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authorPaul Lemire <paul.lemire@kdab.com>2014-09-19 08:37:03 +0200
committerSean Harmer <sean.harmer@kdab.com>2014-09-30 12:16:39 +0200
commit94bb50fba66435a078f30b1da9cf5507522ab136 (patch)
tree1c48f4e4463dd0f28fcd38efb259017987bbc8d6 /src/render/frontend/qcylindermesh.h
parent616e8083872c953a31acc871749e05c621c18bd1 (diff)
Improved/Refactored cloning and doClone off all subclasses
Note: As we are using QScene during cloning, it is important that node hierarchy be created and added in the proper order (parent then child). Change-Id: I8fd53f7ca696ec9aca19cc70dc116ccba4154911 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/frontend/qcylindermesh.h')
-rw-r--r--src/render/frontend/qcylindermesh.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/frontend/qcylindermesh.h b/src/render/frontend/qcylindermesh.h
index dd6ff05f5..584803504 100644
--- a/src/render/frontend/qcylindermesh.h
+++ b/src/render/frontend/qcylindermesh.h
@@ -84,7 +84,7 @@ Q_SIGNALS:
private:
Q_DECLARE_PRIVATE(QCylinderMesh)
- QCylinderMesh *doClone(QNode *clonedParent) const Q_DECL_OVERRIDE;
+ QCylinderMesh *doClone(bool isClone = true) const Q_DECL_OVERRIDE;
};
} // Qt3D