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authorPaul Lemire <paul.lemire@kdab.com>2014-07-02 11:21:15 +0200
committerSean Harmer <sean.harmer@kdab.com>2014-07-05 16:03:12 +0200
commita20f272b2fe5179d95e397afc6aa3ed80afb7188 (patch)
tree7f9af56369176cb4eecd9acf073baf7479a1f0ef /src/render/frontend/qmesh_p.h
parent0bb42c0ae5d47911334c03e29ef9918966d462f8 (diff)
Refactoring of MeshData, Buffer, Mesh and Attribute
They are now subclasses of the abstracts defined in the previous path. QAbstractMesh's source property was transferred to QMesh, this will allow to have ShapeMeshes subclass QAbstractMesh directly and not have a useless source property. MeshData, Buffer and Attribute moved to their own files and properly d-pointered. Change-Id: I6d09b00a17045826e16503f5fb2d8f8eb0f2abf2 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/frontend/qmesh_p.h')
-rw-r--r--src/render/frontend/qmesh_p.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/frontend/qmesh_p.h b/src/render/frontend/qmesh_p.h
index 75c7d3cf3..c6c6c1989 100644
--- a/src/render/frontend/qmesh_p.h
+++ b/src/render/frontend/qmesh_p.h
@@ -60,7 +60,7 @@ public:
Q_DECLARE_PUBLIC(QMesh)
MeshDataPtr m_data;
- bool m_sourceDirty;
+ QString m_source;
};
} // Qt3D