alpha) {
+ d->m_alpha = alpha;
+ emit alphaChanged();
+ }
+}
+
+void QColorMask::copy(const QNode *ref)
+{
+ QRenderState::copy(ref);
+ const QColorMask *refState = static_cast<const QColorMask *>(ref);
+ d_func()->m_red = refState->d_func()->m_red;
+ d_func()->m_green = refState->d_func()->m_green;
+ d_func()->m_blue = refState->d_func()->m_blue;
+ d_func()->m_alpha = refState->d_func()->m_alpha;
+}
+
+} // Qt3D
+
+QT_END_NAMESPACE
+