summaryrefslogtreecommitdiffstats
path: root/src/render/frontend/qmesh.h
diff options
context:
space:
mode:
authorPaul Lemire <paul.lemire@kdab.com>2014-07-02 12:54:47 +0200
committerSean Harmer <sean.harmer@kdab.com>2014-07-05 16:03:19 +0200
commit3c37d50d0e526959223b8c51dd75cde7a2527d9d (patch)
treebad3c01af4e28e27d660726b460a09650a4b2a31 /src/render/frontend/qmesh.h
parenta20f272b2fe5179d95e397afc6aa3ed80afb7188 (diff)
Refactored QAbstractMesh, QMesh and QAbstractShapeMesh
The Backend now monitors QAbstractMesh elements instead of QMesh. QAbstractMesh subclasses have to implement a load method. For QMesh it uses the ObjLoader to create MeshData from a source file while QAbstractShapeMesh loads MeshData created by code. Each scene parser can then implement its own QAbstractMesh subclass. The loadmeshdatajobs has been corrected and works with QAbstractMesh. Change-Id: I5caae63a153f18eaae3b2f1bdbfa8995c63a2d23 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/frontend/qmesh.h')
-rw-r--r--src/render/frontend/qmesh.h5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/render/frontend/qmesh.h b/src/render/frontend/qmesh.h
index a28152aa0..f6a6d08c3 100644
--- a/src/render/frontend/qmesh.h
+++ b/src/render/frontend/qmesh.h
@@ -69,10 +69,7 @@ public:
void setSource(const QString &source);
QString source() const;
- // Not const because subclasses may want to perform
- // more than just returning a MeshData straight away
- virtual QAbstractMeshDataPtr data() Q_DECL_OVERRIDE;
- void setData(QAbstractMeshDataPtr d) Q_DECL_OVERRIDE;
+ bool load() Q_DECL_OVERRIDE;
Q_SIGNALS:
void sourceChanged();