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author | Paul Lemire <paul.lemire@kdab.com> | 2020-02-13 11:51:38 +0100 |
---|---|---|
committer | Paul Lemire <paul.lemire@kdab.com> | 2020-02-13 15:59:51 +0100 |
commit | 294894610b02a2cd4682fafe139a60b2b96f3289 (patch) | |
tree | 70dc752d85d8b10df0f75be56c1fa2b5c12822c4 /src/render/frontend/qrenderaspect.cpp | |
parent | d046e7cc3e362e6cb45afd5ecae464d796c21079 (diff) |
Destroy FBOs when RenderTarget node is destroyed
It appears we never destroyed FBOs which lead to bugs
when destroying and recreating a RenderTarget
Change-Id: I99b3df95b821670aa3bbd63209ff9bcc21afbf79
Reviewed-by: Mike Krus <mike.krus@kdab.com>
Diffstat (limited to 'src/render/frontend/qrenderaspect.cpp')
-rw-r--r-- | src/render/frontend/qrenderaspect.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/frontend/qrenderaspect.cpp b/src/render/frontend/qrenderaspect.cpp index 5784b35f4..a42da4908 100644 --- a/src/render/frontend/qrenderaspect.cpp +++ b/src/render/frontend/qrenderaspect.cpp @@ -269,7 +269,7 @@ void QRenderAspectPrivate::registerBackendTypes() registerBackendType<QLevelOfDetail, true>(QSharedPointer<Render::NodeFunctor<Render::LevelOfDetail, Render::LevelOfDetailManager> >::create(m_renderer)); registerBackendType<QLevelOfDetailSwitch, true>(QSharedPointer<Render::NodeFunctor<Render::LevelOfDetail, Render::LevelOfDetailManager> >::create(m_renderer)); registerBackendType<QSceneLoader, true>(QSharedPointer<Render::RenderSceneFunctor>::create(m_renderer, m_nodeManagers->sceneManager())); - registerBackendType<QRenderTarget, true>(QSharedPointer<Render::NodeFunctor<Render::RenderTarget, Render::RenderTargetManager> >::create(m_renderer)); + registerBackendType<QRenderTarget, true>(QSharedPointer<Render::RenderTargetFunctor>::create(m_renderer, m_nodeManagers->renderTargetManager())); registerBackendType<QRenderTargetOutput, true>(QSharedPointer<Render::NodeFunctor<Render::RenderTargetOutput, Render::AttachmentManager> >::create(m_renderer)); registerBackendType<QRenderSettings, true>(QSharedPointer<Render::RenderSettingsFunctor>::create(m_renderer)); registerBackendType<QRenderState, true>(QSharedPointer<Render::NodeFunctor<Render::RenderStateNode, Render::RenderStateManager> >::create(m_renderer)); |