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author | Paul Lemire <paul.lemire@kdab.com> | 2019-10-02 12:45:21 +0200 |
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committer | Paul Lemire <paul.lemire@kdab.com> | 2019-10-08 14:40:59 +0200 |
commit | bf437f7da6c57307f93a24162981d4efd989fc53 (patch) | |
tree | 5137cbd5ae47d149c911b924ed92a1d3cb3cc826 /src/render/frontend/qrenderaspect.cpp | |
parent | 417fb3cb1af27313d2b4e1aafb094fee33388328 (diff) |
Update QShaderData to use direct sync
Also a bit of cleanup
Change-Id: I317fa2dbaa62a55fe371e982ed23976e65696d79
Reviewed-by: Mike Krus <mike.krus@kdab.com>
Diffstat (limited to 'src/render/frontend/qrenderaspect.cpp')
-rw-r--r-- | src/render/frontend/qrenderaspect.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/frontend/qrenderaspect.cpp b/src/render/frontend/qrenderaspect.cpp index 70ec70b2b..159c11981 100644 --- a/src/render/frontend/qrenderaspect.cpp +++ b/src/render/frontend/qrenderaspect.cpp @@ -288,7 +288,7 @@ void QRenderAspectPrivate::registerBackendTypes() q->registerBackendType<QMaterial, true>(QSharedPointer<Render::NodeFunctor<Render::Material, Render::MaterialManager> >::create(m_renderer)); q->registerBackendType<QParameter, true>(QSharedPointer<Render::NodeFunctor<Render::Parameter, Render::ParameterManager> >::create(m_renderer)); q->registerBackendType<QRenderPass, true>(QSharedPointer<Render::NodeFunctor<Render::RenderPass, Render::RenderPassManager> >::create(m_renderer)); - q->registerBackendType<QShaderData>(QSharedPointer<Render::RenderShaderDataFunctor>::create(m_renderer, m_nodeManagers)); + q->registerBackendType<QShaderData, true>(QSharedPointer<Render::RenderShaderDataFunctor>::create(m_renderer, m_nodeManagers)); q->registerBackendType<QShaderProgram, true>(QSharedPointer<Render::NodeFunctor<Render::Shader, Render::ShaderManager> >::create(m_renderer)); q->registerBackendType<QShaderProgramBuilder, true>(QSharedPointer<Render::NodeFunctor<Render::ShaderBuilder, Render::ShaderBuilderManager> >::create(m_renderer)); q->registerBackendType<QTechnique, true>(QSharedPointer<Render::TechniqueFunctor>::create(m_renderer, m_nodeManagers)); |