diff options
author | Mike Krus <mike.krus@kdab.com> | 2020-03-10 11:10:50 +0000 |
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committer | Mike Krus <mike.krus@kdab.com> | 2020-03-10 17:35:32 +0000 |
commit | 707cfb5884b0a2dacde9b3a7ce47707a5c09744b (patch) | |
tree | 12b58311c0d4a8a79e86eb9d33d55d4839cbdb91 /src/render/frontend/qrendercapabilities.cpp | |
parent | bcc3de5bff2bae188a970c0e9572fb3f78c5bfeb (diff) |
Add missing documentation
Change-Id: I68d386671c271462a4b156ba9e0f61222a9c79c3
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/frontend/qrendercapabilities.cpp')
-rw-r--r-- | src/render/frontend/qrendercapabilities.cpp | 450 |
1 files changed, 448 insertions, 2 deletions
diff --git a/src/render/frontend/qrendercapabilities.cpp b/src/render/frontend/qrendercapabilities.cpp index f614a528c..885c43bc2 100644 --- a/src/render/frontend/qrendercapabilities.cpp +++ b/src/render/frontend/qrendercapabilities.cpp @@ -107,7 +107,13 @@ namespace Qt3DRender { /*! \class Qt3DRender::QRenderCapabilities \brief The QRenderCapabilities class holds settings related to available rendering engines - */ + +QRenderCapabilities provides details of graphical features that are available at runtime. +It can be used to decide which code path to use for some algorithms, for example, depending +on whether compute shaders are available or not. + +\since 5.15 +*/ /*! \qmltype RenderCapabilities @@ -115,7 +121,13 @@ namespace Qt3DRender { \since 5.15 \inqmlmodule Qt3D.Render \instantiates Qt3DRender::QRenderCapabilities - */ + +RenderCapabilities provides details of graphical features that are available at runtime. +It can be used to decide which code path to use for some algorithms, for example, depending +on whether compute shaders are available or not. + +\since 5.15 +*/ /*! \internal */ @@ -240,186 +252,620 @@ QRenderCapabilities::~QRenderCapabilities() } +/*! +\qmlproperty bool RenderCapabilities::valid + +true if the data is valid, otherwise Qt 3D failed to query the available hardware. + +\readonly +*/ +/*! +\property QRenderCapabilities::valid + +true if the data is valid, otherwise Qt 3D failed to query the available hardware. + +\readonly +*/ bool QRenderCapabilities::isValid() const { Q_D(const QRenderCapabilities); return d->m_valid; } +/*! +\qmlproperty QRenderCapabilities::API RenderCapabilities::api + +Returns which API is currently in use. + +\readonly +*/ +/*! +\property QRenderCapabilities::api + +Returns which API is currently in use. + +\readonly +*/ QRenderCapabilities::API QRenderCapabilities::api() const { Q_D(const QRenderCapabilities); return d->m_api; } +/*! +\qmlproperty bool RenderCapabilities::profile + +Returns which profile (if applicable) is currently in use. + +\readonly +*/ +/*! +\property QRenderCapabilities::profile + +Returns which profile (if applicable) is currently in use. + +\readonly +*/ QRenderCapabilities::Profile QRenderCapabilities::profile() const { Q_D(const QRenderCapabilities); return d->m_profile; } +/*! +\qmlproperty int RenderCapabilities::majorVersion + +Returns the major version number currently in use. + +\readonly +*/ +/*! +\property QRenderCapabilities::majorVersion + +Returns the major version number currently in use. + +\readonly +*/ int QRenderCapabilities::majorVersion() const { Q_D(const QRenderCapabilities); return d->m_majorVersion; } +/*! +\qmlproperty int RenderCapabilities::minorVersion + +Returns the minor version number currently in use. + +\readonly +*/ +/*! +\property QRenderCapabilities::minorVersion + +Returns the minor version number currently in use. + +\readonly +*/ int QRenderCapabilities::minorVersion() const { Q_D(const QRenderCapabilities); return d->m_minorVersion; } +/*! +\qmlproperty QStringList RenderCapabilities::extensions + +Returns the list of extensions currently available. + +\readonly +*/ +/*! +\property QRenderCapabilities::extensions + +Returns the list of extensions currently available. + +\readonly +*/ QStringList QRenderCapabilities::extensions() const { Q_D(const QRenderCapabilities); return d->m_extensions; } +/*! +\qmlproperty QString RenderCapabilities::vendor + +Returns the vendor identification string. + +\readonly +*/ +/*! +\property QRenderCapabilities::vendor + +Returns the vendor identification string. + +\readonly +*/ QString QRenderCapabilities::vendor() const { Q_D(const QRenderCapabilities); return d->m_vendor; } +/*! +\qmlproperty QString RenderCapabilities::renderer + +Returns the device identification string. + +\readonly +*/ +/*! +\property QRenderCapabilities::renderer + +Returns the device identification string. + +\readonly +*/ QString QRenderCapabilities::renderer() const { Q_D(const QRenderCapabilities); return d->m_renderer; } +/*! +\qmlproperty QString RenderCapabilities::driverVersion + +Returns the driver version string. + +\readonly +*/ +/*! +\property QRenderCapabilities::driverVersion + +Returns the driver version string. + +\readonly +*/ QString QRenderCapabilities::driverVersion() const { Q_D(const QRenderCapabilities); return d->m_version; } +/*! +\qmlproperty QString RenderCapabilities::glslVersion + +Returns the GLSL version string. + +\readonly +*/ +/*! +\property QRenderCapabilities::glslVersion + +Returns the GLSL version string. + +\readonly +*/ QString QRenderCapabilities::glslVersion() const { Q_D(const QRenderCapabilities); return d->m_glslVersion; } +/*! +\qmlproperty int RenderCapabilities::maxSamples + +Returns the maximum number of samples available for MSAA. + +\readonly +*/ +/*! +\property QRenderCapabilities::maxSamples + +Returns the maximum number of samples available for MSAA. + +\readonly +*/ int QRenderCapabilities::maxSamples() const { Q_D(const QRenderCapabilities); return d->m_maxSamples; } +/*! +\qmlproperty int RenderCapabilities::maxTextureSize + +Returns the maximum size of textures. + +\readonly +*/ +/*! +\property QRenderCapabilities::maxTextureSize + +Returns the maximum size of textures. + +\readonly +*/ int QRenderCapabilities::maxTextureSize() const { Q_D(const QRenderCapabilities); return d->m_maxTextureSize; } +/*! +\qmlproperty int RenderCapabilities::maxTextureUnits + +Returns the number of available texture units. + +\readonly +*/ +/*! +\property QRenderCapabilities::maxTextureUnits + +Returns the number of available texture units. + +\readonly +*/ int QRenderCapabilities::maxTextureUnits() const { Q_D(const QRenderCapabilities); return d->m_maxTextureUnits; } +/*! +\qmlproperty int RenderCapabilities::maxTextureLayers + +Returns the number of available texture layers. + +\readonly +*/ +/*! +\property QRenderCapabilities::maxTextureLayers + +Returns the number of available texture layers. + +\readonly +*/ int QRenderCapabilities::maxTextureLayers() const { Q_D(const QRenderCapabilities); return d->m_maxTextureLayers; } +/*! +\qmlproperty bool RenderCapabilities::supportsUBO + +Returns true if UBOs are supported. + +\readonly +*/ +/*! +\property QRenderCapabilities::supportsUBO + +Returns true if UBOs are supported. + +\readonly +*/ bool QRenderCapabilities::supportsUBO() const { Q_D(const QRenderCapabilities); return d->m_supportsUBO; } +/*! +\qmlproperty int RenderCapabilities::maxUBOSize + +Returns the maximum size of UBOs, if supported. + +\readonly +*/ +/*! +\property QRenderCapabilities::maxUBOSize + +Returns the maximum size of UBOs, if supported. + +\readonly +*/ int QRenderCapabilities::maxUBOSize() const { Q_D(const QRenderCapabilities); return d->m_maxUBOSize; } +/*! +\qmlproperty int RenderCapabilities::maxUBOBindings + +Returns the maximum number of available UBO binding points, if supported. + +\readonly +*/ +/*! +\property QRenderCapabilities::maxUBOBindings + +Returns the maximum number of available UBO binding points, if supported. + +\readonly +*/ int QRenderCapabilities::maxUBOBindings() const { Q_D(const QRenderCapabilities); return d->m_maxUBOBindings; } +/*! +\qmlproperty bool RenderCapabilities::supportsSSBO + +Returns true if SSBOs are supported. + +\readonly +*/ +/*! +\property QRenderCapabilities::supportsSSBO + +Returns true if SSBOs are supported. + +\readonly +*/ bool QRenderCapabilities::supportsSSBO() const { Q_D(const QRenderCapabilities); return d->m_supportsSSBO; } +/*! +\qmlproperty int RenderCapabilities::maxSSBOSize + +Returns the maximum size of SSBOs, if available. + +\readonly +*/ +/*! +\property QRenderCapabilities::maxSSBOSize + +Returns the maximum size of SSBOs, if available. + +\readonly +*/ int QRenderCapabilities::maxSSBOSize() const { Q_D(const QRenderCapabilities); return d->m_maxSSBOSize; } +/*! +\qmlproperty int RenderCapabilities::maxSSBOBindings + +Returns the maximum number of available SSBO binding points, if supported. + +\readonly +*/ +/*! +\property QRenderCapabilities::maxSSBOBindings + +Returns the maximum number of available SSBO binding points, if supported. + +\readonly +*/ int QRenderCapabilities::maxSSBOBindings() const { Q_D(const QRenderCapabilities); return d->m_maxSSBOBindings; } +/*! +\qmlproperty bool