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authorPaul Lemire <paul.lemire@kdab.com>2014-09-29 17:19:36 +0200
committerSean Harmer <sean.harmer@kdab.com>2014-10-03 21:18:41 +0200
commit7b26f6a1746419161a8f875e341b3e31220f4141 (patch)
treef784e568015e1f7f199abb388b97fefdb158c84e /src/render/frontend/qdepthmask.cpp
parentc16689bb1ccf31416df7b8c69fe032898cf87dec (diff)
QNode refactoring
Move almost everything to private classes. Assimp loading restored. All examples working. QNode hierachy is now handled through QObject::setParent, addChild, removeChild are part of the private api. Note: commented QChangeArbiter unit tests as they can no longer work with this patch and will restore them when QChangeArbiter will have been made private. Task-number: QTBUG-41470 Task-number: QTBUG-41523 Change-Id: I4430974b3aa7f3744c38714b451b122e0cb4d0c9 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/frontend/qdepthmask.cpp')
-rw-r--r--src/render/frontend/qdepthmask.cpp25
1 files changed, 12 insertions, 13 deletions
diff --git a/src/render/frontend/qdepthmask.cpp b/src/render/frontend/qdepthmask.cpp
index 923a10b9f..fcc86ee5c 100644
--- a/src/render/frontend/qdepthmask.cpp
+++ b/src/render/frontend/qdepthmask.cpp
@@ -41,6 +41,7 @@
****************************************************************************/
#include "qdepthmask.h"
+#include "qrenderstate_p.h"
#include <private/qnode_p.h>
#include <Qt3DCore/qscenepropertychange.h>
@@ -48,15 +49,17 @@ QT_BEGIN_NAMESPACE
namespace Qt3D {
-class QDepthMaskPrivate : public QNodePrivate
+class QDepthMaskPrivate : public QRenderStatePrivate
{
public:
QDepthMaskPrivate(QDepthMask *qq)
- : QNodePrivate(qq)
+ : QRenderStatePrivate(qq)
, m_mask(false)
{
}
+ void copy(const QNodePrivate *ref) Q_DECL_OVERRIDE;
+
Q_DECLARE_PUBLIC(QDepthMask)
bool m_mask;
};
@@ -66,14 +69,11 @@ QDepthMask::QDepthMask(QNode *parent)
{
}
-void QDepthMask::copy(const QNode *ref)
+void QDepthMaskPrivate::copy(const QNodePrivate *ref)
{
- QRenderState::copy(ref);
- Q_D(QDepthMask);
- const QDepthMask *refState = qobject_cast<const QDepthMask *>(ref);
- if (refState != Q_NULLPTR) {
- d->m_mask = refState->mask();
- }
+ QRenderStatePrivate::copy(ref);
+ const QDepthMaskPrivate *refState = static_cast<const QDepthMaskPrivate *>(ref);
+ m_mask = refState->m_mask;
}
bool QDepthMask::mask() const
@@ -92,16 +92,15 @@ void QDepthMask::setMask(bool mask)
QScenePropertyChangePtr propertyChange(new QScenePropertyChange(NodeUpdated, this));
propertyChange->setPropertyName(QByteArrayLiteral("mask"));
propertyChange->setValue(d->m_mask);
- notifyObservers(propertyChange);
+ d->notifyObservers(propertyChange);
}
}
}
-QNode *QDepthMask::doClone(bool isClone) const
+QNode *QDepthMask::doClone() const
{
QDepthMask *clone = new QDepthMask();
- clone->copy(this);
- clone->d_func()->m_isClone = isClone;
+ clone->d_func()->copy(d_func());
return clone;
}