RenderCapabilities::supportsImageStore + +Returns true if Image Store operations are supported. + +\readonly +*/ +/*! +\property QRenderCapabilities::supportsImageStore + +Returns true if Image Store operations are supported. + +\readonly +*/ bool QRenderCapabilities::supportsImageStore() const { Q_D(const QRenderCapabilities); return d->m_supportsImageStore; } +/*! +\qmlproperty int RenderCapabilities::maxImageUnits + +Returns the maximum number of available image units. + +\readonly +*/ +/*! +\property QRenderCapabilities::maxImageUnits + +Returns the maximum number of available image units. + +\readonly +*/ int QRenderCapabilities::maxImageUnits() const { Q_D(const QRenderCapabilities); return d->m_maxImageUnits; } +/*! +\qmlproperty bool RenderCapabilities::supportsCompute + +Returns true if Compute Shaders are supported. + +\readonly +*/ +/*! +\property QRenderCapabilities::supportsCompute + +Returns true if Compute Shaders are supported. + +\readonly +*/ bool QRenderCapabilities::supportsCompute() const { Q_D(const QRenderCapabilities); return d->m_supportCompute; } +/*! +\qmlproperty int RenderCapabilities::maxWorkGroupCountX + +Returns the maximum number of available Compute Shader workgroups in the X axis. + +\readonly +*/ +/*! +\property QRenderCapabilities::maxWorkGroupCountX + +Returns the maximum number of available Compute Shader workgroups in the X axis. + +\readonly +*/ int QRenderCapabilities::maxWorkGroupCountX() const { Q_D(const QRenderCapabilities); return d->m_maxWorkGroupCount[0]; } +/*! +\qmlproperty int RenderCapabilities::maxWorkGroupCountY + +Returns the maximum number of available Compute Shader workgroups in the Y axis. + +\readonly +*/ +/*! +\property QRenderCapabilities::maxWorkGroupCountY + +Returns the maximum number of available Compute Shader workgroups in the Y axis. + +\readonly +*/ int QRenderCapabilities::maxWorkGroupCountY() const { Q_D(const QRenderCapabilities); return d->m_maxWorkGroupCount[1]; } +/*! +\qmlproperty int RenderCapabilities::maxWorkGroupCountZ + +Returns the maximum number of available Compute Shader workgroups in the Z axis. + +\readonly +*/ +/*! +\property QRenderCapabilities::maxWorkGroupCountZ + +Returns the maximum number of available Compute Shader workgroups in the Z axis. + +\readonly +*/ int QRenderCapabilities::maxWorkGroupCountZ() const { Q_D(const QRenderCapabilities); return d->m_maxWorkGroupCount[2]; } +/*! +\qmlproperty int RenderCapabilities::maxWorkGroupSizeX + +Returns the maximum size of Compute Shader local workgroups in the X axis. + +\readonly +*/ +/*! +\property QRenderCapabilities::maxWorkGroupSizeX + +Returns the maximum size of Compute Shader local workgroups in the X axis. + +\readonly +*/ int QRenderCapabilities::maxWorkGroupSizeX() const { Q_D(const QRenderCapabilities); return d->m_maxWorkGroupSize[0]; } +/*! +\qmlproperty int RenderCapabilities::maxWorkGroupSizeY + +Returns the maximum size of Compute Shader local workgroups in the Y axis. + +\readonly +*/ +/*! +\property QRenderCapabilities::maxWorkGroupSizeY + +Returns the maximum size of Compute Shader local workgroups in the Y axis. + +\readonly +*/ int QRenderCapabilities::maxWorkGroupSizeY() const { Q_D(const QRenderCapabilities); return d->m_maxWorkGroupSize[1]; } +/*! +\qmlproperty int RenderCapabilities::maxWorkGroupSizeZ + +Returns the maximum size of Compute Shader local workgroups in the Z axis. + +\readonly +*/ +/*! +\property QRenderCapabilities::maxWorkGroupSizeZ + +Returns the maximum size of Compute Shader local workgroups in the Z axis. + +\readonly +*/ int QRenderCapabilities::maxWorkGroupSizeZ() const { Q_D(const QRenderCapabilities); return d->m_maxWorkGroupSize[2]; } +/*! +\qmlproperty int RenderCapabilities::maxComputeInvocations + +Returns the maximum number of Compute Shaders available. + +\readonly +*/ +/*! +\property QRenderCapabilities::maxComputeInvocations + +Returns the maximum number of Compute Shaders available. + +\readonly +*/ int QRenderCapabilities::maxComputeInvocations() const { Q_D(const QRenderCapabilities); return d->m_maxComputeInvocations; } +/*! +\qmlproperty int RenderCapabilities::maxComputeSharedMemorySize + +Returns the maximum amount of shared memory available for Compute Shaders. + +\readonly +*/ +/*! +\property QRenderCapabilities::maxComputeSharedMemorySize + +Returns the maximum amount of shared memory available for Compute Shaders. + +\readonly +*/ int QRenderCapabilities::maxComputeSharedMemorySize() const { Q_D(const QRenderCapabilities); |